Каталог

Fibbage XL

Дата выхода:
24.03.2016
Разработчик:
Jackbox Games, Inc.
Издатель:
Jackbox Games, Inc.
Регион активации:
WW
Языки:
Русский, Английский
Cистема активации:
Steam
934.00 RUB

Описание игры

NOTE: This game is in English only and is local multiplayer.This is the standalone version of Fibbage XL, which appears in The Jackbox Party Pack.

It’s Fibbage XL – the hilarious bluffing party game from The Jackbox Party Pack! Fool your friends with your lies, avoid theirs, and find the (usually outrageous) truth. And get this: your phone or tablet (or keyboard) is your only controller! It’s easy. Just type in your lies to questions like: “The mayor of Rabbit Hash, Kentucky is a _____.” Baby? Rabbit? Ham sandwich? It’s up to you! Fool your opponents into thinking your lie is true and you’ll rack up the points! But be careful, if you pick an opponent’s lie, they’ll be doing a Fibbage fancy dance. For 2-8 players.

New features not in existing versions of Fibbage or Fibbage XL:
Family-Friendly Filter
Twitch log-in capability
More fun!

Системные требования

Минимальные системные требования:

  • ОС *: Windows 7+
  • Процессор: 2 Ghz Dual Core or higher
  • Оперативная память: 512 MB ОЗУ
  • Видеокарта: Integrated with 128mb of vram
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 200 MB
  • Звуковая карта: Integrated
  • ОС: Mac OSX 10.12+
  • Процессор: Dual Core or higher
  • Оперативная память: 512 MB ОЗУ
  • Видеокарта: Integrated with 128mb of vram
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 200 MB
  • Звуковая карта: Integrated
  • ОС: Ubuntu 16.04
  • Процессор: 2.66 Ghz Core 2 Duo or Greater
  • Оперативная память: 512 MB ОЗУ
  • Место на диске: 200 MB

Вам могут понравится

Earth 2150 Trilogy

Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it? Accept the challenge…let this gripping EARTH 2150 RTS trilogy thrust you into the far future… and YOU will decide the fate of the universe! The Trilogy includes EARTH 2150 Escape from the Blue Planet, The Moon Project and Lost Souls! FEATURES:Over 150 non-Linear missions in 9 campaigns and a high-action Skirmish Mode Aggressive and intelligent computer-controlled opponents - a true challenge Over 100 different units and structures Easy-to-use map editor for creating own missions and campaigns At least hundreds of hours Single player action and endless Multiplayer fun Over 50 Multiplayer maps for LAN, Internet and EarthNet Unmatched battle variety: build fortified bases, blitz the air, storm with armor, engage with naval units, even dig tunnels for surprise attacks.EARTH 2150: ESCAPE FROM THE BLUE PLANETThe 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. Toward the end of the 20th century, a now forgotten US president even went so far as to officially proclaim the arrival of a New World Order, in which right, not might, would govern international relations. This bright future was not to be. First came a meltdown of the international stock and currency exchanges. Then the major international conglomerates were dissolved in a vain attempt to stop the fiscal hemorrhage. By 2012 the world economy had collapsed. Poverty and hunger caused social and political tensions to flare. As the crisis wore on, few were bold or naive enough to predict anything positive for the future. Most realized that the planet was on the verge of global conflict. In 2048, the anticipated global conflict broke out with a violence that shook the planet to its core. All major centralized governments were destroyed in the maelstrom. Europe and Eastern Asia bore the brunt of the devastation, as entire urban centres, from Madrid to Moscow and from Seoul to Singapore were literally wiped off the map. The human race has always been known for its resiliency. Within a dozen years, the Earth's inhabitants had begun to restore their old nationalities - with a few twists. Twelve states of the former United States joined together to form a new country, called the United Civilized States. The UCS citizens had essentially given up their old roles as producers and leaders. Nearly all work was being performed by robots which are controlled by expert computer systems. Not surprisingly, the human inhabitants of the UCS had become lazy and decadent. The 20th-century dream for a better world had ended in death and destruction.EARTH 2150: THE MOON PROJECTThe year 2150 … one of the blackest chapters in the history of mankind. While the Lunar Corporation, Eurasian Dynasty and the United Civilized States are preparing themselves for the last all-encompassing battle, work is being feverishly carried out on a secret project on the Moon. Only the code name of this project is known ………… "SUNLIGHT"EARTH 2150: LOST SOULSIt is the 7th of December 2150 – in a few hours our beloved planet Earth will no longer exist. Devastating wars between the Eurasian Dynasty and the United Civilized States have wreaked havoc and caused mortal wounds to our planet, but that is not all, a series of nuclear explosions close to the Antarctic had changed the Earth’s orbit around the sun, glaciers melted, the sea rose to a threatening level, and meteorite showers buried whole parts of the world. Famous scientists from the Lunar corporation, a long forgotten colony on the moon first recognized the signs of the imminent catastrophe. According to their calculations  the distance between the sun and earth would decrease in the next few years by 17%, which would lead to terrible consequences. The only hope left for the population was the escape to the red planet Mars. Hurry up, cause time is ticking away....

