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Mordheim: City of the Damned - Undead

   DLC
Дата выхода:
25.10.2016
Разработчик:
Rogue Factor
Издатель:
Nacon
Регион активации:
RU/CIS
Языки:
Русский, Английский, Французский, Итальянский, Немецкий
Cистема активации:
Steam
348.18 RUB
Регион:
Выберите регион!

Описание игры

This Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach.
On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours.VampireAmong the most fearsome creatures that have been drawn to the ruins of Mordheim are the vampires that lead Undead warbands. Ruthless, intelligent and endowed with strength to rival that of an Ogre, they enjoy greater versatility and independence than other undead. They are the Aristocracy of the Night, viewing mortals as either slaves or prey. Their dark powers are dedicated to serving Count Vlad.

Initial Weapon Set:
•    Set 1: Spear & Shield
•    Set 2: Nothing

Equipment Proficiency:
•    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword.
•    Range: Bow, Longbow, Short bow.
•    Armours: Helmet, Shield, Light Armour, Heavy Armour.

Perks:
•    Unwavering: Immune to All Alone, Fear, and Terror tests.
•    Immunity: Poison: Immune to Poison effects.

Initial Skills:
•    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.NecromancerWhen the thirst for power or fear of death twists the mind of a wizard it can lead him to study the black art of necromancy. A necromancer's magic is focused upon two effects: the destruction of life and the usurpation of death. Their spells can wither a warrior in his prime or restore animation to a corpse in its grave. Many of these men have been drawn into the service of the von Carsteins, enjoying the protection of the vampires against the Witch Hunters who would see them destroyed.

Initial Weapon Set:
•    Set 1: Staff
•    Set 2: Nothing

Equipment Proficiency:
•    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Staff, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword.
•    Range: Bow, Longbow, Short bow.
•    Armours: Helmet, Shield, Light Armour, Heavy Armour.

Perks:
•    Arcane spellcaster: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse.
•    Born Leader: Can buy the 'Born Leader' skill.

Initial Spell:
•    Rotten Touch
•    Target: Single enemy
•    Deals 8-13 damage to living targets. Bypasses Armor Absorption. Damage is increased by Disease Carrier debuffs.

Initial Skills:
•    Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost.Vampire ThrallA vampire's most devoted servants are those who have been subdued by his charms and seduced by his hypnotic power. These thralls are newly-made undead, drained of life by the vampire to which they are devoted. Although lacking the full extent of their sire's powers, a thrall is a formidable fighter with a strength and agility few mortals can match.

Initial Weapon Set:
•    Set 1: Halberd
•    Set 2: N/A

Equipment Proficiency:
•    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword.
•    Range: Bow, Longbow, Short bow.
•    Armours: Helmet, Shield, Light Armour, Heavy Armour.

Perks:
•    Unwavering: Immune to All Alone, Fear, and Terror tests.
•    Immunity: Poison: Immune to Poison effects.

Initial skills:
Fear: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.DregMany of those who survived the collapse of Mordheim were left deformed in body and mind. Rejected and despised, these human dregs eke out a miserable existence at the fringes of civilization. Often these wretches are recruited by vampires, becoming loyal servants in exchange for protection. They guard coffins during the day and venture into settlements where vampires might draw unwanted attention.

Initial Weapon Set:
•    Set 1: Bow
•    Set 2: Mace & Shield

Equipment Proficiency:
•    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword.
•    Range: Bow, Longbow, Short bow.
•    Armours: Helmet, Shield, Light Armour, Heavy Armour.

Perks:
•    None

Initial skills:
•    Humble Servant: Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls.Crypt HorrorHulking monstrosities, the fiendish crypt horrors are rare ghoulish creatures that share the loathsome appetites of their smaller kin. Far larger and stronger than their grave-haunting counterparts, these abominations provoke a supernatural terror in all but the stoutest hearts. The sight of a crypt horror gnawing on old bones while perched upon a tombstone has sent many a mortal screaming into the night.

Initial Weapon Set:
•    Set 1: 2-Handed Hammer
•    Set 2: N/A

Equipment Proficiency:
•    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer.
•    Range: None.
•    Armours: None.

