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Field of Glory II: Medieval - Storm of Arrows

From the early fourteenth century the battlefield dominance of the mounted knight was increasingly challenged by the rising power of the foot soldier. The Flemish spearmen at Courtrai in 1302, and the Scots at Bannockburn in 1314, showed that steady foot could defeat mounted knights. However, it was the English use of massed longbowmen combined with dismounted men-at-arms that would come to dominate western European battlefields for the rest of the 14th century and well into the 15th. During the Hundred Years War, from 1337 to 1453, the French knights suffered a string of catastrophic defeats at the hands of this combination. After Crécy in 1346, the French knights were largely forced to fight on foot, to minimise their vulnerability to the arrow storm. Eventually, by avoiding pitched battles and concentrating on capturing important cities and castles, the French won the war and expelled the English from nearly all of their continental territories. English longbowmen also ventured to Italy and Spain as mercenaries or allies, but warfare in these countries continued to develop rather differently from the rest of Western Europe. Italy in this period was still a collection of small independent states. The communal militia infantry had declined in importance, and had been replaced by the Condottieri as the main strength of Italian armies. These were mercenary captains who were hired to provide a company of professional armoured cavalry, and sometimes infantry. In Spain the large Christian kingdoms of Aragon, Castile and Portugal shared the Iberian peninsula with the Muslim kingdom of Granada. In addition to fighting each other and many civil wars, there was occasional conflict with the Islamic North African powers. Spanish men-at-arms still usually fought mounted, while light cavalry continued to be more numerous than elsewhere due to the influence of warfare against Muslim armies. Meanwhile the Swiss cantons were asserting their independence from feudal rule. Initially their massed infantry columns relied on the murderous halberd and an intimate knowledge of their own mountainous terrain. Further east, the Teutonic Knights continued to battle against the pagan Lithuanians, but in 1386 Grand Duke Jogaila of Lithuania converted to Christianity and became King of Poland through marriage to the heiress Jadwiga. This removed the religious rationale for the Order’s activities in the region, and gave their enemy a huge boost in military potential. The Teutonic Order suffered a major defeat at the hands of Jogaila and his Polish-Lithuanian army at the Battle of Grunwald (Tannenberg) in 1410. The Golden Horde continued to dominate the Rus principalities, but the first stirrings of change occurred in 1380 when the Mongols were defeated at Kulikovo. During the fourteenth century gunpowder artillery was introduced throughout Europe, and became increasingly important. Initially, large bombards were mainly used for siege work, but gradually smaller guns began to be employed in field battles as well. Coverage for the following nations and factions from 1270 AD until just prior to the introduction of Swiss-style pike tactics and Hussite war wagons: Anglo-Irish, Aragonese, Austrian, Berber (Hafsid), Berber (Marinid), Bohemian, Breton, Burgundian, Castilian, Danish, English, Florentine, Free Canton, Free Company, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Irish, Italian (Guelf), Italian (Ghibelline), Lithuanian, Low Countries, Milanese, Navarrese, Neapolitan, Papal, Polish, Portuguese,  Rus, Scots, Swedish, Swiss, Tatar, Teutonic Order, Venetian, Welsh. Each of these has their own historically-based banner.45 new 14th and 15th century units.96 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 242. In addition armies can include contingents from historical allies. This gives around three hundred thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Courtrai 1302, Laupen 1339, Crécy 1346, Kulikovo 1380, Aljubarrota 1385, Castagnaro 1387, Grunwald 1410, Agincourt 1415. 48 more historical matchups added to Quick Battle mode, increasing the total to 198, playable from either side.5 more historically-based campaigns covering major leaders and conflicts of the era: Hundred Years War (English), Hundred Years War (French), Sir John Hawkwood, Henry of Trastámara, Władysław II Jagiełło.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations.Time Warp modules expanded to include all the new army lists.

