Каталог

Steam

Field of Glory II: Age of Belisarius

Age of Belisarius expands Field of Glory II forwards from the fall of the Western Roman Empire in 476 AD to 600 AD, a period when the Eastern Roman (Byzantine) army transformed itself from a mainly infantry force to a cavalry army in response to the threats it faced. You can be part of the flowering of the new “barbarian” kingdoms that replaced the Roman Empire in the west, and the conflict between them. You can play a major role in the resurgence of the Eastern Roman (Byzantine) Empire and the reconquest by the Emperor Justinian I’s generals, especially Belisarius and later Narses, of the Vandal kingdom of Africa, the Ostrogothic kingdom of Italy and part of the Visigothic kingdom of Spain. You can take part in the almost continuous warfare between the Byzantines and the Sassanid Persians in the East, and the Sassanids’ own troubles with their eastern neighbours, the Hephthalites and the Göktürks. You can lead the Avars to conquer a mighty empire north of the Danube, and to threaten the very existence of the Byzantine Empire – or you can defend against them. FEATURES 11 new named factions: Avars, Byzantines, Franks, Gepids, Lombards, Ostrogoths, Slavs, Turks, Vandals, Visigoths, Welsh. 17 new units: Byzantine Lance/Bow cavalry, Veteran Byzantine Lance/Bow cavalry, Byzantine Flankers, Dismounted Armoured Noble Lancers, Dismounted Noble Lancers, Dismounted Armoured Horse Archers, Sabir Foot, Indian Light Horse (javelins), Indian Light Foot (javelins), Bedouin Cavalry (lancers), Bedouin Light Horse (lancers), Bedouin Foot, Pre-Islamic City Arab foot, Bulgar Cavalry, Bulgar Light Horse, Spearmen (Dark Age), Raw Spearmen (Dark Age). 29 new army lists (which expands the total number of army lists to 166). 6 new Epic Battles: Dara 530 AD, Tricamarum 533 AD, Taginae 552 AD, The Volturnus 554 AD, Bukhara 557 AD, Raith 596 AD (each playable from either side). 37 new Quick Battles (each playable from either side). Expanded Field of Glory II Custom Battles module now includes all 166 army lists from Immortal Fire, Rise of Rome, Legions Triumphant and Age of Belisarius. (Purchase of the appropriate DLCs is necessary to access them all). Expanded Field of Glory II Sandbox Campaigns module now includes all 166 army lists from Immortal Fire, Rise of Rome, Legions Triumphant and Age of Belisarius. (Purchase of the appropriate DLCs is necessary to access them all). 4 new historically-based campaigns: o   Belisarius o   Clovis I of the Franks o   King of Kings 2 (Sassanid Persia) o   Rise of the Avars

   DLC
143.17 RUB
Fantasy General II: Evolution

Дерись, ешь, эволюционируй Ящеролюдям несладко живётся в этом мире. На своей шкуре это ощутили Сззлаг и его родичи, которых прогнали из родного гнезда, чтобы они нашли себе новый дом. Наблюдайте за тем, как Сззлаг Пожиратель эволюционирует и проходит путь от простого тритонлинга до могучего героя ящеролюдей. Станьте хозяином Ломаных островов и столкнитесь с неведомой угрозой со стороны расы захватчиков, которую раньше никогда не видели ваши сородичи. Одержите верх в разнообразных и взаимосвязанных миссиях, которые позволят вам выбрать собственный путь к славе и еде. Ешьте или будете съедены сами! Приведите своё племя к победе или станьте чьей-то пищей! Особенности: Новая вариативная кампания с сюжетом, включающим в общей сложности более 20 миссий 5 новых миссий и 2 новых героя (Сззлаг и Фалирсон Охотник) для кампании «Амулет Власти» в режиме «Налёт» Новый вид ландшафта и новая карта мира: Архипелаг Более 20 новых предметов Новый доступный для игры герой: Сззлаг Новый ресурс: единицы Эволюции помогут вам развивать и изменять героя или армию Новые враги: несколько типов гигантских крабов, акул и кораблей Альтернативный герой для кампании «Вторжение»: Фалирсон Охотник

