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Baby Storm

Присматривайте за непредсказуемыми детьми, устраивающими хаос в детском саду! Поддерживайте порядок, бегайте, прибирайтесь и кормите своих подопечных, чтобы побить рекорд, а затем перейти на другой  уровень или даже на другую планету! Играть можно как одному, так и в режиме совместной игры на четверых игроков! Вам предстоит заботиться о детях, очарование которых может сравниться только с их капризами, и не в одном детском саду, а в множестве самых разных мест! В вашем распоряжении игрушки для игр, еда для обеда, салфетки и подгузники для вы-знаете-чего и даже удобный робот-пылесос на радиоуправлении, который поможет с уборкой. Если вы работаете самостоятельно, вам помогут усиления: телепорт позволяет быстро перемещаться по комнате, а погремушки отвлекут детей, если они затеют драку. Не забывайте удовлетворять все потребности детей и не давайте им плакать, а не то ваше комбо очков сбросится! Небольшой совет: если дети капризничают, им просто нужно немного любви и объятий. И не приближайтесь к тем, кто пытается кусаться! На своем пути вы увидите множество красочных мест с яркой музыкой, вы сможете побывать во всех частях света и даже совершить путешествие во времени! Проходите хитроумные и оригинальные уровни, зарабатывайте очки, открывайте новые этапы и встречайте особых детей с загадочными способностями... Преуспев в своем деле, вы станете лучшим воспитателем во вселенной! Особенности: Игра Baby Storm подходит для всех возрастов, в нее можно играть в одиночку или в компании друзей и родных в режиме локальной совместной игры на 4 человек!Используйте игрушки, питание и припасы, чтобы удовлетворять все потребности детей!Путешествуйте сквозь пространство и время, посетите прекрасные места, оцените многообразие уровней и миров и повстречайте загадочных детей!У каждого ребенка есть несколько способностей и особенностей поведения, влияющих на ритм уровня.Зарабатывайте медали, чтобы открывать новые уровни и предметы для изменения внешнего вида вашего персонажа!

63.68 RUB
Timberman: The big Adventure

Окунитесь во вселенную Timberman! Кайфовая ретро-атмосфера 2D-платформера с модной 16-битной пиксельной графикой. Узнайте историю лесоруба и помогите ему пройти свой путь, чтобы друг-медведь воссоединился с близкими. Бросьте вызов корпорации «Зло», чтобы спасти друзей и вырвать целый лес из лап индустриализации. Орудуйте топором, чтобы проходить игру, рубите деревья, стройте мосты и решайте мини-головоломки. Пробейте себе дорогу через три ярких, но смертоносных мира, пройдите десятки уровней и сразитесь в трех эпичных битвах с уникальными боссами. Проходите историю в одиночку или возьмите в приключение друга в режиме для 2 игроков. Помните: чтобы стать настоящим героем, многого не надо. Достаточно быть добродушным лесорубом с острым топором. Обратите внимание, что для игры в эту игру в локальном сотрудничестве вам понадобится контроллерОсобенности:Одиночная игра и режим 2 игроков. Увлекательная боевая система. Уникальная платформа и игровые механики. Запускайте снаряды, используя топор или бумеранг. Мини-головоломки: рубите и собирайте древесину, чтобы строить мосты.