Perks:
•    Unwavering: Immune to All Alone, Fear, and Terror tests.
•    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone.
•    Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15%, but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions.
•    Impressive: Immune to 'Tiring' effects

Initial skills:
•    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.GhoulGhouls are the descendants of evil and insane men who ate the flesh of the dead. When the lean and hungry times of famine come upon the Old World, the most depraved and destitute took to feasting on corpses to survive. Driven by their unspeakable craving for the meat of their fellow men, these creatures have given up their human life and dwell near graveyards, crypts and tombs, digging up the rotting corpses of the recently buried and consuming the cold flesh with their bare teeth and claws. The destruction of Mordheim attracted many Ghoul clans from the north, and now they have taken up permanent residence in the crypts and cemeteries of the ruined city.

Initial Weapon Set:
•    Set 1: Halberd
•    Set 2: N/A

Equipment Proficiency:
•    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer.
•    Range: None.
•    Armours: None.

Perks:
•    Unwavering: Immune to All Alone, Fear, and Terror tests.
•    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone.
•    Feral: This warrior can't use consumables in combat.

Initial skills:
•    Disease Carrier: On melee damage, inflicts a random poison debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%.ZombieThe simplest form of undead that can be created through necromancy, zombies are the reanimated corpses of the recently dead. Without volition of their own, they are automatons that mindlessly follow the will of their creator. They know neither fear nor pain, only obedience.

Initial Weapon Set:
•    Set 1: Sword & Shield
•    Set 2: N/A

Equipment Proficiency:
•    Melee: Axe, Dagger, Hammer, Mace, Spear, Sword.
•    Range: None.
•    Armours: Helmet, Shield.

Perks:
•    Unwavering: Immune to All Alone, Fear, and Terror tests.
•    Immunity: Poison: Immune to Poison effects.
•    No talent: Cannot buy the 'Lad's Got Talent' skill.
•    Expendable: When falling Out of Action, does not lower the Warband's Morale.
•    Feral: This warrior can't use consumables in combat.

Initial skills:
•    Puppet: The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed.
•    Rotten Corpse: The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury, Full Recovery. If it must roll for Injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.

Системные требования

Минимальные системные требования:

  • ОС *: indows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
  • Процессор: AMD/INTEL Dual-Core 2.4 GHz
  • Оперативная память: 4096 MB ОЗУ
  • Видеокарта: 1024 MB DirectX 9.0c compatible AMD Radeon HD 5850/NVIDIA GeForce GTX 460 or higher
  • DirectX: версии 9.0c
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 8 GB
  • Звуковая карта: DirectX 9 compatible
  • Дополнительно: Internet connection required for online gaming and game activation

Рекомендуемые системные требования:

  • ОС *: Windows Vista 64bit, Window 7 64bit, Windows 8 64bit, Windows 10 64bit (32bit OS not supported)
  • Процессор: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz
  • Оперативная память: 4096 MB ОЗУ
  • Видеокарта: 2048 MB DirectX 9.0c compatible AMD Radeon R9 270/NVIDIA GeForce GTX 670 or higher
  • DirectX: версии 9.0c
  • Место на диске: 8 GB
  • Звуковая карта: DirectX 9 compatible
  • Дополнительно: Internet connection required for online gaming and game activation

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Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD. This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances. Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war. Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and  campaigns set in 11th-13th century North and Central Europe. Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent. Choose your forces from historically accurate orders of battle allowing all of the options and variations that would be available to a real general of that nation at any date during the era. Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the colour and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield. Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies. There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions. There is also a sandbox campaign system that allows you to lead any nation (and their historical allies) against any other nation (and their allies) – giving thousands of permutations. Victory will require determination and tactical mastery. Accurate simulation of battle in the High Middle Ages. 29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD. 57 different army lists allowing historically realistic armies for each of these factions at different dates during the period. In addition armies can include contingents from historical allies. This gives tens of thousands of permutations. You will never run out of new matchups to try. More than 100 historically accurate units, built from fully animated 3D troop models. Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260. Custom Battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps. Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress. Quick Battle mode allows you to quickly select from 65 pre-set matchups between historical opponents. Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay. Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns. Classic turn-based, tile based gameplay. Easy to use interface, hard to master gameplay. Battles can range from a few units to as many as 80 units per side. Named generals who can influence combat and morale of units under their command. Single player and multiplayer battle modes. Effective AI makes sound tactical decisions. 6 difficulty levels allow the challenge to increase as you develop your battlefield skills. Numerous different unit organisations, combat capabilities and tactical doctrines allow full representation of tactical differences and developments. Mod friendly game system with built-in map editor. Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.

421.32 RUB
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