   DLC
200.43 RUB
Fantasy General II: Empire Aflame

Тень надвигается Империю раздирает гражданская война, опустошающая некогда гордое государство. В роли молодой трансмутаторши Мойры и имперского дворянина Филоса вам предстоит хранить мир в северных провинциях, сражаться с морозными троллями и раскрыть тёмные тайны того, что происходит в Тенях. Призывайте нежить или вербуйте местных жителей, чтобы пополнить свои ряды, творите могущественную поглощающую магию и расставляйте войска в разные формации, чтобы приспособиться к изменяющимся условиям. Вы решите судьбу павшей Империи и всей Кельдонии. Объединитесь с самим Владыкой Теней или вступите с ним в бой и попытайтесь справиться с полчищами его приспешников. В этой главе истории Кельдонии вы сражаетесь за Империю.ВключаетВетвящаяся сюжетная кампания. Совмещая лучшее из наработок более ранних кампаний, «Империя в огне» рассказывает захватывающую историю о борьбе за власть, предлагая богатый выбор карт и вариативность способов прохождения. Станете ли вы сражаться с тем, что угрожает самому существованию Кельдонии, или же предпочтёте присоединиться к армии Тени и навечно погрузить мир во тьму? В зависимости от ваших решений вы сможете совершенно по-разному пройти кампанию, включающую более 40 карт. Армия Тени: Орда демонических отродий, которые способны захватывать поселения и превращать те в порталы теней. Новая фракция: игра за Империю позволит вам по-новому взглянуть на игровой процесс с иными правилами. Новые виды окружения: в Кельдонии наступила зима, принёсшая с собой две новые темы для карт. Новые отряды:  вы встретите 5 новых морозных троллей и 5 различных видов порождений теней. Новые второстепенные герои, включающие Сззлага Пожирателя и трансмутатора Окрама, обладающих собственными деревьями навыков. Новые главные герои: юная трансмутаторша Мойра и спесивый генерал Филос, обладающие новыми умениями фракций и деревьями навыков. Также эти герои станут доступны для кампании «Налёт»! Новые торговцы: воспользуйтесь услугами новых торговцев и купцов Новые виды тренировок  – ваши герои с самого начала предлагают новые виды тренировок для ваших отрядов.

   DLC
200.43 RUB
Fantasy General II: Onslaught

Гигантские орлы в доспехах кричат в небе и пикируют на вражеские войска, летучие ночные кошмары насылают тёмные чары на свои цели на небе. Огнептица издаёт крик среди облаков, а трансмутаторы верхом на пегасах швыряются алхимическими составами во врага. Смерть пикирует с небес в новом дополнении для  Fantasy General II, Onslaught! Оно вводит в игру 13 новых воздушных отрядов, значительно расширяя список доступных войск и позволяя применять новые дерзкие тактики и манёвры. Орлы с бомбами, огнептицы, огневоины на пегасах, охотники на чудовищ и многие другие. У вас не будет недостатка в выборе. Ведите в бой эти отряды в новой кампании «Налёт», где странные сны отправят вас на охоту за загадочной Книгой Крелла. В этой кампании вы пройдёте более 30 процедурно генерируемых карт — от заброшенного замка короля Драгги до захваченных ящерами берегов восточной Кельдонии, чтобы, наконец, столкнуться с Неименуемым. Выберите своего генерала из нескольких героев, каждый из которых обладает собственными умениями, армиями и преимуществами, получите награды за победу на картах и усовершенствуйте свои стратегии. Эта кампания способна предложить бесконечные повторные прохождения. Вкупе с новым режимом «Железная дева», «Налёт» бросает вызов вашему опыту игры в Fantasy General II. В кампанию «Вторжение» также была добавлена бонусная карта, на которой вы найдёте новые воздушные отряды и клан Иолейр — племя наездников на орлах, которым вам придётся помочь, чтобы заручиться поддержкой гигантских птиц.Включает:13 новых воздушных отрядов, включая гигантских орлов, ночных кошмаров, огнеметателей, охотников и огнептиц. Кампания из более 30 процедурно генерируемых карт с нелинейным прохождением и огромным потенциалом для перепрохождения. Вы сможете выбрать себе героя, отправиться в поход за Книгой Крелла и сразиться с Неименуемым. Новая карта для кампании «Вторжение», которая знакомит с летающими отрядами и кланом варваров-наездников на орлах.

