Каталог

Steam

Field of Glory II: Medieval - Storm of Arrows

From the early fourteenth century the battlefield dominance of the mounted knight was increasingly challenged by the rising power of the foot soldier. The Flemish spearmen at Courtrai in 1302, and the Scots at Bannockburn in 1314, showed that steady foot could defeat mounted knights. However, it was the English use of massed longbowmen combined with dismounted men-at-arms that would come to dominate western European battlefields for the rest of the 14th century and well into the 15th. During the Hundred Years War, from 1337 to 1453, the French knights suffered a string of catastrophic defeats at the hands of this combination. After Crécy in 1346, the French knights were largely forced to fight on foot, to minimise their vulnerability to the arrow storm. Eventually, by avoiding pitched battles and concentrating on capturing important cities and castles, the French won the war and expelled the English from nearly all of their continental territories. English longbowmen also ventured to Italy and Spain as mercenaries or allies, but warfare in these countries continued to develop rather differently from the rest of Western Europe. Italy in this period was still a collection of small independent states. The communal militia infantry had declined in importance, and had been replaced by the Condottieri as the main strength of Italian armies. These were mercenary captains who were hired to provide a company of professional armoured cavalry, and sometimes infantry. In Spain the large Christian kingdoms of Aragon, Castile and Portugal shared the Iberian peninsula with the Muslim kingdom of Granada. In addition to fighting each other and many civil wars, there was occasional conflict with the Islamic North African powers. Spanish men-at-arms still usually fought mounted, while light cavalry continued to be more numerous than elsewhere due to the influence of warfare against Muslim armies. Meanwhile the Swiss cantons were asserting their independence from feudal rule. Initially their massed infantry columns relied on the murderous halberd and an intimate knowledge of their own mountainous terrain. Further east, the Teutonic Knights continued to battle against the pagan Lithuanians, but in 1386 Grand Duke Jogaila of Lithuania converted to Christianity and became King of Poland through marriage to the heiress Jadwiga. This removed the religious rationale for the Order’s activities in the region, and gave their enemy a huge boost in military potential. The Teutonic Order suffered a major defeat at the hands of Jogaila and his Polish-Lithuanian army at the Battle of Grunwald (Tannenberg) in 1410. The Golden Horde continued to dominate the Rus principalities, but the first stirrings of change occurred in 1380 when the Mongols were defeated at Kulikovo. During the fourteenth century gunpowder artillery was introduced throughout Europe, and became increasingly important. Initially, large bombards were mainly used for siege work, but gradually smaller guns began to be employed in field battles as well. Coverage for the following nations and factions from 1270 AD until just prior to the introduction of Swiss-style pike tactics and Hussite war wagons: Anglo-Irish, Aragonese, Austrian, Berber (Hafsid), Berber (Marinid), Bohemian, Breton, Burgundian, Castilian, Danish, English, Florentine, Free Canton, Free Company, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Irish, Italian (Guelf), Italian (Ghibelline), Lithuanian, Low Countries, Milanese, Navarrese, Neapolitan, Papal, Polish, Portuguese,  Rus, Scots, Swedish, Swiss, Tatar, Teutonic Order, Venetian, Welsh. Each of these has their own historically-based banner.45 new 14th and 15th century units.96 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 242. In addition armies can include contingents from historical allies. This gives around three hundred thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Courtrai 1302, Laupen 1339, Crécy 1346, Kulikovo 1380, Aljubarrota 1385, Castagnaro 1387, Grunwald 1410, Agincourt 1415. 48 more historical matchups added to Quick Battle mode, increasing the total to 198, playable from either side.5 more historically-based campaigns covering major leaders and conflicts of the era: Hundred Years War (English), Hundred Years War (French), Sir John Hawkwood, Henry of Trastámara, Władysław II Jagiełło.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations.Time Warp modules expanded to include all the new army lists.