44.84 RUB
Combat Mission Shock Force 2 - British Forces

British Forces is the second module for the fictional 2008 Syrian setting of Combat Mission Shock Force 2. The full range of British heavy and light forces are included. That means all new weaponry, from the new version of the L85A2 rifle to the Challenger 2, are all portrayed in Combat Mission's usual fine level of detail. As a bonus feature the US Army's Infantry Brigade Combat Team formations and equipment are also included, which rounds out the US Army force types. It can be argued that the British field the second most powerful NATO ground force and now you can see for yourself if you agree! A new campaign, 30 standalone scenarios, and numerous Quick Battle maps give you ample opportunity to put theory to the test. Play with the British taking on the Syrians on their own or as part of multi-national joint task forces using any of Shock Forces' other Blue Force units.Major Formations British Army - Armoured Regiment 58 - Armoured Regiment 44 - Recce Regiment - Armoured Infantry Battalion - Mech Infantry Battalion - Light Infantry Battalion - Armoured Engineer Troop - Mech Engineer Troop - Engineer Troop - Light Gun Tactical Group - AS90 Tactical Group United States Army - Infantry Battalion - Recon Squadron - Engineer Company - Truck PlatoonBRITISH ARMY Vehicles - FV4043 Challenger 2 - FV4043 Challenger 2 (enhanced) - FV510 Warrior IFV Telic - FV510 Warrior IFV Wrap-2 - FV511 Warrior ICV Telic - FV511 Warrior ICV Wrap-2 - FV514 Warrior OPV Telic - FV514 Warrior OPV Wrap-2 - FV107 Scimitar - FV107 Scimitar w/ slat armor - FV103 Spartan - FV105 Sultan - FV432 - FV432 Mk. 3 Bulldog (Enforcer) - FV432 Mortar Carrier - WMIK - L.R. Command vehicle w/ FFR - TUM - HS/GS - TUM - HS/ST - M-WMIK Jackal Small Arms - L85A2 - L85A2 w/ grenade launcher - L85A2 (latest) - L86A2 - L22A2 - L110A1 - L96A1 - L115A1 - L115A3 Heavy Weapons - L111A1 Browning - L7A2 - L134A1 - L2A1 - NLAW - LASM - Javelin ATGM - L9A1 51mm Mortar - L16 81mm Medium Mortar Artillery Support - L16A2 81mm mortar - L118 light gun - AS90 Self-propelled gun Air Support - Apache AH Mk. 1 - Typhoon F2 - Tornado GR4 - Harrier GR9UNITED STATES ARMY Vehicles -LMTV

   DLC
1971.59 RUB
Combat Mission Shock Force 2 - Marines

CMSF2 Marines Module introduces the elite United States Marine Corps to the fictional 2008 Syrian setting. Syrian Airborne forces, armed with some of the latest Russian equipment, also make their debut. Accordingly this module adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign. The fictional invasion plan for Syria involves a US Marines amphibious landing on the Mediterranean coast and a drive into the interior. The full range of Marines units, including the amphibious AAV-7, add an entirely new dimension to the CMSF2 setting. One new campaign, 16 stand alone battles, and additional Quick Battle maps are included.MAJOR FORMATIONS United States Marine Corps - Marines Infantry Battalion - Marines Light Armored Reconnaissance Battalion (LAV) - Marines Tank Battalion - Marines Assault Amphibian Company (AAV) - Marines Engineer Battalion Syrian Army - Syrian Airborne Battalion - Syrian Mechanized Airborne CompanyVEHICLES United States Marine Corps - M1A1HC Abrams - M1A1HC FEP Abrams - M1A1SA TUSK Abrams - M1A2 SEP TUSK Abrams - M2A3 IFV Bradley with explosive reactive armor (ERA) - M3A3 CFV Bradley with explosive reactive armor (ERA) - M7A3 BFIST Bradley with explosive reactive armor (ERA) - LAV-25 - LAV-AT - LAV-C2 - LAV-25 A2 - LAV-AT A2 - LAV-C2 A2 - AAV-7A1 - AAVC-7A1 - Mk.23 MTVR 7-ton Truck (unarmored) - Mk.23 MTVR 7-ton Truck (armored) - M1046 TOW Humvee - M1114 Humvee w/ Mk19 Grenade Launcher Syrian Army - T-90SA - BMP-3 - BRDM-2 (AT-5) HEAVY WEAPONS United States Marine Corps M240G M32 Multiple Grenade Launcher (MGL) Shoulder-launched Multipurpose Assault Weapon (SMAW) M72A7 LAW BGM-71 TOW 2 (dismounted) Syrian Army RPG-16 RPG-7D3SMALL ARMS United States Marine Corps - M16A4 - M16A4 w/M203 Grenade Launcher - M40A3 - M82A3 SASRAIR SUPPORT United States Marine Corps - AH-1W Super Cobra - F/A-18C Hornet - F/A-18D Hornet - AV-8B HarrierARTILLERY SUPPORT United States Marine Corps - M109A6 Paladin 155mm self-propelled howitzer - M777 155mm howitzer - M121 120mm mortar - M252 81mm mortar - M224 60mm mortar

