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SpellForce 3: Soul Harvest

Дата выхода:
28.05.2019
Разработчик:
Grimlore Games
Издатель:
THQ Nordic
Регион активации:
RU/CIS
Языки:
Русский, Английский, Французский, Итальянский, Немецкий
Cистема активации:
Steam
699.48 RUB
Регион:
Выберите регион!

Описание игры

Прошло три года после Войн Праведников, и Нортандер стоит на пороге новой эры.

Однако не все столь безмятежно, как кажется. Королева призывает вас на родину, где вам предстоит вести войну на несколько фронтов: в землях гномов к власти пришел популист, разжигающий в подданных злобу и ненависть, а таинственный культ темных эльфов зачем-то собирает... людские души.



Соберите союзников и предотвратите катастрофу!Особенности:Независимое дополнение к SpellForce 3, сочетающее элементы ролевой игры и стратегии в реальном времени
Откройте для себя сюжетный режим с новой мрачной, но захватывающей историей, которая увлечет вас на 20 часов игры
Создавайте уникальных героев с помощью персонализации и разветвленных деревьев навыков
Осваивайте переработанную стратегическую механику секторов
Побеждайте в эпических сражениях благодаря уникальным способностям своих воинов
Используйте летающие войска, чтобы разнообразить свои тактики
Сыграйте за 5 не похожих друг на друга фракций: людей, орков, эльфов, гномов и темных эльфов
Полноценная поддержка управления с помощью геймпада в игре и меню.
Наслаждайтесь эпической музыкой и суперсовременной графикой
Особенности сетевой игрыУ каждой фракции два своих уникальных героя, подходящих для разных стилей игры
Удобный интерфейс позволит вам быстрее подбирать игроков и принять участие в рейтинговых боях
Новые игровые режимы
Возможность создания собственных карт с помощью функционального редактора.
Изменения по сравнению с SpellForce 3:Новый сюжет и новая кампания более чем на 20 часов игры
Новые наборы способностей и деревья навыков – это еще более разнообразные герои
Новая стратегическая механика на основе секторов с упором на распределение ресурсов и уникальные фракционные особенности
Уникальные войска и способности рас усиливают разнообразие и позволяют переигрывать кампанию снова и снова
Летающие войска открывают новые тактические ходы
Новые фракции: гномы и темные эльфы
Переработанный интерфейс приятнее выглядит и лучше читается

Системные требования

Минимальные системные требования:

  • ОС *: Windows 7, 8, Windows 10 (64 bit)
  • Процессор: Intel Core i5 3570, AMD FX-6350
  • Оперативная память: 6 GB ОЗУ
  • Видеокарта: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
  • DirectX: версии 11
  • Место на диске: 51 GB
  • Звуковая карта: DirectX compatible Sound card

Рекомендуемые системные требования:

  • ОС *: Windows 7, 8, Windows 10 (64 bit)
  • Процессор: Intel Core i7-4790, AMD FX-8350
  • Оперативная память: 8 GB ОЗУ
  • Видеокарта: NVIDIA GTX 970 4GB, AMD Radeon R9 290 4GB
  • DirectX: версии 11
  • Место на диске: 51 GB
  • Звуковая карта: DirectX compatible Sound card

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Вас изгнали из родных мест, потому что вы верили, будто гномы могут жить над землей. И теперь вы решили построить город, где будут жить гномы, разделяющие вашу точку зрения. Станьте главой города и заботьтесь о безопасности и счастье горожан, выполняя задания, создавая предметы и сражаясь. Чем больше город, тем масштабнее приключения! Особенности Возведите город с более чем 45 строениями, включая фермы, пивоварни, кузницы и таверны. Исследуйте мир и живущих в нём существ, заглядывая в подземелья, пещеры, шахты и другие уголки. Выполняйте задания и управляйте городом, заботясь о безопасности и счастье жителей. Создайте более 100 предметов: от оружия и доспехов до украшений дома. Сражайтесь, используя динамичную систему боя.