   DLC
147.26 RUB
Field of Glory II: Medieval - Swords and Scimitars

The Byzantine Empire began the 11th century in a strong position - they had pushed their frontier eastwards against the fragmented Muslim emirates, and had completely destroyed the Bulgars in the Balkans. All that was to change in 1071, when they suffered a catastrophic defeat at the hands of the Seljuq Turks at the Battle of Manzikert. These nomadic conquerors had recently converted to Islam, and had swiftly established a Sultanate ruling from Afghanistan to Palestine. Following Manzikert they took nearly all of Anatolia from the Byzantines. As the Byzantine Emperor Alexios Komnenos struggled to stem the Seljuq advances, he appealed to the West for mercenaries. This request was seized upon by Pope Urban II, who possibly saw it as an opportunity to further his own aims. At the Council of Clermont in 1095 he called for a Crusade to save the eastern churches and recover the Holy Land from the Muslims. The timing was fortuitously right, as the mighty Seljuq Empire had begun to fragment, the Sultanate of Rûm in Anatolia (modern Asiatic Turkey) having seceded from the Great Seljuk Empire in 1077, and the local Syrian atabegs being in practice semi-independent and disunited. The First Crusade eventually captured Jerusalem in 1099, and established a number of Crusader states in Palestine and Syria. In doing so they created bitter resentment between Muslims, Western Christians and the Byzantines that would lead to two centuries of conflict. Several major Crusades were to follow the First, as the Crusader states fought for their existence against a succession of resurgent Islamic states: the Fatimids, Zangids, Ayyubids, and finally the Mamluks, who extinguished the last Crusader stronghold of Acre in 1291. Meanwhile, further East, a far greater threat to Islamic civilisation was emerging. The rapidly expanding Mongols had destroyed the Khwarazmian Shahdom by 1231, the Christian kingdom of Georgia fell in 1239, and the Seljuqs were defeated and forced into vassaldom in 1243. By 1258 the Assassins of Alamut, and the vestigial remains of the once great Abbasid Caliphate, had also been conquered. Only the Mamluks of Egypt were able to finally bring the Mongol advance to an end, with their victory at Ain Jalut in 1260. In the Balkans the Byzantine Empire remained strong until 1204, when Constantinople fell to the Fourth Crusade. Thereafter much of the old empire was taken over by the Western Crusaders and the Venetians, who had masterminded the whole sordid enterprise. The Byzantines held out in four fragments: the Empires of Trebizond and Nicaea, and the Despotates of Rhodes and Epirus. Eventually the Empire of Nicaea retook Constantinople in 1261, but the power of the Byzantines had been broken forever and they were now only a minor state. 20 more nations and factions covering South Eastern Europe and the Middle East from 1040 AD to 1270 AD. These include Arabs (Syria/Iraq), Armenians (Cilician), Bulgarians, Byzantines (Main Empire, also Nikaia, Epiros and Trebizond), Crusaders, Cypriots (Lusignan Kingdom), Dailami, Fatimid Egyptians, Georgians, Ghaznavids, Ghurids, Indians (Rajput, other Hindu, Muslim), Khwarazmians, Latin States in Greece, Mamluk Egyptians, Mongols (Ilkhanids), Pechenegs, Seljuq Turks, Serbians and Syrian States. Each of these has their own historically accurate banner. 35 more units (11 brand new, 24 new to Medieval), allowing the troops of all of the new factions to be accurately represented. 41 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 146. In addition armies can include contingents from historical allies. This gives around one hundred thousand permutations. You will never run out of new matchups to try. 8 more historical scenarios covering key engagements of the period on an epic scale. These include Manzikert 1071, Dorylaeum 1097, Ascalon 1099, Sirmium 1167, Arsuf 1191, La Forbie 1244, Homs 1281 and Kili 1299.   53 more historical matchups added to Quick Battle mode, increasing the total to 150, playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: Alexios Komnenos, The First Crusade, Manuel Komnenos, Saladin.   Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over twenty thousand permutations. Time Warp custom battles modules expanded to include all the new army lists.