   DLC
1971.59 RUB
Combat Mission Shock Force 2

The latest title in the famous Combat Mission franchise of wargames, now on Steam. Shock Force 2 brings you to a hypothetical conflict in Syria between the forces of NATO and the Syrian Army. Take command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles.HOW THE GAME IS PLAYED Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or "hotseat" on a single computer. RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.HOW UNITS ARE PORTRAYED All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.  Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of "soft factors". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.HOW THINGS WORK BEHIND THE SCENES Weapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual.  The simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the "Borg" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield  All of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end.Features: - Tactical warfare at battalion and below scale in a true 3D environment - Command individual vehicles, teams, and squads - Expansive simulation of "soft factors" such as Morale, Experience, and Leadership - Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives - Unmatched realistic physics, ballistics, and battlefield effects - Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities - Unique hybrid system for RealTime or WeGo (turn based) play - Full featured Editor for maps, scenarios, and campaigns - Quick Battle system sets up deliberate or randomized battles based on player specifications - Single player and head to head play, including Play By Email (PBEM) - Detailed and realistic combat formation for the United States Army and Syrian Army - Two types of Syrian Unconventional Forces, Spies, IEDs, and VIEDs - One large campaign, a small training campaign, 20 standalone scenarios, and numerous Quick Battle maps. - On map mortars, mortar vehicles, drones, anti-aircraft fire, and other modern warfare features - Expanded arid combat environment, now including waterways, bridges, and other new terrain - Intricately detailed and highly realistic combat equipment for the United States Army and Syrian Army, including 41 vehicles and 35 assorted small arms and crew weapons. - Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain - Buildings have explicitly simulated doors, windows, and floors - Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well - Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see - Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies - Line of Sight is calculated from the "eyeballs" or "sensor" point, not a generic value - Much of Combat Mission's realism comes from correctly simulating important low level details, such as crew responsibilities, vehicle vision blocks, high tech sensors, etc. A 3 man tank with a few cloudy vision blocks doesn't have to be artificially made inferior to a 5 man tank with a commander's cupola and separate vision blocks for the gunner and loader because in Combat Mission it happens naturally - The way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time - Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather

3864.80 RUB
Close Combat: The Bloody First

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!” Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics. Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign. With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from  Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft. You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory. You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy. As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy The Settings Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra Features 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics. 32 completely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps) For the first time, the armed forces of Italy appear in an official release Over 50 different vehicles, 300+  infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43. All new graphics and effects New sound effects New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily Historic organizations covering the US 1st Infantry Division and its German and Italian opponents Integrated multi-player lobby and match-making forums.