   DLC
294.52 RUB
Field of Glory II: Medieval - Swords and Scimitars

The Byzantine Empire began the 11th century in a strong position - they had pushed their frontier eastwards against the fragmented Muslim emirates, and had completely destroyed the Bulgars in the Balkans. All that was to change in 1071, when they suffered a catastrophic defeat at the hands of the Seljuq Turks at the Battle of Manzikert. These nomadic conquerors had recently converted to Islam, and had swiftly established a Sultanate ruling from Afghanistan to Palestine. Following Manzikert they took nearly all of Anatolia from the Byzantines. As the Byzantine Emperor Alexios Komnenos struggled to stem the Seljuq advances, he appealed to the West for mercenaries. This request was seized upon by Pope Urban II, who possibly saw it as an opportunity to further his own aims. At the Council of Clermont in 1095 he called for a Crusade to save the eastern churches and recover the Holy Land from the Muslims. The timing was fortuitously right, as the mighty Seljuq Empire had begun to fragment, the Sultanate of Rûm in Anatolia (modern Asiatic Turkey) having seceded from the Great Seljuk Empire in 1077, and the local Syrian atabegs being in practice semi-independent and disunited. The First Crusade eventually captured Jerusalem in 1099, and established a number of Crusader states in Palestine and Syria. In doing so they created bitter resentment between Muslims, Western Christians and the Byzantines that would lead to two centuries of conflict. Several major Crusades were to follow the First, as the Crusader states fought for their existence against a succession of resurgent Islamic states: the Fatimids, Zangids, Ayyubids, and finally the Mamluks, who extinguished the last Crusader stronghold of Acre in 1291. Meanwhile, further East, a far greater threat to Islamic civilisation was emerging. The rapidly expanding Mongols had destroyed the Khwarazmian Shahdom by 1231, the Christian kingdom of Georgia fell in 1239, and the Seljuqs were defeated and forced into vassaldom in 1243. By 1258 the Assassins of Alamut, and the vestigial remains of the once great Abbasid Caliphate, had also been conquered. Only the Mamluks of Egypt were able to finally bring the Mongol advance to an end, with their victory at Ain Jalut in 1260. In the Balkans the Byzantine Empire remained strong until 1204, when Constantinople fell to the Fourth Crusade. Thereafter much of the old empire was taken over by the Western Crusaders and the Venetians, who had masterminded the whole sordid enterprise. The Byzantines held out in four fragments: the Empires of Trebizond and Nicaea, and the Despotates of Rhodes and Epirus. Eventually the Empire of Nicaea retook Constantinople in 1261, but the power of the Byzantines had been broken forever and they were now only a minor state. 20 more nations and factions covering South Eastern Europe and the Middle East from 1040 AD to 1270 AD. These include Arabs (Syria/Iraq), Armenians (Cilician), Bulgarians, Byzantines (Main Empire, also Nikaia, Epiros and Trebizond), Crusaders, Cypriots (Lusignan Kingdom), Dailami, Fatimid Egyptians, Georgians, Ghaznavids, Ghurids, Indians (Rajput, other Hindu, Muslim), Khwarazmians, Latin States in Greece, Mamluk Egyptians, Mongols (Ilkhanids), Pechenegs, Seljuq Turks, Serbians and Syrian States. Each of these has their own historically accurate banner. 35 more units (11 brand new, 24 new to Medieval), allowing the troops of all of the new factions to be accurately represented. 41 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 146. In addition armies can include contingents from historical allies. This gives around one hundred thousand permutations. You will never run out of new matchups to try. 8 more historical scenarios covering key engagements of the period on an epic scale. These include Manzikert 1071, Dorylaeum 1097, Ascalon 1099, Sirmium 1167, Arsuf 1191, La Forbie 1244, Homs 1281 and Kili 1299.   53 more historical matchups added to Quick Battle mode, increasing the total to 150, playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: Alexios Komnenos, The First Crusade, Manuel Komnenos, Saladin.   Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over twenty thousand permutations. Time Warp custom battles modules expanded to include all the new army lists.

   DLC
302.70 RUB
Field of Glory II: Medieval - Reconquista

Feudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare. In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon. This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire. The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion. In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.   This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years. In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself. 20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner. 41 more units, allowing the troops of all of the new factions to be accurately represented. 45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try. 8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266. 33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.   Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

   DLC
302.71 RUB
Shadow Empire: Oceania

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game. On top of this: the existing land-based Traders have gotten a more organized cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments. Features: With Oceania the Procedural Planet Generation can now generate much more diverse Planets Gaia Planet Class now available Thalassa Planet Class now available Proteus Planet Class now available Fontus Planet Class now available Maritime Trade House (MTH) mechanics MTH Stock-trading, Policy Meetings, Dividends & Auctions MTH Transport, Explore and Makeshift Port Contracts MTH Naval warfare for sea supremacy Naval logistical points allow amphibious invasions and transfers Note that the player does not control any naval units and all maritime action is simulated through the MTHs Maritime Lifeforms

   DLC
314.97 RUB
As Far As The Eye - Supporter Edition

In this Supporter Edition, you'll find artworks, concept arts and cool stuff from the development of As Far As The Eye. The whole team thanks you for your support. Enjoy playing.