128.67 RUB
City of Gangsters: The Irish Outfit

Этот контент-пак добавляет уникальные способности при игре за ирландца. Ваша команда привезет с собой с Изумрудного острова не только очаровательный ирландский акцент, но и возможность делать все виды мягкого нового виски, редко встречающегося в Америке. Затем, как только начнутся ваши игровые операции, вы сможете создать сеть букмекеров и принимать ставки на гэльский футбол. Ваши ноу-хау в области виски откроют уникальную цель «Наследие» в конце Сухого закона. Особенности: Добавьте ирландские национальные цвета и символы к своему убежищу, отметьте ими вашу команду и другие элементы игры Перегоняйте купажированный виски и выдержанный виски, с возможностью производства нового вида самогона, а также нового способа розлива виски в бутылки, построив несколько новых зданий Принесите в свой район страсть к гэльскому футболу с помощью уникального набора миссий Разблокируйте новые варианты одежды и привнесите ирландскую моду в образы своих персонажей Добейтесь процветания во времена сухого закона с новой целью «Наследие», продавая различные виды ирландского виски

   DLC
71.76 RUB
Fleet Commander: Pacific

The game is a turn based game, I GO U GO system with alternating phases. You can play hot seat, against the AI or in multiplayer mode. The game contains: a turn-based sequence of play, with US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves, all main battleships, carriers and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas, a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas, straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks, game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war, a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass, an AI that will attempt to foil your grand strategic plans or your local actions, a very accurate database with faithful ships sketches, 3D models, and actual historical photos, a streamlined UI and easy controls, and a wealth of ingame information, many scenarios of variable length and difficulty. MORE IN DETAILS GAME SEQUENCE: The game is played in 10 turns of 4 months each, alternating the opposing sides. The US side, playing last, has a slight strategic advantage. GAME OBJECTIVE: Each turn, both sides will attempt to control the key sea areas on the map. Each of those brings Victory Points (VP), not always the same for each side in a given sea, representing the different strategic importance of the various seas to the respective sides. At the end of the turn, once scores have been calculated, the leading side gets the balance and accrued it to its overall score. The winner of the game is the side with a positive VP balance at the end of the scenario in play. GAME PHASES: They are all identical each turn, except when mandated by special case (for instance the surprise attack phase of December 1941 in FC Pacific). In sequence: Arrival of reinforcements in a friendly port, or removal of units if required by date/turn. Moving Patrols out to sea, to take control of the sea areas. Placement of land-based aircrafts, one plane at a time, sides alternating. Only in allowed seas. Those planes can control sea zones. Movement of amphibious units. Placement of the submarine unit (if in game). Raid Missions with the aim of making attacks or defenses in sea areas, but not allowance future control by raiding ships. Resolution of naval battles, in the order selected by the Japanese player, sea area by sea area. Battle sequence is described hereafter. Landing of Marines, if they did not take place during battles. Return to port of all Raid Missions. Check of sea areas control and change of ownership of isolated bases. Return to base of land-based aircrafts and return to port for all patrolling ships. Repair of damaged units in ports. BATTLE PHASES: Each battle follows the same process below, for as long as units of both sides remain in the currently selected sea area: Selection of battle round type, between air and surface. Should the sides disagree, a random selection is made, with various bonus or penalties for air action, area control or admiral’s presence in the sea area. Exchange of fire, air or surface, are simultaneous, although show one side after the other for better presentation aspect and understanding. All units allowed to fire may select only one single valid target per round. This full exchange is one