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Field of Glory II: Medieval - Storm of Arrows

From the early fourteenth century the battlefield dominance of the mounted knight was increasingly challenged by the rising power of the foot soldier. The Flemish spearmen at Courtrai in 1302, and the Scots at Bannockburn in 1314, showed that steady foot could defeat mounted knights. However, it was the English use of massed longbowmen combined with dismounted men-at-arms that would come to dominate western European battlefields for the rest of the 14th century and well into the 15th. During the Hundred Years War, from 1337 to 1453, the French knights suffered a string of catastrophic defeats at the hands of this combination. After Crécy in 1346, the French knights were largely forced to fight on foot, to minimise their vulnerability to the arrow storm. Eventually, by avoiding pitched battles and concentrating on capturing important cities and castles, the French won the war and expelled the English from nearly all of their continental territories. English longbowmen also ventured to Italy and Spain as mercenaries or allies, but warfare in these countries continued to develop rather differently from the rest of Western Europe. Italy in this period was still a collection of small independent states. The communal militia infantry had declined in importance, and had been replaced by the Condottieri as the main strength of Italian armies. These were mercenary captains who were hired to provide a company of professional armoured cavalry, and sometimes infantry. In Spain the large Christian kingdoms of Aragon, Castile and Portugal shared the Iberian peninsula with the Muslim kingdom of Granada. In addition to fighting each other and many civil wars, there was occasional conflict with the Islamic North African powers. Spanish men-at-arms still usually fought mounted, while light cavalry continued to be more numerous than elsewhere due to the influence of warfare against Muslim armies. Meanwhile the Swiss cantons were asserting their independence from feudal rule. Initially their massed infantry columns relied on the murderous halberd and an intimate knowledge of their own mountainous terrain. Further east, the Teutonic Knights continued to battle against the pagan Lithuanians, but in 1386 Grand Duke Jogaila of Lithuania converted to Christianity and became King of Poland through marriage to the heiress Jadwiga. This removed the religious rationale for the Order’s activities in the region, and gave their enemy a huge boost in military potential. The Teutonic Order suffered a major defeat at the hands of Jogaila and his Polish-Lithuanian army at the Battle of Grunwald (Tannenberg) in 1410. The Golden Horde continued to dominate the Rus principalities, but the first stirrings of change occurred in 1380 when the Mongols were defeated at Kulikovo. During the fourteenth century gunpowder artillery was introduced throughout Europe, and became increasingly important. Initially, large bombards were mainly used for siege work, but gradually smaller guns began to be employed in field battles as well. Coverage for the following nations and factions from 1270 AD until just prior to the introduction of Swiss-style pike tactics and Hussite war wagons: Anglo-Irish, Aragonese, Austrian, Berber (Hafsid), Berber (Marinid), Bohemian, Breton, Burgundian, Castilian, Danish, English, Florentine, Free Canton, Free Company, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Irish, Italian (Guelf), Italian (Ghibelline), Lithuanian, Low Countries, Milanese, Navarrese, Neapolitan, Papal, Polish, Portuguese,  Rus, Scots, Swedish, Swiss, Tatar, Teutonic Order, Venetian, Welsh. Each of these has their own historically-based banner.45 new 14th and 15th century units.96 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 242. In addition armies can include contingents from historical allies. This gives around three hundred thousand permutations. You will never run out of new matchups to try.8 more historical scenarios covering key engagements of the period on an epic scale: Courtrai 1302, Laupen 1339, Crécy 1346, Kulikovo 1380, Aljubarrota 1385, Castagnaro 1387, Grunwald 1410, Agincourt 1415. 48 more historical matchups added to Quick Battle mode, increasing the total to 198, playable from either side.5 more historically-based campaigns covering major leaders and conflicts of the era: Hundred Years War (English), Hundred Years War (French), Sir John Hawkwood, Henry of Trastámara, Władysław II Jagiełło.Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations.Time Warp modules expanded to include all the new army lists.

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Close Combat: The Bloody First

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!” Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics. Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign. With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from  Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft. You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory. You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy. As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy The Settings Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra Features 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics. 32 completely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps) For the first time, the armed forces of Italy appear in an official release Over 50 different vehicles, 300+  infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43. All new graphics and effects New sound effects New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily Historic organizations covering the US 1st Infantry Division and its German and Italian opponents Integrated multi-player lobby and match-making forums.

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