2431.05 RUB
Panzer Corps 2: Axis Operations - 1946

Panzer Corps 2 1946 — описание Этот краткий документ содержит сведения о кампании Axis Operations, глава 9: 1946 Amerika. анимированные GIF на странице продукта Основной текст (об этом содержимом) Говорят, что конец — это начало чего-то нового. Мы знаем, что Вторая мировая война завершилась в 1945 году, однако Panzer Corps 2 дает возможность продолжить историю Axis Operations, сыграв в заключительную часть серии: Axis Operations 1946: Amerika Продолжая отклоняющуюся от реальной историю, которая началась в предыдущем дополнении, Axis Operations 1946 предлагает игрокам грандиозную и полностью оригинальную кампанию, посвященную немецко-японскому вторжению в США. Подготовьте войска Вермахта к решающим битвам в США. В этой большой кампании, состоящей из 30 сценариев, вам предстоит пройти всю континентальную часть США от восточного побережья до западного. Для наибольшей реалистичности мы обратились к американскому историку, который помог создать ощущение подлинности исторического момента! Оригинальная кампания как для новых, так и для опытных игроков События, которые привели к этому вторжению стран Оси в США, берут начало в предыдущих кампаниях серии Axis Operations. Выпуск 1946 специально создан таким образом, чтобы его было интересно проходить всем игрокам. Для этого практически в каждом сценарии Axis Operations 1946 используется новая многоуровневая система постановки целей. Основные цели Это основополагающие цели, которые фанаты серии Panzer General уже успели полюбить. Сражайтесь за контроль над территорией, перемещая свои армии по США.   Выполнение этих целей необходимо для прохождения кампании; с ними могут справиться игроки любого уровня. Бонусные цели   В отличие от предыдущих бонусных целей в Axis Operations, бонусные цели в кампании 1946 года относятся к местам, которые лежат в стороне от главного направления удара. Игроки, стремящиеся захватить дополнительные престижные ресурсы, получат множество бонусных целей, достижение которых позволит улучшить снабжение танкового корпуса и подготовить его к дальнейшим сражениям.   Бонусные цели не являются обязательными. Элитные цели Эти цели подойдут для опытных игроков с хорошо организованными вооруженными силами, доступными для импорта. Вас ждет ожесточенное сопротивление врага, обладающего превосходящими силами, а возможно, и нечто похуже... Элитные цели не являются обязательными. НОВЫЕ ИГРОВЫЕ ВОЗМОЖНОСТИ, КОТОРЫЕ БУДУТ ДОСТУПНЫ В КАМПАНИИ 1946 ГОДА •    Специальные сверхбольшие модели боевых кораблей, например гигантский японский линейный корабль «Ямато» •    Американские бомбардировщики B-29, вооруженные атомными бомбами •    Немецкие ракеты «Фау-2» с ядерными боеголовками •    Японские бомбардировщики «Фугаку» c 6 двигателями, специально модифицированные под ракеты «Фриц X» •    Несколько совершенно новых боевых единиц, созданных специально для Panzer Corps 2 •    Сухопутные крейсеры! ПРОДОЛЖЕНИЕ ИГРЫ СО СВОИМ ТАНКОВЫМ КОРПУСОМ Игроки могут импортировать свои основные войска, с которыми прошли предыдущую восточную кампанию Axis Operations 1945, либо взять основные войска, заданные по умолчанию, и начать кампанию Axis Operations 1946 Amerika. Плюсы импортированных войск: дополнительный рост и задачи благодаря повышенной сложности, а также расширенные режимы игры и новые элитные цели. Войска по умолчанию включают некоторое количество опытных боевых единиц и целый ряд героев — этого вполне хватит, чтобы любой игрок смог успешно пройти новую кампанию. КОНЕЦ СЕРИИ AXIS OPERATIONS Кампания 1946 года станет последним выпуском в серии Axis Operations. Это грандиозное завершение серии, к которому планомерно продвигались игроки, формируя войска с того самого момента, как Axis Operations отошла от исторического пути развития! В любую кампанию Axis Operations можно играть отдельно. Список из 30 сценариев (осторожно: спойлеры!) •    Конференция в Нагасаки •    Операция «Стойкость» •    Операция «О-Го» •    Битва за Сан-Франциско •    Операция «Беллерофон» •    Дорога в Портленд •    Операция «Флюгельштуцен» •    Операция «Тойфель» •    Операция «Фолл Грюн» •    Битва за Лос-Анджелес •    Операция «Дора» •    Операция «Пфеффер» •    Операция «Высокая крепость» •    Битва за дамбу Гувера •    Нулевая отметка •    Операция «Ковбой» •    Аламо 1946 •    Битва за Уичиту •    Операция «Свобода» •    Вторая битва за Уичиту •    Операция «Люмпенъягд» •    Колорадская конференция •    Битва за Спрингфилд •    Операция «Хольцфаллер» •    Операция «Кен-Го» •    Операция «Цвайхандер» •    Операция «Прометей» •    Битва за Пентагон •    Фолл Шварц •    Эпилог 1947

   DLC
580.85 RUB
Close Combat: Panthers in the Fog

Close Combat: Panthers in the Fog details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy.   Can you match the tenacity of the American defenders of Hill 314?  Or can you succeed where the Panzers failed, driving through to the sea and changing history? Play single battles, linked operations, or even the Grand campaign simulating all six crucial days of fighting.  With 35 linked battlefields and historically accurate formations and units, strategic choices are as important as tactical prowess.  New features of long-range interdiction, strategic high ground and adverse weather conditions bring an insight into the challenges faced by those who commanded both sides in this pivotal WW2 battle. Command your forces on the strategic level, issuing orders to battalion or regimental-sized units to attack or defend, and allocate air or artillery support.  Then fight out the resulting engagements in a highly-detailed, real-time simulation of World War II tactical combat.  The results of the tactical battle determine who controls each area, and where they can move at the strategic level. For the Allies the Normandy landings of June were followed by two months of hard fighting in difficult terrain against a tenacious German defense.  But in late July the U.S. Army’s Operation Cobra has finally created a decisive breach in the weakened German line.  Patton’s 3rd Army races through the opening along the western coast of France and into the clear, driving for the Brittany Ports.  Faced with the choice between retreat and last-ditch counter-attack, the Germans struggle to assemble a panzer force for one more charge.  Can the Germans move quickly enough to overcome a desperate situation, push through to Avranches on the French coast, and cut off Patton’s racing spearheads?  Or will the thinly stretched Americans troops screening Patton’s flank be able to hold out, regroup, and hold the vital lifeline open? FEATURES Issues orders to your major units on a strategic level, and then fight each engagement at the tactical level. Accurately depicts World War II tactical warfare and its challenges in real-time. Proven psychological model influences the behaviour of your men in combat. Each individual soldier may tire, gain experience, and gain or lose morale after every battle. Manage your forces and preserve your veteran soldiers to field the most effective force possible. Includes a wide variety of historical squads, weapons, vehicles, aircraft, and artillery. Mount troops or guns on vehicles during tactical battles. Accurate and realistic equipment modelling. Weather conditions, including night and fog influence the battle at all levels. Use strategic-level air and artillery interdiction to block or slow the movement of enemy forces. Call in close air support, mortar support, and indirect fire support at the tactical level. Integrated multi-player lobby and match-making forums. Enhanced Scenario Editor - Create your own "what if" Scenarios. A host of adjustable game settings including speed scroll speed, sound volume, and UI layout. Enhanced to run well on modern DirectX systems Enjoy the huge variety of modifications available from the Close Combat Community providing years of additional gaming pleasure.