round of battle, and it can be repeated until combat is over. Some ships cannot be targeted in surface battles if protected by screen of other ships and not engaged themselves (this restriction does not apply to air combat). Both sides may retreat totally or in part at the end of a battle round. If both remain, another round starts anew. Ships and planes suffer disable results or damages points. Accumulated damage superior to the ships’ protection factor sinks them. In ports (via air raids), ships can take double damage before sinking, but stay on the bottom and can’t move (till repaired) if damage exceeds protection. In case of a retreat, unit can be pursued by non-retreating opponents if the respective ships speeds allow. Retreats are made toward bases in the same area, or closest major port. At the end of the battle, victorious side with aircraft carrier may launch 2 rounds of air raids over bases adjacent to the sea area. During the battle, a maximum of one submarine per side, if present, may fire once. In such a case it will return to base just like a raiding ship. MOVEMENT OF SHIPS: Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonus to such tests. While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one. Crossing through an enemy-controlled sea area to another sea is forbidden. MOVEMENT OF LAND-BASE PLANES: Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed into a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately return to the plane pool. CONTROL OF THE SEAS: Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side. CAPTURE OF BASES AND PORTS: Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns. REPAIR OF SHIPS: According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of same removes one point of damage on the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to game’s scale, planes and Marines are repaired for free. REINFORCEMENTS: They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes, and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration). MARINES AND OTHER LAND FORCES: Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players’ desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault take place in a specific phase after all battles. When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines unit eliminates one an enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

418.51 RUB
Deep Sky Derelicts

В далеком будущем человечество рассеялось по просторам галактики, а общество оказалось расколото на два класса. Вы – нищий изгой, вынужденный перебиваться тем, что находите на заброшенных космических станциях и кораблях пришельцев, но у вас есть мечта: стать полноправным гражданином и поселиться на какой-нибудь пригодной для обитания планете, где воздух, вода и пища – натуральные, а не синтезированные. Легендарный звездолет-реликт, затерявшийся где-то в секторе Deep sky, – ваш шанс обрести статус гражданина и получить путевку в райскую жизнь. Во главе отряда численностью до трех наемников вам предстоит исследовать заброшенные корабли. В ходе вылазок вам будут встречаться миролюбивые жители и торговцы, но куда чаще – различные враги. Вы будете сражаться с ними в тактических пошаговых битвах, используя случайно выпадающие карты с боевыми приемами, зарабатывать опыт для себя и своей команды, обирать трупы и возвращаться на базу за припасами. На базе можно залатать раны и повысить уровень мастерства наемников, улучшить снаряжение, набрать и вооружить новых бойцов, а также восполнить запас энергии, необходимой для поддержания систем жизнеобеспечения на задании. Внимание: чтобы найти саундтрек или артбук Deep Sky Derelicts: 1.    Нажмите ПКМ (Win, Linux) или Control-ЛКМ (Mac) по “Deep Sky Derelicts” в библиотеке Steam 2.    Выберите в меню “Свойства > Локальные файлы > Просмотреть локальные файлы” 3.    Откройте папку “Deep Sky Derelicts OST” или “Deep Sky Derelicts Artbook” Ключевые особенности: Новый подход к пошаговым боям с использованием карт. Качественное оформление в стилистике научно-фантастического комикса. Бесконечные варианты кастомизации персонажей и отрядов. Разнообразие способов прохождения благодаря процедурной генерации уровней. Захватывающая история о выживании человечества в антиутопической вселенной. Два игровых режима: «Повествование» и «Арена».

94.43 RUB
Все торговые марки являются собственностью соответствующи владельцев в США и других странах