   DLC
200.43 RUB
Battlestar Galactica Deadlock: Modern Ships Pack

From the behemoth Mercury class battlestar, to the iconic Modern Basestar, this ship pack contains six ships of the modern era of Battlestar Galactica. These ships can be used in Skirmish, Multiplayer and Anabasis. Please note that these ships are not playable in the story campaigns.Colonial Ships Colonial Mercury - Heavy Modern Battlestar The Mercury class battlestar is a pinnacle of Colonial Fleet naval engineering. Equipped with unprecedented armour and firepower, the Mercury is perhaps best known for its stacked inverted ventral flightpods for exceptional fighter support. Colonial Valkyrie - Support Battlestar The Battlestar Valkyrie is a type of battlestar that would prove popular in the years following the First Cylon War. Its small frame is heavily armed, allowing for a highly maneuverable artillery package. Colonial Viper Mk VII - Modern Space Superiority Fighter The unparalleled Colonial fighter.Cylon Ships Cylon Modern Basestar - Command Ship Unlike their predecessors, these basestars relied solely on missile and fighter deployments for protection. These modern basestar utilised an organic hull resin, which allowed structural damage to be repaired quickly. Cylon Guardian Basestar - Basestar Prototype Although the development of this basestar is shrouded in secrecy, it is understood that it escaped Operation Raptor Talon with the prophetic Hybrid prototype, and a cadre of Centurions. Modern Raider - Modern Cylon Fighter The ultimate evolution of Cylon fighter technology.

   DLC
84.63 RUB
Battlestar Galactica Deadlock: Armistice

Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war. But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...The Final Chapter Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.New Resource Mission Nine resource missions available for you to challenge in any Season Two story campaign.New Music Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.

   DLC
123.60 RUB
Battlestar Galactica Deadlock: The Broken Alliance

Tensions are rising during the First Cylon War. Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…New Quorum campaign “The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.New ships The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War. Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer. Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars. Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites. Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense. Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics. Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.New music Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!

   DLC
123.60 RUB
Battlestar Galactica Deadlock: Resurrection

Новая сюжетная кампанияВторой сезон игры Battlestar Galactica Deadlock начинается с новой сюжетной кампании. Игрокам предстоит сражаться с сайлонами, объединившись с экипажем БИЦ крейсера «Галактика». Их ждет десять сюжетных заданий и тринадцать заданий по добыче ресурсов.Новый командный пунктИгроки смогут управлять ГЗК-75 из тщательно воссозданного БИЦ крейсера «Галактика». Стратегическая система переработана таким образом, чтобы фанаты игры могли сразу же перейти к важнейшим битвам, а новая механика под названием «Сайлонская угроза» поможет оценить воздействие на Первую сайлонскую войну.Новые кораблиПереработанные корабли класса «Юпитер». «Юпитер МК II» отличается такой огневой мощью и прочной броней, что по праву может считаться самым мощным судном из участвующих в войне. Кроме этого, его очертания знакомы каждому фанату серии.Новые эскадрильиКолониальный флот воспроизвел дизайн древних истребителей, участвовавших в исходе с Кобола. Эти тяжелые истребители для борьбы с кораблями первого ранга с виду напоминают «Тайпан». А сайлоны тем временем разработали серию бомбардировщиков под названием «Оса».

