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Field of Glory II: Medieval - Swords and Scimitars

The Byzantine Empire began the 11th century in a strong position - they had pushed their frontier eastwards against the fragmented Muslim emirates, and had completely destroyed the Bulgars in the Balkans. All that was to change in 1071, when they suffered a catastrophic defeat at the hands of the Seljuq Turks at the Battle of Manzikert. These nomadic conquerors had recently converted to Islam, and had swiftly established a Sultanate ruling from Afghanistan to Palestine. Following Manzikert they took nearly all of Anatolia from the Byzantines. As the Byzantine Emperor Alexios Komnenos struggled to stem the Seljuq advances, he appealed to the West for mercenaries. This request was seized upon by Pope Urban II, who possibly saw it as an opportunity to further his own aims. At the Council of Clermont in 1095 he called for a Crusade to save the eastern churches and recover the Holy Land from the Muslims. The timing was fortuitously right, as the mighty Seljuq Empire had begun to fragment, the Sultanate of Rûm in Anatolia (modern Asiatic Turkey) having seceded from the Great Seljuk Empire in 1077, and the local Syrian atabegs being in practice semi-independent and disunited. The First Crusade eventually captured Jerusalem in 1099, and established a number of Crusader states in Palestine and Syria. In doing so they created bitter resentment between Muslims, Western Christians and the Byzantines that would lead to two centuries of conflict. Several major Crusades were to follow the First, as the Crusader states fought for their existence against a succession of resurgent Islamic states: the Fatimids, Zangids, Ayyubids, and finally the Mamluks, who extinguished the last Crusader stronghold of Acre in 1291. Meanwhile, further East, a far greater threat to Islamic civilisation was emerging. The rapidly expanding Mongols had destroyed the Khwarazmian Shahdom by 1231, the Christian kingdom of Georgia fell in 1239, and the Seljuqs were defeated and forced into vassaldom in 1243. By 1258 the Assassins of Alamut, and the vestigial remains of the once great Abbasid Caliphate, had also been conquered. Only the Mamluks of Egypt were able to finally bring the Mongol advance to an end, with their victory at Ain Jalut in 1260. In the Balkans the Byzantine Empire remained strong until 1204, when Constantinople fell to the Fourth Crusade. Thereafter much of the old empire was taken over by the Western Crusaders and the Venetians, who had masterminded the whole sordid enterprise. The Byzantines held out in four fragments: the Empires of Trebizond and Nicaea, and the Despotates of Rhodes and Epirus. Eventually the Empire of Nicaea retook Constantinople in 1261, but the power of the Byzantines had been broken forever and they were now only a minor state. 20 more nations and factions covering South Eastern Europe and the Middle East from 1040 AD to 1270 AD. These include Arabs (Syria/Iraq), Armenians (Cilician), Bulgarians, Byzantines (Main Empire, also Nikaia, Epiros and Trebizond), Crusaders, Cypriots (Lusignan Kingdom), Dailami, Fatimid Egyptians, Georgians, Ghaznavids, Ghurids, Indians (Rajput, other Hindu, Muslim), Khwarazmians, Latin States in Greece, Mamluk Egyptians, Mongols (Ilkhanids), Pechenegs, Seljuq Turks, Serbians and Syrian States. Each of these has their own historically accurate banner. 35 more units (11 brand new, 24 new to Medieval), allowing the troops of all of the new factions to be accurately represented. 41 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 146. In addition armies can include contingents from historical allies. This gives around one hundred thousand permutations. You will never run out of new matchups to try. 8 more historical scenarios covering key engagements of the period on an epic scale. These include Manzikert 1071, Dorylaeum 1097, Ascalon 1099, Sirmium 1167, Arsuf 1191, La Forbie 1244, Homs 1281 and Kili 1299.   53 more historical matchups added to Quick Battle mode, increasing the total to 150, playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: Alexios Komnenos, The First Crusade, Manuel Komnenos, Saladin.   Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over twenty thousand permutations. Time Warp custom battles modules expanded to include all the new army lists.