   DLC
147.26 RUB
Field of Glory II: Medieval - Reconquista

Feudalism did not have such a dominant impact in Spain and Italy as it had in North West Europe. Both these lands had unique factors which affected the conduct of warfare. In 1050, more than half of the Iberian peninsula was under the rule of Islamic states, an area known as Andalusia. After the demise of the Umayyad Caliphate in 1031, Andalusia was divided into several small Muslim states, known as the Taifa emirates. The Taifas often fought amongst themselves, leaving them unable to match the larger Christian Kingdom of Castile that was created in 1037 with the absorption of the Kingdom of Leon. This was the true start of the Christian Reconquista that would not be completed until 1492. To help stem the Christian onslaught, in 1086 the Taifa Emir of Seville invited the Murabit Berbers of North Africa to enter Spain. This did not work as planned for the Taifas, for after defeating the Castilians at the Battle of Sagrajas, the Murabits quickly incorporated most of the Taifa emirates into their empire. The Murabit empire was taken over in 1147 by a rival Berber sect, the Almohads. These events were a severe setback for the Spanish Christian kingdoms, but they recovered to win a great victory over the Almohads at Las Navas De Tolosa in 1212, which broke the power of the Muslims in Spain forever. Soon only the emirate of Granada was left, but as a vassal of Castile. Throughout the period there was also frequent fighting between states of the same religion, and Muslim and Christian warriors often had few qualms about serving princes of a different religion. In Northern Italy the big cities had always tried to maintain a degree of independence, and often fought vigorously against the attempts of the Holy Roman Emperor to enforce his authority over them. They grew increasingly wealthy on trade, and by the end of the 11th century their city militias had become the mainstay of Italian armies, eclipsing the role of the feudal knights. In 1176 the northern Italian cities formed the Lombard League, and won a great victory over Emperor Frederick I Barbarossa at the Battle of Legnano.   This was a part of the Wars of the Guelfs and Ghibellines. The Papacy and the Empire had initially quarrelled over who had the right to appoint church officials, this was known as the “Investiture Controversy”. The Ghibellines were those who supported the Holy Roman Emperor, while the Guelfs were the party supporting the Pope. Even though the Investiture Controversy was resolved in 1122, the conflict between the Papacy and the Empire, and the Guelfs and Ghibellines, carried on for hundreds of years. In Southern Italy, the Normans rose from humble mercenaries to conquer the whole of southern Italy and establish the great kingdom of Sicily, after conquering the island from the Arabs. After the line of Norman kings ended, when William II died without male heirs, the throne passed to the Imperial German Hohenstaufen dynasty. In 1266, the Pope encouraged Charles of Anjou to attack the Hohenstaufens, and after victory at the battle of Benevento he seized the kingdom for himself. 20 more nations and factions covering Spain, Italy and North Africa from 1040 AD to 1270 AD. These include Andalusians, Almohads, Arabs, Aragonese, Byzantine Catapanate of Italy, Castilians/Leónese, Catalans, Granadines, Hafsids, Italian Guelfs, Italian Ghibellines, Italo-Normans, Lombards, Marinids, Murabits, Navarrese, Papal, Portuguese, the Kingdom of Sicily and Tuaregs. Each of these has their own historically accurate banner. 41 more units, allowing the troops of all of the new factions to be accurately represented. 45 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 103. In addition armies can include contingents from historical allies. This gives more than fifty thousand permutations. You will never run out of new matchups to try. 8 more historical scenarios covering key engagements of the period on an epic scale. These include Monte Maggiore 1041, Civitate 1053, Cabra 1079, Sagrajas 1086, Legnano 1176, Las Navas De Tolosa 1212, Montaperti 1260 and Benevento 1266. 33 more historical matchups added to Quick Battle mode, increasing the total to 98, playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: El Cid, Muhammad II of Granada, Normans in the South and Frederick II Hohenstaufen.   Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations.

   DLC
147.26 RUB
Roguebook - Alternate Art Pack

3 эксклюзивные рубашки и 10 уникальных дополнительных оформлений сделают вашу колоду поистине уникальной. - Рубашка ''Krog'': Чтобы получить ее, победите короля Krog. - Рубашка ''CAP-10'': Убейте CAP-10, и она ваша. - Рубашка ''Покоритель Roguebook'': Пройдите Roguebook один раз, чтобы получить ее.

   DLC
78.54 RUB
Roguebook - Heroes Skins Pack

Погрузитесь в сражения Roguebook с блеском благодаря 4 эксклюзивным одеяниям героев. Включает по одному дополнительному наряду для Sharra, Sorocco, Seifer и Aurora.

