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SCARLET NEXUS – Ultimate Upgrade Pack

Ultimate Upgrade Pack — это набор дополнительного контента для игры Включает: - Сезонный пропуск; - Цифровой артбук и саундтрек: Содержит полный цифровой саундтрек из 38 композиций, в том числе вступительная песня «Dream In Drive», а также набор визуальных образов, которые легли в основу мира SCARLET NEXUS; - Набор «Красная боевая форма»: Содержит дополнительный набор внутриигровых костюмов «Красная боевая форма» для всех персонажей; - Дополнительный аксессуар «Иной»; - Комплект дополнений для SAS (3). *Особые дополнения можно найти в игровом магазине после загрузки. *Если у вас уже есть игра SCARLET NEXUS, покупка данного набора позволит улучшить ее до SCARLET NEXUS Ultimate Edition.

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1519.68 RUB
SCARLET NEXUS - Season Pass

Сезонный пропуск SCARLET NEXUS — набор дополнительного контента, включающего новые наборы костюмов и оружие для всех персонажей, новые истории связи для укрепления связи с компаньонами и расширение уровня связи. Сезонный пропуск включает: • Загружаемые дополнения 1 и 2 - Наборы новых костюмов для всех персонажей - Наборы нового оружия для всех персонажей - Новые истории связи - Дополнительные способности SAS от расширения уровня связи (Уровень связи EX), и не только! • Загружаемое дополнение 3 - Наборы новых костюмов для всех персонажей - Новые истории связи и не только! *Учтите, что контент загружаемых дополнений 1 и 2 отличается от контента загружаемого дополнения 3.

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1072.45 RUB
Mordheim: City of the Damned - Witch Hunters

