Distant Worlds 2

Дата выхода:
Code Force
Slitherine Ltd.
Регион активации:
Русский, Английский
Cистема активации:
803.10 RUB
Выберите регион!

Описание игры

Distant Worlds Returns!  Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2.

Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. The Universe is Yours!

Huge Galaxies with up to 2,000 star systems and tens of thousands of planets, moons and asteroids are yours to explore and exploit, whether peacefully through mining and diplomacy or by conquest!  The complex process of generating a galaxy ensures that every new game will be different and the many galaxy setup options ensure incredible replayability as well as the ability to have your game be just the way you like it.  

Galaxies are so deep, fun and immersive that you won’t want to finish the game.  Choose from seven playable base game factions which cover a wide variety of playstyles.  

Build, expand and improve your empire while playing through the storylines, with victory conditions or in an open-ended sandbox mode. Each galaxy is packed with life and activity.  Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Intelligent automation allows you to tailor the game to your preferred playstyle and scale.  Decide how much you want to control and which gameplay areas suit you best.  You can limit your focus to just one ship or expand it all the way up to everything in a vast galactic empire.  Let your advisors and the intelligent automation handle the rest!

A Built-in Game Editor allows you to fine-tune your own galaxy, adding or removing star systems, planets, asteroids, ships, star bases, space monsters or anything else. Modify the attributes of any empire in your game for the ultimate custom experience.

Extensive In-Game Help is included.  Exhaustive, built-in, context-sensitive help is always only a single key-press away. Press F1 at any time for a detailed explanation of the current game screen, your currently selected item, and so on, or just browse the complete “Galactopedia”
Tutorials are included to quickly familiarize you with all of the game elements and tools.

Best of all, these all combine to let you play the game your way: enjoy a quick, intense game in a crowded sector of space or take your time in an epic game spread across a vast galaxy!

Системные требования

Минимальные системные требования:

  • 64-разрядные процессор и операционная система
  • ОС *: Windows 10 (64-bit only) and 11 (64-bit only) (The game will run on Windows 7 and 8, but these operating systems are not officially supported)
  • Процессор: 4+ Physical Core CPU @ 2.5GHz (e.g. Intel: Core i3-8100, Core i5-750, Core i7-920 / AMD: Athlon 64 FX-8100, Athlon II X4, Phenom X4, Phenom II X4, Ryzen 3 1200, Ryzen 5 1400, Ryzen 7 1700)
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: NVidia GTX 760-equivalent or better, 2+Gb VRAM, DirectX 11 compliant
  • DirectX: версии 11
  • Место на диске: 20 GB
  • Звуковая карта: DirectX 11 compatible sound card
  • Дополнительно: Screen Resolution: 1024x768 minimum but not ideal for best UI experience

Рекомендуемые системные требования:

  • 64-разрядные процессор и операционная система
  • ОС *: Windows 10 (64-bit only) and 11 (64-bit only) (The game will run on Windows 7 and 8, but these operating systems are not officially supported)
  • Процессор: 8+ Core CPU @ 3GHz.
  • Оперативная память: 16 GB ОЗУ
  • Видеокарта: NVidia GTX 1050-equivalent or better, 4+Gb VRAM, DirectX 11 compliant
  • DirectX: версии 11
  • Место на диске: 20 GB
  • Звуковая карта: DirectX 11 compatible sound card
  • Дополнительно: Screen Resolution: 1920x1080+ for best UI experience; Mouse: Recommend using a mouse with a scroll wheel