   DLC
78.54 RUB
Werewolf: The Apocalypse - Earthblood The Exiled One

В это дополнение входят: - эксклюзивный костюм для Кахала The Exiled One; - темная шкурка для волка и оборотня; - эмблема покровительства арун, вышитая на костюме. Изгнание было единственным способом защитить семью. Душа Кахала ожесточилась вдали от любимых. Наденьте черную куртку Кахала, с гордостью несите знак покровительства арун и превращайтесь в волка, если вашей стае что-то угрожает. Он может превращаться в волка и принимать форму Кринос, огромного опасного зверя. У каждой формы есть свои преимущества: волка сложнее заметить, оборотень легко разорвет врагов в клочья, а в человеческой форме Кахал может свободно говорить с другими людьми.

   DLC
116.06 RUB
Werewolf: The Apocalypse - Earthblood Champion Of Gaia Pack

В набор Champion of Gaia входят: - 3 костюма для Кахала; - 4 эксклюзивные шкуры для волка и оборотня; - дух природы, который будет помогать вам в бою; - уникальный добивающий прием.

   DLC
260.92 RUB
Shadow Empire: Oceania

For a long time the Planet Generation of Shadow Empire was limited to dry Planets and Planets with relatively small bodies of water. Now all is possible. You can create second Earths and even Waterworlds. Planets with many islands, or just a few continents. The new maps being generated with Oceania DLC change the feel and ambiance of the game completely. But it also changes the gameplay a lot and will make you experience a different style of game. On top of this: the existing land-based Traders have gotten a more organized cousin with the sea-based Traders, who are known as Maritime Trade Houses (MTHs). The MTHs will allow you to explore the Oceans and secure Transport Contracts to invade and/or keep logistics flowing between different continents or islands. The MTH are of a very mercantile nature and it is also possible to acquire their stock. Once a shareholder you can use Policy Meetings with the MTH to influence their attitudes and Dividend payments. Features: With Oceania the Procedural Planet Generation can now generate much more diverse Planets Gaia Planet Class now available Thalassa Planet Class now available Proteus Planet Class now available Fontus Planet Class now available Maritime Trade House (MTH) mechanics MTH Stock-trading, Policy Meetings, Dividends & Auctions MTH Transport, Explore and Makeshift Port Contracts MTH Naval warfare for sea supremacy Naval logistical points allow amphibious invasions and transfers Note that the player does not control any naval units and all maritime action is simulated through the MTHs Maritime Lifeforms

   DLC
283.48 RUB
HyperBrawl Tournament - Cosmic Founder Pack

Летите дальше в космос с этим набором легендарных скинов для HyperBrawl Tournament. В его состав входят: - 2 легендарных скина для Лисандра - 2 легендарных скина для Годзена - 2 легендарных скина для Тени - 2 легендарных скина для Драчуна Примечание. Чтобы экипировать эти скины, в игре должен быть разблокирован соответствующий герой. Вы можете бесплатно открывать героев, просто играя в игру.

   DLC
49.92 RUB
HyperBrawl Tournament - Homestars Founder Pack

Помогите величайшим героям Земли достичь нового уровня с этим набором легендарных скинов для HyperBrawl Tournament. В его состав входят: - 2 легендарных скина для Тристана - 2 легендарных скина для Базуки - 2 легендарных скина для Пола Покойного - 2 легендарных скина для Лито Примечание. Чтобы экипировать эти скины, в игре должен быть разблокирован соответствующий герой. Вы можете бесплатно открывать героев, просто играя в игру.

   DLC
49.90 RUB
HyperBrawl Tournament - Celebration Pack 1

Продемонстрируйте свои способности забивать голы с первым набором легендарных празднований голов и следов мяча для HyperBrawl Tournament. В его состав входят: - 5 легендарных празднований голов - 5 легендарных следов мяча

   DLC
24.54 RUB
HyperBrawl Tournament - Warrior Founder Pack

Дайте волю своему внутреннему воину с этим набором легендарных скинов для HyperBrawl Tournament. В его состав входят: - 2 легендарных скина для Торо - 2 легендарных скина для Сэра Галланта - 2 легендарных скина для Руны - 2 легендарных скина для Ти Примечание. Чтобы экипировать эти скины, в игре должен быть разблокирован соответствующий герой. Вы можете бесплатно открывать героев, просто играя в игру.

   DLC
49.90 RUB
Все торговые марки являются собственностью соответствующи владельцев в США и других странах