This Warband adds the Witch Hunters, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, High Capitular Wilhelm Krieger. Amidst the rivalries and violence that splits the Empire, sinister forces creep back into the lands of men. Against these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. The witch practicing her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon seeking to possess souls – these are the foes of the Witch Hunter. The Witch Hunters will allow nothing to make them waver in their defence of mankind against these evils. They are the Templars of Sigmar, and with sword and fire they will return their god’s justice to Mordheim.Witch Hunter CaptainThe leader of each band of Witch Hunters bears a commission from the Grand Theogonist himself, sanctioning whatever action the Captain deems necessary. Those entrusted with such authority are chosen for their unswerving faith and zeal, as well as their tactical acumen and swordsmanship. Any who dare oppose a Witch Hunter Captain will be summarily executed… with the Temple of Sigmar’s blessing. Initial Weapon Set Set 1: Crossbow Pistols Set 2: SwordPerks Sigmar's Aegis: The warrior has a natural Magic resistance bonus of 20%. Initial Skills Hunter's Patience: After a successful Dodge attempt, reduces the cost of a Counter-Attack performed in response by 1 Offense Point.Flagellant Their minds unhinged by the conviction that the End Times are upon the Empire, Flagellants are fanatical madmen who wander the roads and byways of the provinces. They preach their apocalyptic visions wherever they go, scourging their own bodies with barbed whips and heavy chains in acts of ghastly self-mutilation. The crazed devotion that gives Flagellants purpose likewise makes them terrifying warriors in battle, hurling themselves upon foes in a frenzy of slashing flails. Many Flagellants have been swayed by the sermons of Witch Hunters, joining their warbands in a holy crusade to cleanse Mordheim and restore Sigmar’s grace to the land. Initial Weapon Set Set 1: Great Flail Set 2: NothingPerks No Talent: This unit cannot buy the ‘Lad’s got talent’ skill. Initial Skills Fanaticism: Grants immunity to All Alone, Fear and Terror tests.Witch Hunter The grim Witch Hunters are renowned for their determination and courage even as they are infamous for their pitiless methods and merciless justice. Typically, these men work alone, travelling the villages and towns to root out Chaos cults and witches, but the scope of corruption infesting Mordheim has drawn packs of Witch Hunters to it, banding them together under the authority of Witch Hunter Captains. Initial Weapon Set Set 1: Pistols Set 2: SwordPerks Sigmar's Ward: The warrior has a natural Magic resistance bonus of 10% Initial Skills Purge the Heretic!: When dealing melee damage, increases melee damage by 20% for the next attack. The next action taken must be a melee attack or skill, or the effect is lost.Zealots Men who have suffered great losses, who had family and fortune taken from them, sometimes find that faith in Sigmar is all they have left. Casting aside the shambles of their old lives, they become Zealots - vengeful pilgrims on a quest to destroy the minions of Chaos wherever they can be found. Many Zealots were peasants or craftsmen, lacking the martial experience of mercenaries. They are, however, possessed by bitterness and rage. These are qualities that cause Witch Hunters to recruit them, harnessing their fanaticism to visit vengeance upon the evil infesting Mordheim. Initial Weapon Set Set 1: Spear & Sword Set 2: NothingPerks None Initial Skills Vengeance: When receiving damage, increases Melee damage by 10% for 1 turn. Stackable.Warrior Priest Among the ranks of Sigmar’s clergy, the Warrior Priests emphasize the martial aspects of their god. Filled with a fiery fervour and an unbreakable faith, these priests are a formidable sight to the enemies of the Empire. Wielding immense warhammers that can shatter skulls and crush bones, a Warrior Priest is an imposing foe. More than their physical strength, however, it is a Warrior Priest’s devotion to Sigmar that endows him with his deadliest abilities – harnessing the divine power of his god and unleashing devastating forces against his adversaries. Initial Weapon Set Set 1: Hammer & Shield Set 2: NothingPerks Divine Spellcaster: This unit has access to some spells from Sigmar’s Prayers Tome. Starts with the spell Immaculate Flesh, which removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not stackable. Initial Skills Divine Rage: When dealing melee damage, increases the Spellcasting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost. Potiential Spells Shield of faith: Increases Magic Resistance by 15%. Not Stackable. Armour of Righteousness: Grants immunity to Fear and provokes Fear on engaged enemies. Increases Armour Absorption by 10%. Not Stackable. Deny the Heretic: Creates a zone effect at the selected area. Entering or starting a turn inside the area inflicts a debuff that reduces current and maximum Offense Points by 1 and Melee Hit chance by 5% for 1 turn. Not Stackable. Immaculate Flesh: Removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not Stackable. Word of Damnation: Reduces Magic Resistance by 10% and the chance to pass All Alone, Fear, and Terror tests by 25%. Not Stackable. Soulfire: Deals 10-15 damage. Bypasses Armour Absorption. Prayer of Absolution: Increases Armour Absorption by 5% and Dodge and Parry chance by 10%. Not Stackable. Healing Hand: Restores up to 40 wounds.Templar KnightThe younger children of noble lords or the disposed heirs of conquered domains, Templar Knights often seek a position for themselves by offering service to the temples of mankind’s gods. Those who serve Sigmar usually end up in the warband of a Witch Hunter Captain, granted the chance to prove the sincerity of their faith by giving battle to the creatures of Chaos. Armed and armoured in finery befitting their noble birth, Templar Knights are nevertheless untested warriors and their lack of experience can make them overeager in combat. Initial Weapon Set Set 1: Sword & Shield Set 2: NothingPerks Last Stand: This unit will never disengage or flee from melee battle, it will fight until the end. The unit is also coolheaded. Fearless: Immune to All Alone, Fear and TerrorInitial Skills Stoic: When engaged with 2 or more enemies, increases Melee Resistance by 10%. Not StackableExecutionerFew sights are more terrifying than that of seeing an Executioner approaching his victim. Selected for their massive physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to deliver final justice to the enemies of Sigmar, an Executioner becomes inured to killing, as ready to slay in cold blood as in the heat of battle. Great two-handed swords and double-headed axes are the weapons of choice for these killers, tools with which they become quite accomplished in the course of their gory trade. Initial Weapon Set Set 1: Great Axe Set 2: NothingPerks Fire Purge: Each melee attack has 25% chances to put the enemy on fire for 2 turns, the fire damage is taken at the beginning of its turn. Fearless: Immune to All Alone, Fear and Terror Last Stand: This unit will never disengage or flee from melee battle, it'll fight until the end Tiring Immunity: Immune to tiring effects.Initial Skills Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.