Вам могут понравится

Sheltered 2

It's been twenty years since the world as we knew it ended. The last of humanity splintered into opposing factions. Will you unite or conquer?Building upon the original 2015 fan-favorite, Sheltered 2 brings new challenges and deeper strategic gameplay. You are tasked with creating a leader and building up your faction whilst managing resources and tackling threats both natural and human. Everything from starvation and dehydration to radiation poisoning and enemy raids can prove fatal.Sheltered 2’s new Factions system is pivotal to a base’s success. Send out expeditions to explore the vast wasteland and forge relationships, or bitter rivalries with other camps. Trade resources to grow and thrive together, or go head-to-head with rivals in an expanded combat system and grow your foothold in the wasteland. Will you ally with or dominate the other factions?Features:Factions: New to Sheltered 2, the Factions system allows you to create relationships with other groups that will provide your base with resources and support. Or grab your weapons and take things the old-fashioned way.Resource Management: Balance the needs and wants of your survivors, manage scarce resources, craft what you need, and maintain the shelter’s equipment to keep the group alive.Faction Leaders: New in Sheltered 2, the faction leader is the most important member of a shelter, boasting their own unique and powerful traits, the faction leader will be pivotal to success, with their death meaning game over.An Unforgiving Wasteland: Starvation, asphyxiation, extreme temperatures, and combat are just some of the challenges you’ll face in the harsh wasteland of Sheltered 2, and without the ability to respawn, every decision could be fatal.Combat & Weapons: When negotiations fail, wield a huge variety of makeshift weaponry against hostile outsiders. Fight to the death in turn-based combat to win the critical resources you need to survive.Characters: Your survivors have their own personalities, traits, desires, and a huge list of skills to acquire. Customize them to your liking and make your faction members unique and individual.Vehicles: Find and fix more vehicles to explore the wasteland with, from Bicycles to pickup trucks. Sheltered 2. Developed by Unicube and Team 17 Digital Ltd © 2021. Published by Team17. Team17 are trademarks or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

1864.00 RUB
Fleet Commander: Pacific

The game is a turn based game, I GO U GO system with alternating phases. You can play hot seat, against the AI or in multiplayer mode. The game contains: a turn-based sequence of play, with US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves, all main battleships, carriers and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas, a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas, straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks, game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war, a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass, an AI that will attempt to foil your grand strategic plans or your local actions, a very accurate database with faithful ships sketches, 3D models, and actual historical photos, a streamlined UI and easy controls, and a wealth of ingame information, many scenarios of variable length and difficulty. MORE IN DETAILS GAME SEQUENCE: The game is played in 10 turns of 4 months each, alternating the opposing sides. The US side, playing last, has a slight strategic advantage. GAME OBJECTIVE: Each turn, both sides will attempt to control the key sea areas on the map. Each of those brings Victory Points (VP), not always the same for each side in a given sea, representing the different strategic importance of the various seas to the respective sides. At the end of the turn, once scores have been calculated, the leading side gets the balance and accrued it to its overall score. The winner of the game is the side with a positive VP balance at the end of the scenario in play. GAME PHASES: They are all identical each turn, except when mandated by special case (for instance the surprise attack phase of December 1941 in FC Pacific). In sequence: Arrival of reinforcements in a friendly port, or removal of units if required by date/turn. Moving Patrols out to sea, to take control of the sea areas. Placement of land-based aircrafts, one plane at a time, sides alternating. Only in allowed seas. Those planes can control sea zones. Movement of amphibious units. Placement of the submarine unit (if in game). Raid Missions with the aim of making attacks or defenses in sea areas, but not allowance future control by raiding ships. Resolution of naval battles, in the order selected by the Japanese player, sea area by sea area. Battle sequence is described hereafter. Landing of Marines, if they did not take place during battles. Return to port of all Raid Missions. Check of sea areas control and change of ownership of isolated bases. Return to base of land-based aircrafts and return to port for all patrolling ships. Repair of damaged units in ports. BATTLE PHASES: Each battle follows the same process below, for as long as units of both sides remain in the currently selected sea area: Selection of battle round type, between air and surface. Should the sides disagree, a random selection is made, with various bonus or penalties for air action, area control or admiral’s presence in the sea area. Exchange of fire, air or surface, are simultaneous, although show one side after the other for better presentation aspect and understanding. All units allowed to fire may select only one single valid target per round. This full exchange is one round of battle, and it can be repeated until combat is over. Some ships cannot be targeted in surface battles if protected by screen of other ships and not engaged themselves (this restriction does not apply to air combat). Both sides may retreat totally or in part at the end of a battle round. If both remain, another round starts anew. Ships and planes suffer disable results or damages points. Accumulated damage superior to the ships’ protection factor sinks them. In ports (via air raids), ships can take double damage before sinking, but stay on the bottom and can’t move (till repaired) if damage exceeds protection. In case of a retreat, unit can be pursued by non-retreating opponents if the respective ships speeds allow. Retreats are made toward bases in the same area, or closest major port. At the end of the battle, victorious side with aircraft carrier may launch 2 rounds of air raids over bases adjacent to the sea area. During the battle, a maximum of one submarine per side, if present, may fire once. In such a case it will return to base just like a raiding ship. MOVEMENT OF SHIPS: Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonus to such tests. While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one. Crossing through an enemy-controlled sea area to another sea is forbidden. MOVEMENT OF LAND-BASE PLANES: Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed into a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately return to the plane pool. CONTROL OF THE SEAS: Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side. CAPTURE OF BASES AND PORTS: Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns. REPAIR OF SHIPS: According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of same removes one point of damage on the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to game’s scale, planes and Marines are repaired for free. REINFORCEMENTS: They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes, and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration). MARINES AND OTHER LAND FORCES: Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players’ desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault take place in a specific phase after all battles. When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines unit eliminates one an enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