   DLC
171.80 RUB
Battlestar Galactica Deadlock: Reinforcement Pack

War rages in the quaternary system of Cyrannus. It all started with a devastating surprise Cylon attack, and the Twelve Colonies recoiled. But the Colonials struck back with all they had. Years of war followed, years of sacrifice, heroism and massive bloodshed. Victory is still beyond the grasp of each side. Both the Cylons and the Colonials develop powerful new weapons and ships in an attempt to break this deadlock. New weapons and new strategies can turn the tide. He who wants to survive will need to learn. It is the way of war, there is no other option. Adapt or die. The Reinforcement Pack DLC brings new content to Battlestar Galactica Deadlock! With four new ships, new types of ammo and some surprises, the Reinforcement Pack is a must for every Colonial or Cylon admiral! New ships! Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier brings additional heavy artillery to the Colonial ranks and is an effective force multiplier in Colonial Fleet strike groups. The carrier is not designed to survive prolonged engagements by itself. However, when attached to a Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support. Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor plating. A really tough ship for heavy firepower battles. The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial wars between Virgon and Leonis. Heavy armor playing provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers. Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it possesses the unique ability to perform high-accuracy, short-range Tactical FTL Jumps mid-battle! The Phobos class tech cruiser has highly sophisticated DRADIS systems integrated into its FTL drives, allowing it to make tactical-range jumps while engaged with the enemy. An array of missile tubes, a forward-facing hangar and a powerful electronic warfare suite rounds out this high threat cruiser. Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created as a response to the rapid escalation of Colonial Viper design. The Cerastes is fitted with high RoF point-defence turrets similar to those found on the flightpods of Battlestars, and specialises in softening hostile fighter squadrons. Mines! Proximity mine – Standard proximity munition, DRADIS IFF and occlusion sensors determine when a hostile unit breaches proximity, at which point the munition releases an explosive shrapnel payload, damaging all ships within the blast area. EMP mine – Colonial Fleet’s attempt at brute-forcing an advantage in electronic warfare. These mines release an EMP pulse when an enemy IFF comes within proximity. It does high subsystem damage to all ships in pulse range, but no physical damage. Homing Cluster mine – Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto any hostile ship that comes within range of its detectors. The mine then uses reactive control jets to propel itself towards its target. The mine detonates on impact causing substantial damage.

   DLC
63.47 RUB
Battlestar Galactica Deadlock: Ghost Fleet Offensive

The people of the Twelve Colonies believe that Colonial forces are keeping the Cylon threat in check. In reality, the Ministry of Defense loses ground every day. Under Atropos’ command, Cylon attacks have become precise and terrifying. Perfectly timed ambushes designed to cripple communications and logistics. Efficient and methodical. Commander Nash and the crew of the Galactica have to keep up the pretense of the good fight, never revealing how close the people back home are to the knife’s edge. Meanwhile, Admiral Sarkis has one last plan that could finally bring this war to an end, or doom them all. It is time to activate the Ghost Fleet Offensive.New Campaign Ghost Fleet Offensive is a brand new 10-mission story campaign. Relive the infamous Ghost Fleet Offensive, strike behind enemy lines and turn the tide of the war for the Twelve Colonies.New ships Colonial Orion - Recon Frigate A light frigate equipped with an experimental suite of ECM jamming and stealth technologies. Able to protect itself from hostile DRADIS sensors, the Orion can lay in wait, maneuver for the perfect torpedo angle, and then speed away while its stealth battery recharges. Colonial Defender - Support Specialist A support ship of Gemenese origin, the Defender is a mobile marine detachment platform. The Raptors from the Defender can both bolster the marine defense of friendly ships that have been boarded, and provide technical support to boost the strength of ally subsystems. Based on the ship design and used with permission of Todd Boyce. Cylon Medusa - Central Command A technologically advanced command ship lined with point defence cannons, and capable of overclocking the subsystems of multiple ships with its advanced transmission arrays. The Medusa pushes the capabilities of Cylon technology to its very limits.New Cylon Munitions Cylon Cluster Nukes - A devastating multi-missile system capable of striking six individual targets with high yield nuclear warheads. Cylon Virus Mines - A short-range ECM field generator that both hacks the subsystems of hostile ships, and compromises enemy squadrons. Ghost Fleet Offensive will be accompanied by a new free update, called the Fleet Admiral Update. The Fleet Admiral Update contains a plethora of new features and improvements, including: ● Fleet Admiralty Difficulty - For the ultimate challenge against Cylon Command. ● Updated officer profiles - All new artwork for your flagship officers . ● UI enhancements - More QoL improvements to the UI, including additional information tooltips, double-click to select all ships of the same type, more squadron groups, and more. ● Cinematics Browser - Replay any intro or outro cinematic you’ve unlocked ● Select flagship - Select the ship in any campaign fleet you want as flagship, to get the most of your officer bonuses. ● New Loading Screens - Five new gorgeous loading screens. ● And more...