   DLC
183.86 RUB
As Far As The Eye - Soundtrack

The soundtrack made by Alexis Laugier, a french composer and sound designer (Rayman Mini, LooK INside, OctaFight, etc...)

   DLC
232.29 RUB
Project CARS 3 - Season Pass

Бешеное напряжение гонок ждет вас в сезонном комплекте Project CARS 3. Ваш путь в мир гонок ускорят четыре особых набора с 12 уникальными автомобилями, наборами перевода в гоночный класс, более 60 турами в режиме карьеры, а также сотнями предметов для настройки, призов и достижений. Оформите заказ сейчас и получите комплект элитных вариантов окраски. В предложение не входит комплект "Зажигание"

   DLC
1837.68 RUB
Modding Tool Add-on - Power & Revolution 2023 Edition

The modding tool add-on lets players create and play contexts and scenarios (mods), as well as share them with other users. Since its release, more than 800 mods have already been shared and downloaded using the tool. A comprehensive creation tool The modding add-on lets you : modify country data (economic, political, demographic, fiscal...) change international relations between countries (diplomatic alignment, military alliances...) transform world geography (merging countries, making regions independent, putting a new city on the map...) create new missions and scenarios that are highly developed and detailed (triggering protests, wars, disasters, political scandals, assassinations, national elections, character demands... with the option of defining several conditions for triggering these events, and editing game text...) remake history by creating scenarios starting in the past or the future, from year 1900 enrich the scenarios with new character faces and names, new logos and group names with the customization kit that can be used with the modding tool easily share your creations (host and download from our website, directly send mods from the game...) New features (compared to the Masters of the World modding tool) the creation of mods to play as the legal (or illegal) opposition the creation of illegal groups with a suitable allotment of regions under their control, configuration of their armed forces, adjustment of their might and their local popularity the creation of city battles the possibility of changing a country's chief of state or changing a character's politcal party the possibility of adding buildings (power plants) to the map the possibility of modifying the appearance of new units: drones, police vans, armed extremists, police... the possibility of putting down spontaneous riots planning actions: beginning and ending city battles (civilian or military) and testing their outcome, normalization of an illegal terrorist group, a legal party becoming an illegal organization, calling for a vote on legislation (with or without the expected outcome) and testing their outcome, granting a region independence, withdrawal of troops from a country conditions for planning actions: testing the creation of an international organization, the popularity and loyalty levels among characters, the existence of scandals and the possibility of exposure, the existence of a network of clandestine services, grabbing power or being deposed, the death of a character, the nomination of a minister modification of laws concerning unconventional gas and petroleum the possibility of creating mods in Chinese, Japanese and Portuguese new scenarios "Arctic Wars" and "The End of Europe?" Some examples Arctic Wars In 2018, the United States and Russia vie for control of the immense resources of the Arctic which, because of climate change, have become more easily accessible. After the election of a Republican president in the 2016 election, the United States has established additional military bases on the west coast of Greenland. Russia has done the same on the east coast of Greenland. Petroleum (10% of the world's reverse), gas, aluminum, rare earth elements...this part of the world has become strategically crucial and considering the antagonistic nature of the presidents of these two superpowers, the risk of conflagration is extremely high! Moreover, a worried Greenland wants independence from its controlling nation, the Kingdom of Denmark, and the restrictive laws of its environmental program. It's up to you: as the leader of Denmark, try to avoid global unrest! The End of Europe? In the year 2020, the European Union has completely broken apart. Nearly all of its countries have left the organization after populist parties win national elections. Moreover, several states were created after some regions (such as Catalonia and Scotland) gained their independence. Take charge of the opposition party of various countries to try to build a new Europe.