643.86 RUB

Дело было на далекой планете. В ярком безумном мире, где залитые солнцем луга и дремучие леса граничат с грохочущими вулканами и жаркими пустынями. Где цивилизация паровых роботов стоит на пике своего развития. Но процветанию наступил конец, когда великая золотая шестеренка была похищена. Слышишь гром и скрежет металла? Стальные громадины с ревом несутся по железным дорогам, чтобы погибнуть в схватке с себе подобными. Бронепоезда сходятся в смертельном столкновении, чтобы следующие за ними добрались до заветной Хон-Ка-Ду! Что такое Хон-Ка-Ду? Где это? Именно тебе предстоит узнать! Ничего не бойся! Вражеские поезда, роботы, пушки, вулканы, молнии, дожди и снегопад — все это не сравнится с тобой, ведь отныне ты бронепоезд, который мчится к своей цели по дороге на Хон-Ка-Ду! Передвигать юниты можно только по рельсам; Невероятный и удивительный игровой мир; Музыка, которую вы запомните навсегда; Приятная спрайтовая графика и красивая анимация. Управление:- Щелчок мыши в пустом месте экрана — отменить выбор. - Щелчок правой клавишей мыши - отправить поезда в путь или приказ атаковать врага. - Щелчок правой клавишей мыши+Shift - заставить атаковать пустое место на карте.   - Если отправить правой клавишей мыши один состав на другой, то произойдет их стыковка и объединение. - Щелчок правой клавишей по выделенному вагону - «Отстыковка». - Чтобы добить вражеский поезд «тараном», зажмите Shift и скомандуйте атаку. - Отправить свой поезд на патрулирование вы сможете с помощью зажатого Ctrl.Поезда:Ctrl+1-9 — назначение поезду номера 1-9; 1-9 — выбор поезда с назначенным номером; Повторное 1-9 — переход к паровозу; A (Ctrl+A) — переключение активности вагона; D (Ctrl+D) — уничтожение вагона; M — установка мины ремонтником; R — направить состав в мастерскую; Пробел — остановить состав.Депо:0, Home — выделение и вызов на экран депо; F1-F12, [] — произвести вагон; N, Del — отменить производство вагона; M — пауза производства вагона; — переместить вагон ближе к концу очереди; ? — переназначить производство вагона.Интерфейс:С — отцентрировать экран по выделенному объекту; L — привязать камеру к объекту; O — показать задание на миссию; I — информация об объектах; Esc — выход в меню (пауза); Tab — переключение инфо-панели; +, - — ускорить и замедлить время.

111.40 RUB
Battle Mages

Battle Mages — это смелая смесь стратегии в реальном времени и ролевой игры в жанре фентези, действие которой происходит в мрачном мире, наполненном мифическими существами, магией и рыцарской честью. Главный герой игры — выпускник имперской Школы магов. По традиции каждый выпускник должен пройти испытание в Гильдии боевых магов, которая состоит из огромной сети магических башен рассеянных по всему Внутреннему миру. Приключение начинается когда наш герой случайно узнает, что он один может остановить натиск нежити с помощью потерянного артефакта гномов. Но остается совсем мало времени — вы должны остановить долгую кровопролитную войну! Игровой мир меняется сам по себе, без участия игрока; Задания в игре генерируются с учетом изменений в игровом мире; Пять уникальных рас со своими преимуществами и недостатками; Развитая и оригинальная система улучшения персонажей; Игрок управляет целыми отрядами, а не отдельными боевыми единицами; Помимо отрядов, герой и сам непосредственно участвует в событиях игрового мира, получая опыт за выполнения заданий и убийства монстров.

85.49 RUB
Все торговые марки являются собственностью соответствующи владельцев в США и других странах