   DLC
1636.20 RUB
Field of Glory II: Medieval - Reconquista

Feudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare. In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon. This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire. The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion. In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.   This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years. In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself. 20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner. 41 more units, allowing the troops of all of the new factions to be accurately represented. 45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try. 8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266. 33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.   Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

   DLC
1636.26 RUB
Shadow Empire: Oceania

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game. On top of this: the existing land-based Traders have gotten a more organized cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments. Features: With Oceania the Procedural Planet Generation can now generate much more diverse Planets Gaia Planet Class now available Thalassa Planet Class now available Proteus Planet Class now available Fontus Planet Class now available Maritime Trade House (MTH) mechanics MTH Stock-trading, Policy Meetings, Dividends & Auctions MTH Transport, Explore and Makeshift Port Contracts MTH Naval warfare for sea supremacy Naval logistical points allow amphibious invasions and transfers Note that the player does not control any naval units and all maritime action is simulated through the MTHs Maritime Lifeforms

   DLC
314.97 RUB
HyperBrawl Tournament - Cosmic Founder Pack

Летите дальше в космос с этим набором легендарных скинов для HyperBrawl Tournament. В его состав входят: - 2 легендарных скина для Лисандра - 2 легендарных скина для Годзена - 2 легендарных скина для Тени - 2 легендарных скина для Драчуна Примечание. Чтобы экипировать эти скины, в игре должен быть разблокирован соответствующий герой. Вы можете бесплатно открывать героев, просто играя в игру.

   DLC
277.31 RUB
HyperBrawl Tournament - Homestars Founder Pack

Помогите величайшим героям Земли достичь нового уровня с этим набором легендарных скинов для HyperBrawl Tournament. В его состав входят: - 2 легендарных скина для Тристана - 2 легендарных скина для Базуки - 2 легендарных скина для Пола Покойного - 2 легендарных скина для Лито Примечание. Чтобы экипировать эти скины, в игре должен быть разблокирован соответствующий герой. Вы можете бесплатно открывать героев, просто играя в игру.

   DLC
277.25 RUB
HyperBrawl Tournament - Celebration Pack 1

Продемонстрируйте свои способности забивать голы с первым набором легендарных празднований голов и следов мяча для HyperBrawl Tournament. В его состав входят: - 5 легендарных празднований голов - 5 легендарных следов мяча

   DLC
136.35 RUB
HyperBrawl Tournament - Warrior Founder Pack

Дайте волю своему внутреннему воину с этим набором легендарных скинов для HyperBrawl Tournament. В его состав входят: - 2 легендарных скина для Торо - 2 легендарных скина для Сэра Галланта - 2 легендарных скина для Руны - 2 легендарных скина для Ти Примечание. Чтобы экипировать эти скины, в игре должен быть разблокирован соответствующий герой. Вы можете бесплатно открывать героев, просто играя в игру.

   DLC
277.25 RUB
HyperBrawl Tournament - Celebration Pack 2

Продемонстрируйте свои способности забивать голы со вторым набором легендарных празднований голов и следов мяча для HyperBrawl Tournament. В его состав входят: - 5 легендарных празднований голов - 5 легендарных следов мяча