2431.05 RUB
Close Combat - Gateway to Caen

Close Combat: Gateway to Caen is a great release in the critically-acclaimed Close Combat series. Gateway to Caen focuses on the largest, concentrated British offensive since the Normandy landings in an attempt to penetrate the German lines west of Caen and cross the Odon River to get the stalled advance moving again.   With Close Combat: Gateway to Caen you can play at the strategic and tactical level, putting yourself in the boots of both the generals and the platoon commanders. You can move or combine your battlegroups on the strategic level and decide the outcome of battles on the tactical level. You will command squads in close combat situations, using small arms, mortars, machine guns, armored cars, and tanks to triumph against the enemy. You command artillery and mortar barrages and even air strikes. You will get to know individual solders, platoons, battalions, and the larger brigades and battle groups which they comprise. Players can experience the desperate situation of the outnumbered, but well-armed Panzergrenadiers, or the daunting offensive mission of the fully-supported British infantry advancing across the treacherous Odon Valley. At your command are Churchill, Cromwell, Firefly, Sherman, Stuart tanks and more. Panther, Tiger, Stug, and Mk.IV tanks will arrive to support German Panzergrenadiers as they try to hold the line against a concerted British attack. The historic scope of Operation Epsom is captured in single battles, operations, and the grand campaign. The strategic battlefield offers over two dozen individual battlefields with over three dozen accurately portrayed German and British battle groups. British infantry regimental history is reflected in name among the various battalions. You can deploy your battalions as they actually fought in the struggle for the Odon. The game includes all new maps and a range of upgraded effects. The Setting With the success of the Allied landings at Normandy and their domination of air and sea, expectations were high that the momentum would continue on land. It was not to be so. Though initially surprised and overwhelmed, the German Army quickly recovered, mobilized, and, counterattacked. Field Marshal Rommel formed a capable defense in Normandy that made the Allied advance costly. Superior Allied artillery and air power failed to crack the German lines. Though the Norman City of Caen was originally a British D-Day objective, its capture would elude and frustrate Montgomery’s 21st Army for weeks to come. Operation Epsom was Field Marshall Montgomery’s first concentrated attempt to go around the city and the Odon River, and break through the strengthening German bulwark. The newly-arrived British VIII Corps, supported by 700 guns of the Royal Artillery made a go of it along a four-mile front between Rauray and Carpiquet. Defending that front was the infamous 12th SS Panzer Division. Though reduced by weeks of heavy fighting they remained a potent and experienced foe. The Germans had offensive plans too, but the British struck first, and the 2nd SS Panzer Corps, the last of Germany’s offensive reserves in Normandy, was instead committed to stopping the British breakthrough along the Odon. Can you, as Montgomery and his commanders, re-chart the course of the Normandy campaign and prevail against Germany’s SS Panzer divisions?  Can you as the Germans, once again stop Montgomery, or eclipse history and push the British back entirely?FeaturesThirty new battlefield maps accurately reflect the Odon Valley west of Caen, France. 65 vehicles, 36 infantry units, 77 weapons. New vehicles and guns including Churchill, Cromwell, M-10 Achilles, and Firefly tanks; 17-pdr AT guns, Loyd Carriers, and more. Revised terrain files that represent the specific conditions of the Odon battlefield: tall cornfields and hindered, muddy movement during rainy weather. New features including Rolling barrages and dug-in/camouflaged tanks and anti-tank guns. Historic regimental names and battalion organization. Mount troops or guns on vehicles. Integrated multi-player lobby and match-making forums. Enhanced Scenario Editor - Create your own "what if" Scenarios.