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348.18 RUB
Mordheim: City of the Damned - Undead

This Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach. On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours.VampireAmong the most fearsome creatures that have been drawn to the ruins of Mordheim are the vampires that lead Undead warbands. Ruthless, intelligent and endowed with strength to rival that of an Ogre, they enjoy greater versatility and independence than other undead. They are the Aristocracy of the Night, viewing mortals as either slaves or prey. Their dark powers are dedicated to serving Count Vlad. Initial Weapon Set: •    Set 1: Spear & Shield •    Set 2: Nothing Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. Initial Skills: •    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.NecromancerWhen the thirst for power or fear of death twists the mind of a wizard it can lead him to study the black art of necromancy. A necromancer's magic is focused upon two effects: the destruction of life and the usurpation of death. Their spells can wither a warrior in his prime or restore animation to a corpse in its grave. Many of these men have been drawn into the service of the von Carsteins, enjoying the protection of the vampires against the Witch Hunters who would see them destroyed. Initial Weapon Set: •    Set 1: Staff •    Set 2: Nothing Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Staff, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Arcane spellcaster: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse. •    Born Leader: Can buy the 'Born Leader' skill. Initial Spell: •    Rotten Touch •    Target: Single enemy •    Deals 8-13 damage to living targets. Bypasses Armor Absorption. Damage is increased by Disease Carrier debuffs. Initial Skills: •    Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost.Vampire ThrallA vampire's most devoted servants are those who have been subdued by his charms and seduced by his hypnotic power. These thralls are newly-made undead, drained of life by the vampire to which they are devoted. Although lacking the full extent of their sire's powers, a thrall is a formidable fighter with a strength and agility few mortals can match. Initial Weapon Set: •    Set 1: Halberd •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. Initial skills: Fear: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.DregMany of those who survived the collapse of Mordheim were left deformed in body and mind. Rejected and despised, these human dregs eke out a miserable existence at the fringes of civilization. Often these wretches are recruited by vampires, becoming loyal servants in exchange for protection. They guard coffins during the day and venture into settlements where vampires might draw unwanted attention. Initial Weapon Set: •    Set 1: Bow •    Set 2: Mace & Shield Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    None Initial skills: •    Humble Servant: Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls.Crypt HorrorHulking monstrosities, the fiendish crypt horrors are rare ghoulish creatures that share the loathsome appetites of their smaller kin. Far larger and stronger than their grave-haunting counterparts, these abominations provoke a supernatural terror in all but the stoutest hearts. The sight of a crypt horror gnawing on old bones while perched upon a tombstone has sent many a mortal screaming into the night. Initial Weapon Set: •    Set 1: 2-Handed Hammer •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •    Range: None. •    Armours: None. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •    Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15%, but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions. •    Impressive: Immune to 'Tiring' effects Initial skills: •    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.GhoulGhouls are the descendants of evil and insane men who ate the flesh of the dead. When the lean and hungry times of famine come upon the Old World, the most depraved and destitute took to feasting on corpses to survive. Driven by their unspeakable craving for the meat of their fellow men, these creatures have given up their human life and dwell near graveyards, crypts and tombs, digging up the rotting corpses of the recently buried and consuming the cold flesh with their bare teeth and claws. The destruction of Mordheim attracted many Ghoul clans from the north, and now they have taken up permanent residence in the crypts and cemeteries of the ruined city. Initial Weapon Set: •    Set 1: Halberd •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •    Range: None. •    Armours: None. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •    Feral: This warrior can't use consumables in combat. Initial skills: •    Disease Carrier: On melee damage, inflicts a random poison debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%.ZombieThe simplest form of undead that can be created through necromancy, zombies are the reanimated corpses of the recently dead. Without volition of their own, they are automatons that mindlessly follow the will of their creator. They know neither fear nor pain, only obedience. Initial Weapon Set: •    Set 1: Sword & Shield •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Sword. •    Range: None. •    Armours: Helmet, Shield. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. •    No talent: Cannot buy the 'Lad's Got Talent' skill. •    Expendable: When falling Out of Action, does not lower the Warband's Morale. •    Feral: This warrior can't use consumables in combat. Initial skills: •    Puppet: The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed. •    Rotten Corpse: The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury, Full Recovery. If it must roll for Injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.