   DLC
136.35 RUB
Partisans 1941 - Back Into Battle

Борьба с захватчиками похожа на борьбу с гидрой: отрубаешь одну голову, и на ее месте тут же вырастают две новые. Но это не повод сдаваться! Вернитесь во вражеский тыл в дополнении с настраиваемыми заданиями, новыми картами и новым игровым режимом! Дополнение Партизаны 1941 — Снова в бой предоставляет вам режим “Вылазки”, в котором вы сможете по-своему настраивать и выполнять боевые задания. Выберите одну из пяти знакомых или семи новых карт, а затем усложните себе задачу при помощи системы модификаторов. Соберите отряд из желаемых партизан, свободно распределите их навыки и выдайте снаряжение в соответствии с вашей стратегией. Используйте эту свободу с умом: новые испытания станут суровой проверкой вашего командирского мастерства! Кроме того, дополнение включает режим “Оборона позиции”. Подавляющие силы противника, скудные ресурсы и единственная оборонительная позиция: как долго вы сумеете продержаться в этом новом, беспощадном режиме защиты от волн врагов?Особенности Геймплей в стиле песочницы для повышения реиграбельности Режим “Вылазки”: новые испытания на 7 новых картах Настройка сценариев посредством модификаторов. Свободный выбор членов отряда, навыков и снаряжения Миссия “Героическая оборона”: новый режим защиты от волн врагов для самых стойких командиров Дополнительные диалоги партизан у костра, позволяющие узнать их получше

   DLC
761.44 RUB
As Far As The Eye - Supporter Edition

In this Supporter Edition, you'll find artworks, concept arts and cool stuff from the development of As Far As The Eye. The whole team thanks you for your support. Enjoy playing.

   DLC
993.84 RUB
As Far As The Eye - Soundtrack

The soundtrack made by Alexis Laugier, a french composer and sound designer (Rayman Mini, LooK INside, OctaFight, etc...)

   DLC
1255.63 RUB
Kingdoms of Amalur: Re-Reckoning - Fatesworn

Подошла к концу затянувшаяся на несколько десятилетий разрушительная Кристальная война. Вождь туатов Гэдфлоу повержен. Но хотя обитатели истерзанных Земель фей уже готовы насладиться долгожданным миром и начать восстанавливать свою страну, надвигается новая угроза... Далеко на западе, за ледяными пиками и непроходимыми ущельями лежит горный край Митрос – древнее пристанище альмейнов, где надеются начать новую жизнь переселенцы, вернувшиеся с фронта солдаты и те, кто лишился дома в пламени войны. Там-то и объявился бог Хаоса Телогрус. Он хочет отвоевать себе владения в землях смертных и ищет новых последователей, суля освободить их от оков Судьбы. Лишь один герой способен бросить вызов богу: Лишённый судьбы. Вы! Отправьтесь в совершенно новый регион Амалура, полный заснеженных пустошей, глубоких пещер и коварных противников, посетите горные селения и древний приозёрный город Краунхольд. Овладейте непредсказуемой силой Хаоса с помощью нового небоевого навыка и нового класса снаряжения. Вступите в ряды легендарного братства Присягнувших Судьбе и дайте решающий бой нискару и другим порождениям Хаоса. Но берегитесь: разломы Хаоса превратят любой, даже самый мирный регион Kingdoms of Amalur: Reckoning в поле боя. Митрос – совершенно новый регион, страна гор и снежных долин Сразитесь с богом Хаоса в завершающей игру увлекательной сюжетной ветке продолжительностью свыше 6 часов. Познакомьтесь с новыми персонажами и встретьте старых друзей! Хаос – принципиально новая игровая механика, завязанная на оружие, противников, разломы и порталы Новый максимальный уровень персонажа – 50-й 2 совершенно новых по стилю оформления типа подземелий Войдите в порталы Хаоса и исследуйте 25 абсолютно новых подземелий царства Хаоса, разбросанных как по новым, так и по уже знакомым регионам Амалура Новые противники и обновлённые варианты старых Новые создаваемые предметы – оружие, самоцветы, зелья с новыми реагентами и компонентами 6 новых уникальных комплектов брони с неповторимыми свойствами 21 новое оружие и щит (9 видов оружия Хаоса, 15 уникальных предметов) Новые могущественные аксессуары, в частности кольца и амулеты Новая музыка к игре от знаменитого композитора Гранта Киркхоупа Таинственный торговец, предлагающий сундуки-сюрпризы – новый способ собирать комплекты редкого снаряжения Новые карты судьбы Куча новых побочных заданий и заданий фракций Новые селения и города с новыми постройками, интерьерами – и многое другое

   DLC
4540.46 RUB
Все торговые марки являются собственностью соответствующи владельцев в США и других странах
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