2431.05 RUB
Warhammer 40,000: Gladius - Drukhari

“What was it like, back then? Just sheer joy, I’m told. Entire civilizations, rendered down for stimulants. Stars drained dry of their power, for a decade-long soiree. Oh, to have been alive and powerful in the last days of Empire - before She-Who-Thirsts…” - Gyrthineus Roche, former Archon of The Last Blade. The Drukhari are an ancient race that fell into degeneracy and depravity, with their remnants only surviving in immense Webway cities. Though they have suppressed the psychic power of their Aeldari kin, they have replaced it with preternatural agility and rapacious cruelty. Their lighting raids from the Webway carry off wealth and captives to dark Commorragh where they suffer intensely throughout their short lives…Gameplay Mechanics Power from Pain: As pain spreads across the battlefield, Drukhari are invigorated, thriving from the suffering. Their units gain additional bonuses depending on their experience level. Corsair Outposts: The Drukhari rarely venture outside the webway, save to loot realspace resources. Their cities have a reduced growth rate, but it can be improved by controlling more outposts. Raid from the Webway: The Drukhari strike swiftly from the webway, before vanishing with their plunder. Pay influence to create temporary portals and activate webway gates to move your raiding party across the map. Raider Fortress: The Aeldari and Drukhari are forever battling over their access to the webway. Found cities on activated webway gates from which you can unleash your forces on Gladius Prime. Soul Hunger: The souls harvested by the Drukhari are an invaluable resource used for their malevolent schemes. Destroying an enemy unit rewards you with influence that can be traded for economic boosts and combat effects. Combat Drugs: The Drukhari’s foul Haemonculi render down some captives into powerful stimulants. Infantry units can pay with influence and hitpoints for temporary buffs that allow them to outperform their opponents. Betrayal Culture: Drukhari are a vicious race, and only a huge display of riches will convince them to serve—as long as it also serves their interests. Drukhari cities have lower loyalty but gathering influence grants more loyalty. Blade Artists: Blades have an omnipresent place in Drukhari culture, and each commorrite learns this from a young age. Drukhari units get bonus armour penetration in melee. Raiders tactics: When attacking a new prey world, the Drukhari attack en masse from their specially designed vehicles to land troops as close as possible to the fighting. Drukhari transports are all assault transports and Drukhari infantry units can gain combat bonuses when disembarking.Complete Units Roster Archon Cronos Haemonculus Hellions Incubi Kabalite Trueborn Kabalite Warriors Raider Ravager Razorwing Jetfighter Reavers Scourges Succubus Tantalus Venom Voidraven Bomber Webway Portal Wracks Wyches

   DLC
449.96 RUB
Tram Simulator Urban Transit

Welcome to Tram Simulator Urban Transit - get on aboard! In this game, you take on the role of a tram driver and manager in Angel Shores, the North American-themed city from the popular bus simulator game Bus Simulator 21 Next Stop. Drive 6 unique tram models, each boasting its distinctive style, from cutting-edge, sleek trams to those with a classic, timeless charm through the lively city with its numerous sights. Transport passengers with your trams and drive them to the numerous stops. Plan your own routes, carefully manage your timetables, and expand your tram network. ©2023 Published and distributed by astragon Entertainment GmbH. Developed by stillalive studios GmbH. Tram Simulator, Tram Simulator Urban Transit, astragon, astragon Entertainment and its logos are trademarks or registered trademarks of astragon Entertainment GmbH. Unreal® is a trademark or registered trademark of Epic Games Inc. in the United States of America and elsewhere. All other names, trademarks and logos are property of their respective owners. All rights reserved.

1738.00 RUB
Take Off - The Flight Simulator

Fly more than 20 airplanes in an open world or try out more than 40 excitng and varied missions – from airfreighting to dramatic rescue operations! You can also establish your own airline and fly to cities such as New York, London, Sydney and 18 other destinations. Fly the most popular models of planes, such as jumbo jets, seaplanes and a military jet with realistically designed 3D cockpits. Experience challenging weather conditions and try to land your plane safely with an engine failure!Features:Fly 24 airplanes with realistic 3D cockpitsExplore and enjoy the beautiful open world of Hawaii in a free flight mode50 exciting missions available – from sightseeing to rescue operationsFly to 21 famous airports around the worldStart your own airline and expand your fleetCustomize the skins of your planes and upgrade your fleet for better performance and handlingMaster difficult challenges like bad weather landings or engine failures   © 2017 astragon Entertainment GmbH. All rights reserved. © 2017, Jujubee S.A. Jujubee® and the Jujubee logo are registered trademarks of Jujubee S.A. All content, game titles, trademarks, logos, brand and company names are the property of their respective owners and/or licensors. All rights reserved.

608.00 RUB
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