   DLC
171.80 RUB
Battlestar Galactica Deadlock: Anabasis

They failed their mission. Now they must shepherd thousands of civilians home… It started with a warning of a Cylon staging ground located at a distant mining colony. Samanta and Helena Agathon volunteered to lead a pre-emptive strike – 10,000 Colonial soldiers who would bring the fight to the Cylon. They were late. All they found was wreckage, the whole colony razed to the ground. No human was left alive. Now Praetor Agathon turns her fleet to the lonely frontier colonies beyond Cyrannus. No one is out there to protect them, and no one else can reach them. Drawn upon a CIC plotting table, Operation Anabasis is the only hope for the vulnerable colonists. The Agathon sisters must evacuate every survivor they can find and shepherd them back to Caprica. They can’t expect reinforcements and will find no shelter. They are greatly outnumbered and deep into enemy territory. Lachesis will not hesitate to pursue. And it’s a long trip home… Anabasis is the most significant expansion for Battlestar Galactica Deadlock to date, completely revolutionising the game: it introduces a new game mode, Operation Anabasis, and also adds 11 new skirmish maps, 4 new munition types and 12 new resource missions!New survival mode In the new survival mode called Operation Anabasis, you will be in command of a single fleet, comprising of both military and civilian ships. Your task is to flee and survive, and lead your soldiers and colonists back to Caprica. You will be hunted relentlessly. Jump after jump, you will find no reprieve. Your resources are limited, but you may  be afforded the option to repair your ships and salvage resources after every jump. Each playthrough will be unique and completely randomised: you can choose the location of your next jump, and every location will have a different set of potential bonuses and penalties. You can customise your fleet, but remember: to flee is to survive, and time is against you. The Cylons will keep coming. Can you make it back home? How many will you save?New Skirmish Maps Anabasis adds eleven new maps, available in single player or multiplayer skirmishes as well as in the new Operation Anabasis mode! They are incredibly thematic and add great variety to the existing maps set. You can now fight in orbit of Caprica, scrambling with Cylon ships above the upper atmosphere of the planet. Face multiple clusters of dangerous neutral minefields in the new Vallum map, or hide in the gas nebula of the Niflheimr map. These are just three examples of the new maps: each of them has a unique theme, will provide new tactical situations and introduce new objects around which you’ll need to tailor your strategy.New munition types New munition types that can be used in any game mode, for greatly increased tactical variety! Now Colonial and Cylon admirals will have more tools than ever at their disposal. Debris mine - The debris mine is a directional remote frag mine, a new style of area control tool directed at controlling the airspace of squadrons. The munition deploys like a mine, however, once it reaches its destination, it automatically detonates. It is usable by Colonials. Comet PCM - The Comet PCM is an unguided ballistic projectile for Cylons, consisting of a modified jamming suite and a homing device. The Comet is launched at an enemy ship and attempts to subvert any guided missiles whose path it crosses. It reprograms the guided munitions to follow the Comet, hopefully into the enemy ship. The name comes from the visuals of the Comet projectile followed by its tail of converted missiles. EMP Generator - EMP generators are a method of discharging an electromagnetic pulse under “ideal” situations, damaging nearby Cylon capitals while minimising the damage to your own systems. This is usable by Colonials only. When used, instead of launching a missile from a missile tube, the launching ship instead winds up its generator for a period of 3 seconds, after which an EMP pulse is released, centred on the launching ship. Scrambler - The Scrambler is a defensive sentry munition that projects an ECM field, scrambling the enemy’s DRADIS and target locks. Unlike other mines, the Scrambler will trigger if any unit - friendly or hostile - crosses the detection border. When triggered, the Scrambler deploys an ECM field of a 400U radius. All friendly units within the ECM field have their target lock removed, effectively making them hidden against guided munition attacks. Additionally, any hostile units inside of the ECM field are automatically identified and have the Maximum Strength of their Tech Bay reduced. This drastically hinders their DRADIS capability and makes them susceptible to hacking attacks or early guided munition launches.New resource missions Twelve new resource missions are now available in the campaign. This increases the single-player campaign’s variety immensely, making you face plenty of new situations! The new mission types are Interference, Station Purge, Hub Assault, Rescue Trade Minister, Diplomatic Relations, War Tourism, Tactical Advantage, Coordinated Strike, President’s Aide, Dropbox, Demolition Crew and Trojan. Each one of these presents a fresh new tactical goal you will need to reach, from reaching intel data in satellite dropboxes before the Cylons beat you to it (Dropbox) to seeding an experimental virus into a Cylon command ship (Trojan).