   DLC
289.61 RUB
God'n Spy Add-on - Power & Revolution 2023 Edition

At any moment, by using this game mode, you can access internal hidden game engine variables, you can modify some of these variables and create and delete events. This gameplay mode will also allow you to come back as another character and continue to play if you lose your game. List of variables to explore the ideological alignment between your head-of-state character and your government and your political party your energy level, as perceived by the public the list of themes that you have addressed the political trends of other heads of state the dictatorship level of other states the level of responsibility of belligerent factions involved in conflicts the political leanings and the electoral weight of any character the preferred themes of any character the level of severity of a disaster, disturbance, or terrorist attack the analysis of an economic agreement before its approval detailed electoral results at any time, as if the elections had taken place that very day information on your opponent protest movement popularity levels pertinence level of beginning a protest movement by your party pertinence level of inciting a group to begin a protest movement. if you lose one round, the possibility for continuing the game with the new head of state List of modifiable variables: extraordinary revenues of a state enabling it to dispose of a superior budget your own popularity your health economic and strategic relationships between countries the popularity rate of any character the loyalty of any character in reference to your head-of-state character for any character: their level of experience, charisma, health, positive outlook, and political interest; their moral character, degree of influence, level of protection, and resistance to alcohol rejection or approval of any national bill or UN international resolution proposal the number of military units (for all kinds of arms) the possibility to immediately finalize construction projects the possibility for having immediate success in actions from secret services or agent 001 if you lose one round, the possibility for continuing the game with the new head of state revenue of your legal party or illegal organization the armed forces of your illegal organization the number of rockets and missiles in your legal or illegal army the possibility of finding all the camouflaged rebel camps with your drones the possibility of keeping your camouflaged rebel camps invisible indefinitely the possibility of normalizing your illegal organization. List of events to create, terminate, or delete: scandals concerning any character natural disasters disturbances armed conflicts with the choice of the winner and level of responsibility of the belligerent factions terrorist acts (attacks, hostage taking) conflict with terrorist organizations city battles

   DLC
225.80 RUB
KovaaK’s Tracking Trainer

Updated with new visuals and six new skills to train and master! Designed by KovaaK himself, this guided trainer will help you quickly perfect your target tracking. Great tracking is all about smoothness and this trainer will help you get results faster. There are eleven core skills to perfect, each featuring five difficulty levels—you’ll always have something to focus on. Bots are wired with dynamic difficulty and get harder as you perform better. A new ranking system shows your progress toward each level. New charts show your progress and how smooth you really are. Take the next step on your journey to becoming a god-tier sharpshooter. Consider us your gym and personal coach for FPS skills training. This Trainer DLC plus KovaaK's helps you practice your aim in a fun, stress-free environment without distractions, so you can rapidly accelerate your improvements without needing to grind FPS games for thousands of hours. DLC FEATURES Eleven core skills: Horizontal Smoothness Tracking, Bounce Smoothness: Body Tracking, Bounce Smoothness: Head Tracking, Vertical Smoothness Tracking, Diagonal Smoothness Tracking, Far Ground Reactivity, Mid Ground Reactivity, Close Ground Reactivity, Far Air Reactivity, Mid Air Reactivity, Close Air Reactivity. Ranking system makes it easy to chart your progress. Five levels of difficulty for each skill. Dynamic difficulty adjusts bots while you play. Bot difficulty graph. Horizontal smoothness graph (for smoothness levels). Vertical smoothness graph (for smoothness levels). Highly responsive input from a tweaked Unreal Engine 4 with approval from top CS:GO, Valorant, Fortnite, Overwatch, and Quake professional players who have tested and provided feedback. Single-player only.