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348.18 RUB
Shadow Empire: Oceania

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game. On top of this: the existing land-based Traders have gotten a more organized cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments. Features: With Oceania the Procedural Planet Generation can now generate much more diverse Planets Gaia Planet Class now available Thalassa Planet Class now available Proteus Planet Class now available Fontus Planet Class now available Maritime Trade House (MTH) mechanics MTH Stock-trading, Policy Meetings, Dividends & Auctions MTH Transport, Explore and Makeshift Port Contracts MTH Naval warfare for sea supremacy Naval logistical points allow amphibious invasions and transfers Note that the player does not control any naval units and all maritime action is simulated through the MTHs Maritime Lifeforms

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314.97 RUB
The Metronomicon - Indie Game Challenge Pack 1

Три отличные новые песни из классических инди-игр, три новых испытания и три новых крутых предмета снаряжения! Прокачайте свои навыки в Metronomicon до максимума с Набором испытаний Indie Game 1! Под "Neo-SF Strut" от Aethernaut с альбома "2064: Read Only Memories" поохотьтесь за сокровищем, с которым вы легко пробьетесь сквозь любую защиту. Под "Whispering Willows Theme (Dance Remix)" от Steve Goldshein из игры Whispering Willows попробуйте получить мощный предмет, с которым чем дольше серия, тем сильнее атака. Сражайтесь под "Credits" от Skyler McGlothlin из саундтрека к Retro/Grade, чтобы выиграть предмет и прокачать Тройной удар Виолетты. Что, если бы с каждым следующим ударом серии враг получал больше урона? Все три песни можно играть и в свободном режиме, и в режиме испытания!

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67.08 RUB
The Metronomicon - J-Punch Challenge Pack

You need a break. It's time for something a bit more mellow, no? Soothe yourself to the sounds of our first solo-artist challenge pack. The very same gent who created all the cutscene and original music for the game... J-Punch! Three new songs, three new challenges, and three new awesome pieces of gear! It's time for the J-Punch challenge pack! Is there a hero you really like? Earn an item that lets you ride a lane even harder. It's hidden in in J-Punch's "Hours Late!" Want an item that makes enemies spawn in twos, for an even bigger challenge? Battle along-side a team of friendly Wisps for a strategic reward. In J-Punch's "Shoes"! Lastly, J-Punch's "Make It Blue" rounds out our first GottaGoFast-like playlist challenge. Beat all three songs quick enough for an item Perfectly suited for a speedrun tournament. And named after our champion! All three songs are playable in both Freeplay and Arena modes! And now in Story Mode too!!

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67.08 RUB
The Metronomicon – The End Records Challenge Pack

Близится конец света. Потанцуем? Повеселимся с первым набором испытаний, посвященным конкретной студии! Три крышесносные мелодии от The End Records. Три новые мелодии, три новых испытания и три новых крутых предмета снаряжения! Поймайте ритм Keep It Moving от Jutty Ranx. Только серии позволят справиться с могучими врагами! Стащите бронепачку, чтобы сохранить силу серий! Танцуйте под Electric Bones от Findlay, сражаясь с Пирсом, прохвостом, который обдурил и вас тоже. Раздобудьте предмет по его части; с ним кристаллы станут выпадать после каждого убийства. Помогает быстрее открыть песни комнаты диджея, а заодно и... с пассивами. А под Concentrate от Jutty Ranx на вас навалится целая куча ослаблений. И чем дальше, тем больше! Зачем вообще нужна такая способность? Надо подумать, может, как-то пригодится? Все три песни доступны в режимах истории, свободной игры и арены! Погнали!

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67.08 RUB
The Metronomicon - Chiptune Challenge Pack 1

Набор испытаний Chiptune 1 Три новые песни, три новых испытания и три новых крутых предмета снаряжения! Прокачайте свои навыки в Metronomicon до максимума с Набором испытаний Chiptune 1! Хотите получить предмет, дающий Суперсилу... в обмен на вечное кровотечение? Сразитесь с ордой постоянно прибавляющих себе здоровье врагов под "Pretty In Pixels" от Marissa Hapeman. Что, если бы снаряжение можно было стащить когда угодно? Стащите столько сокровищ, сколько сможете, танцуя под "Do The Double Deux" от Craig Barnes, и получите шанс прокачать Карманника Пирса! Попробуйте одолеть бешеную "Flow Unlimited" от DDRKirby(ISQ), чтобы получить шанс выиграть знаменитую Ленту, с которой никакие ослабления не страшны. Все три песни можно играть и в свободном режиме, и в режиме испытания!