   DLC
123.60 RUB
Armored Brigade Nation Pack: Czechoslovakia - Netherlands

Armored Brigade is a real-time tactical wargame, set in a hypotetical confrontation between NATO and Warsaw Pact Allies. As Cold War has turned hot, Europe is once again torn apart by conflict. With this expansion, two new nations, Czechoslovakia and Netherlands, are added to the cluster of armies of Armored Brigade. The new playable factions introduced by this expansion have different army compositions and organizational structures, adding more tactical options and giving more complexity on the operational level: CZECHOSLOVAKIA Prior to the 1968 intervention Czechoslovak People's Army was well-regarded both in capability and reliability, and Czechoslovakia was the only Warsaw Pact member that did not have any Soviet forces stationed on its soil up to that point. Offensive warfare was seen as the essential and principal form of combat and the chief instrument to achieve victory over the enemy. However, the armed forces underwent a political purge after the short period of reform in the late 1960s that culminated in an invasion by the armies of five other Warsaw Pact members. Large number of officers who had supported the reform movement either voluntarily resigned or were forced out. Western analysts disagreed about whether the Czechoslovak armed forces had ever recovered their pre-invasion size, quality, or morale by the late 1980s. Some questioned their reliability in a prolonged offensive war in Western Europe or in a war that was going badly for Warsaw Pact forces. Other outside analysts believed that the Czechoslovak armed forces were well trained, equipped, and motivated and that they were quite capable of carrying their share of Warsaw Pact operations, particularly in defense of their homeland. While the tactical organization mostly followed the Soviet pattern, there was a degree of local variations and modifications rarely seen in other Warsaw Pact armies. Due to an extensive domestic industrial base predating the communist rule, most of the small arms, crew-served weapons and even vehicles used by the Czechoslovak forces were designed and manufactured locally, sometimes requiring slight changes from the Soviet norm of organization for small units. NETHERLANDS During the Cold War, the Royal Netherlands Army (Koninklijke Landmacht) was committed to two main tasks in the NATO context: participation in the defense of West Germany against ground attacks across the North German Plain, known as “forward strategy”, and ensuring the territorial security of the Netherlands itself and vital lines of communication. While often overlooked in wargaming next to major powers, such as the USA, West Germany and the UK, Netherlands maintained a sizable army and could deploy an entire corps in West Germany, responsible for the left flank of NORTHAG and the British I (BR) Corps.  They operated a very interesting mix of equipment, ranging from the venerable Centurion tanks to modernized Leopard 1-Vs and state-of-the-art Leopard 2A4s, alongside reasonably advanced YPR-765 infantry fighting vehicle and unique YP-408 wheeled APCs, all supported by modern aircraft and artillery. Long-haired, trade-unionised conscripts have often given the Dutch Army a bad publicity and raised eyebrows among other NATO armies, but regular cadres were highly professional (and short-haired); logistics were efficient and equipment modern, although a high dependence on reservists did give cause for concern. The Royal Netherlands Army, in final analysis and despite a few problems, was a modern, efficient, well-led and relatively large force seemingly capable of meeting its responsibilities once fully mobilized and deployed in its wartime locations. FEATURES - Two new factions: Czechoslovakia and the Netherlands - More than 200 new units and aircraft - A new map located in the Plzeň Region, Czechoslovakia - A linear campaign inspired by the events of the Prague Spring

   DLC
200.43 RUB
Все торговые марки являются собственностью соответствующи владельцев в США и других странах