   DLC
119.29 RUB
Old World - The Sacred and The Profane

В «Old World - The Sacred and The Profane» вы столкнетесь со множеством религиозных испытаний и узнаете, как различные верования влияли на становление, развитие и падение древних царств. Вас ждет более 350 новых событий, множество исторических персонажей и масса неожиданных испытаний. В древнем мире множество религий, и только от вас зависит, сумеете ли вы наладить с ними отношения или разругаетесь в пух и прах. И не забывайте: недовольство религиозных лидеров может приводить к мятежам и гражданским войнам. Что входит в состав «Old World - The Sacred and The Profane» Более 350 новых событий. Вас ждут важные ритуалы и настоящие религиозные войны, борьба за власть, интриги и хитрые замыслы священнослужителей. Лавируйте в мире религиозных конфликтов, ищите компромиссы или гните свою линию. Новые персонажи-священнослужители. Эти новые персонажи смогут присоединиться к вашему двору, давать задания и предлагать проекты. Только от вас зависит, смогут ли они принести пользу царству: если вы заслужите признательность их религии, священнослужители всегда придут вам на помощь. Кроме того, вы всегда можете сделать священнослужителем уже существующего персонажа. Для этого нужно выполнить задание главы государственной религии. Более 10 новых черт персонажей. В «Божественном и мирском» появилось несколько новых черт персонажей — это и основные черты, и черты, связанные с событиями, а также черты, уникальные для представителей духовенства. Шесть новых исторических персонажей. Мани, основатель манихейства; Павел, ярый христианский проповедник и один из первых апостолов. Иосиф, иудейский мятежник, полководец и ученый. Остан, один из величайших мистиков, которому молва приписывает умение обращаться с колдовством. Сапфо, греческая поэтесса. Гипатия, философ и ученая из Александрии. Механика религиозного раскола. Если вы вызовете недовольство у одной из религий, в городах, где ее исповедуют, будет копиться недовольство, которое может привести к мятежам и серьезным долгосрочным последствиям. Более 10 новых «культовых» проектов для городов. С новыми событиями в игре появились и новые «культовые» улучшения для городов, а также улучшения для уже имеющихся святилищ. Каждое из них оказывает свой эффект на ваше царство. Это дополнение позволит вам посмотреть, как развивалась бы история цивилизаций, если бы события разворачивались иначе. Вы окунетесь во времена, когда главные мировые религии были еще молоды, а древние империи вынуждены были считаться с многочисленными верующими и искать компромиссы.

   DLC
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Old World - Heroes of the Aegean

В Old World - Heroes of the Aegean вы сможете ощутить себя великим полководцем Древней Греции. Вам предстоит возглавить Афины и привести их к победе в Марафонской битве, вместе с царем Леонидом и 300 спартанцами защитить Грецию от вторжения персов в знаменитой битве при Фермопилах, а также в роли Александра Македонского покорить весь античный мир. Вас ждет множество сценариев, охватывающих более 200 лет истории древнего мира. В «Heroes of the Aegean» вас ждет шесть свободных исторических сценариев с уникальными персонажами и целями: Отбить первое персидское вторжение. Возглавьте Афины и одержите победу над армией персидского царя Дария I. В этом сценарии вы станете свидетелем легендарного Марафонского сражения и подвига греческого воина Фидиппида, отправившегося за подмогой в Спарту. Защитить Грецию в динамическом сценарии, где от ваших успехов зависит исход кампании. В роли царя Леонида примите участие в битве при Фермопилах и сдерживайте армию Ксеркса столько, сколько сможете, вступите в схватку с персидским флотом в Саламинском сражении и прогоните захватчиков со своей земли, одержав победу в легендарной битве при Платеях. Македонское вторжение и покорение Греции. В роли царя Филиппа II сражайтесь за выживание своего государства с превосходящими врагами и превратите Македонию из слабого царства в политический центр всей Греции. История про рыцарей плаща и кинжала. В роли царицы Олимпиады, вдовы недавно убитого царя Филиппа, удержите империю от распада и возведите на престол Александра Македонского, пока власть не захватили его соперники. Покорите древний мир. В роли Александра Македонского расширьте границы Македонского царства, покоряя соседние государства и участвуя в легендарной осаде Тира, захвате Газы и битве при Персидских воротах. Войны диадохов. В роли одного из генералов Александра Македонского примите участие в междуусобных войнах на территории царства, развалившегося после смерти императора. Бывшие союзники стали врагами. Победите их и предъявите свои права на территории, некогда входившие в состав Македонского царства. Кроме того, в «Heroes of the Aegean» в основной кампании станет доступна цивилизация хеттов, которую возглавляет воинственный царь Хаттусили I. Главный козырь хеттов — стремительные и очень опасные колесницы, вмещающие трех воинов, а также конституционная монархия, дающая им дополнительный соцкапитал. Кроме того, все воины хеттов, привыкшие к суровым пейзажам Анатолии, могут пересекать холмы без штрафов к скорости и дальности, а также вырубать леса. Все эти преимущества делают хеттов опасными соперниками для других цивилизаций древнего мира.

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