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67.08 RUB
The Metronomicon - Chiptune Challenge Pack 2

Три новые песни, три новых испытания и три новых крутых предмета снаряжения! Прокачайте свои навыки в Metronomicon до максимума с Набором испытаний Chiptune 2! Для начала попробуйте в роли милашки Кларка пройти "Challenge" от ChronoWolf. Помогите милому мальцу выжить и получите предмет, подходящий только лучшим мастерам танца. Затем попробуйте справиться с целой бандой врагов разом под "Lazarus" от Dya, чтобы получить шанс усилить Очищение Кларка. Что, если бы Очищение защищало от бросаемых в вас ослаблений? Наконец, под "ABXY" от Popskyy вы столкнетесь с целой кучей проблем! Это первое испытание, где вас одновременно ждут Метеорная атака и наземные мины. Выживете — прокачаете Фармацевта Грувера, и он будет действовать на большее число героев! Все три песни можно играть и в свободном режиме, и в режиме испытания!

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67.08 RUB
Melvor Idle: Atlas of Discovery

Atlas of Discovery, второе расширение для Melvor Idle, полностью посвящено исследованиям! Впервые у вас появится возможность изучить огромный мир Мелвора. Находите новые места на карте мира с помощью нового навыка картографии и поглубже закапывайтесь в туманное прошлое этих земель с помощью археологии. Какие артефакты спрятаны под поверхностью? Отточите свои навыки в новых боевых областях, областях убийцы и подземельях, набитых десятками новых монстров и горами новых предметов. Изучите многочисленные новые боевые техники, среди которых нечестивые молитвы, новая ячейка снаряжения и мощная механика барьера! С головой погрузитесь в мир Melvor Idle и исследуйте бесконечные возможности расширения Atlas of Discovery!КЛЮЧЕВЫЕ ОСОБЕННОСТИ2 новых навыка: картография и археология. Новый режим игры «Древние реликвии». Более 600 новых предметов. 46 новых монстров. 8 новых боевых областей. 3 новых области убийцы. 5 новых подземелий. Более 10 новых питомцев. Новая книга нечестивых молитв с 17 новыми нечестивыми молитвами. Новая боевая механика: барьер. Новая ячейка снаряжения под самоцветы. Новая категория улучшенного боевого снаряжения. 2 новых дерева для рубки леса. 2 новых месторождения руды для горного дела. 2 новых зелья для травничества. Новый призываемый фамильяр с барьером, который имеет синергию со многими уже существующими фамильярами. Новые предметы, которые можно создать с помощью кузнечного дела, ремесел, изготовления стрел и рун. Новое созвездие для астрологии. 2 новых заклинания для древней магии. 2 новых заклинания для альтернативной магии. 2 новых магических ауры. 2 новых магических проклятья. 3 новых препятствия для тренировки ловкости. Новые улучшения навыков в магазине. 20 новых заданий для города.

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152.71 RUB
Melvor Idle: Throne of the Herald

«Погибели больше нет, но буря еще не окончилась. Столица окутана тьмой, ее улицы кишат ужасными монстрами, что обитают в тенях, откуда постоянно доносятся скрежет и рев. Здесь остались лишь дома с пустыми глазницами окон, и семьи, что тихонько выживают во тьме». Throne of the Herald — первое дополнение Melvor Idle, в котором вам предстоит продолжить историю своего героя и узнать больше о таинственных силах, заполонивших Мелвор, и тенях, что скрываются за пределами Столицы. Исследуйте новые локации, создавайте новое снаряжение и сражайтесь с новыми монстрами в дополнении Throne of the Herald, которое дарит новый контент и значительно расширяет сюжет Melvor Idle.ОСОБЕННОСТИВключает новый контент для всех навыков и поднимает их уровень с 100 до 120. Найдите и используйте более 500 новых уникальных предметов. Узнайте больше о мире Мелвора. Продолжите путешествие и пройдите новые боевые испытания.Улучшите боевые навыки до 120 уровня.7 новых уникальных и сложных подземелий. 8 новых опасных областей убийцы. Более 55 новых монстров. Дайте бой финальному боссу, который будет единственным монстром в своем подземелье. Горы нового боевого снаряжения, которое пригодится в путешествии. Новые молитвы. Новая книга заклинаний с 10 уникальными чарами для 100–120 уровней. Новые магические проклятья и ауры. 2 новых категории монстров для убийцы.Улучшите небоевые навыки до 120 уровня.Исследуйте новый контент для всех небоевых навыков 100–120 уровней. 8 новых призываемых фамильяров. Откройте более 100 новых синергий и получите другие преимущества! Новые астрологические созвездия. Откройте постоянные бонусы для персонажа! Новые здания для города. Расширьте свои владения! 5 новых препятствий для тренировки ловкости. 16 новых зелий, которые упрощают разные аспекты игры. И многое другое!

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152.71 RUB
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