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Master of Magic: Scourge of the Seas

   DLC
Дата выхода:
08.02.2024
Разработчик:
MuHa Games, Eerie Forest Studio
Издатель:
Slitherine Ltd
Регион активации:
Restricted (RU+CIS, CN, Middle East)
Языки:
Русский, Английский, Французский, Немецкий, Испанский
Cистема активации:
Steam
415.72 RUB
Регион:
Выберите регион!

Описание игры

Master of Magic: Scourge of the Seas is an expansion that brings new wizards, races, heroes, and challenges to the world of Arcanus. Dive into an exciting adventure filled with magic, mayhem, and conquest as you explore the depths of the mystical seas.

Explore the New Race:

Once fearsome orcs who refused to give up their war-like ways and became pirates, the scourgers have been cursed, becoming spectral beings driven by greed and envy. They can traverse land and sea effortlessly, and they have unique buildings and units to enhance their abilities.

New Heroes with Unique Events:
Meet three exceptional heroes, each with their own captivating stories and unique events. Ph’ym the Philomath, Big Berta, and Slithers the Sea Scourge are ready to join your cause, offering their services to the highest bidder.

Conquer New Challenges:

Embark on a journey to the depths of the sea, explore the Reef Island and the Wind Caves, and face new enemies and challenges. These unique locations provide thrilling encounters and treasures for intrepid explorers.

Face Monstrous Boss Lairs:

Challenge yourself by confronting the monstrous Kraken bosses in the Reef Island and Wind Caves, earning unique Wizard Traits that can only be gained by defeating them.

Harness New Water Resources:

Utilize three new map resources - pearls, reef, and fish - to enhance your shoreline cities. A new Arcane spell allows you to harvest sea resources that fall outside of your city's catchment area.

Features:

4 New powerful Wizards
New, exciting Wizard Traits
A new race: Scourgers
3 new heroes with new skills
3 New Water Lairs and Maps resources
A new Arcane spell
New boss lairs

Системные требования

Минимальные системные требования:

  • ОС: Windows 10/11 (64 bit)
  • Процессор: i5-4460 (or equivalent)
  • Оперативная память: 12 MB ОЗУ
  • Видеокарта: Direct X 11 class GPU with 2GB VRAM
  • DirectX: версии 11
  • Звуковая карта: DirectX 11 compatible sound card

Рекомендуемые системные требования:

  • ОС: Windows 10/11 (64 bit)
  • Процессор: i5-6400 (or equivalent)
  • Оперативная память: 16 MB ОЗУ
  • Видеокарта: Direct X 11 class GPU with 4GB VRAM
  • DirectX: версии 11
  • Звуковая карта: DirectX 11 compatible sound card

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Field of Glory II: Medieval - Rise of the Swiss

From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed. It was noticed that the pikemen fared better in combat against dismounted men-at-arms than the halberdiers, due to the longer reach of their weapons. From that time onwards the proportion of pikemen in Swiss armies was steadily increased, so that by the end of the fifteenth century it had become the dominant weapon. The halberd was only retained by a small number of experienced soldiers to defend the banners, and to break up an enemy's formation if the pike advance was halted. The new Swiss system proved an astounding success on the battlefield: victorious in the Burgundian Wars, defeating the Holy Roman Empire in the Swabian War, and as mercenaries they were a key component of French King Charles VIII's armies in Italy. Soon pike formations were adopted in many western European countries, notably in Germany by the famous 'landsknechts'. In Bohemia, war had broken out between the followers of Jan Hus, a Proto-Protestant religious reformer, and the Catholic royalists. The Hussites were mainly common people, and they had few nobles to provide heavily armoured men-at-arms. To counter the royalists’ advantage in heavy cavalry, they adapted simple agricultural wagons into the 'Wagenburg', a mobile fortress, from within which the Hussite soldiers could fight. This was mainly a defensive weapon, although at the Battle of Kutna Hora in 1421 it was used to break through a royalist army. In Spain, the Reconquista was finally completed when the Kingdom of Granada was conquered in 1492. Here, the armies of Castile and Aragon had also adopted the pike, but Castile had in addition revived the use of sword and buckler men, in imitation of the ancient Roman legionaries. England saw a series of wars between the Lancastrian and Yorkist branches of the Plantagenet royal family. Today these are known as the Wars of the Roses. Here the battlefield was still dominated by the longbow and dismounted men-at-arms, although a few mercenary pikemen were recruited for some campaigns. Another backwater was Scandinavia, where Sweden fought to break free from the Kalmar Union, which was dominated by Denmark. Additional coverage for the following nations and factions from the introduction of Swiss-style pike tactics or Hussite war wagons by themselves or their opponents until 1500 AD: Aragonese, Berber (Wattasid),  Bohemian (Catholic), Burgundian, Castilian, Danish, English (Lancastrian, Yorkist and Tudor), Florentine, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Hussite (Taborite and Utraquist), Low Countries, Milanese, Neapolitan, Papal, Polish, Rus, Scots, Swiss, Venetian. Each of these has their own historically-based banner. (Several European nations are already covered up to 1500 AD by previous DLC). 22 new units. 60 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 303. In addition armies can include contingents from historical allies. This gives over three hundred thousand permutations. You will never run out of new matchups to try.o    Aragonese 1450-1479 AD o    Berber (Wattasid) 1466-1500 AD o    Bohemian (Catholic) 1419-1449 AD o    Bohemian (Catholic) 1450-1500 AD o    Breton 1456-1465 AD o    Breton 1466-1491 AD o    Burgundian 1450-1464 AD o    Burgundian 1465-1470 AD o    Burgundian 1471-1477 AD o    Castilian 1476-1497 AD o    Danish 1488-1500 AD o    English (Britain) 1450-1454 AD o    English (Lancastrian) 1455-1484 AD o    English (Yorkist) 1455-1482 AD o    English (Continental) 1475 AD o    English (Yorkist) 1483-1485 AD o    English (Yorkist) 1486-1497 AD o    English (Tudor) 1485-1500 AD o    Florentine 1400-1414 AD o    Florentine 1415-1439 AD o    Florentine 1424 AD o    Florentine 1440-1500 AD o    French 1466-1479 AD o    French 1480-1483 AD o    French 1484-1500 AD o    German (Imperial) 1425-1449 AD o    German (Imperial) 1450-1487 AD o    German (Imperial) 1488-1500 AD o    German (Feudal) 1450-1489 AD o    German (Feudal) 1490-1500 AD o    German (City N & W) 1450-1487 AD o    German (City N & W) 1488-1500 AD o    German (City S & E) 1425-1449 AD o    German (City S & E) 1450-1487 AD o    German (City S & E) 1488-1500 AD o    Hungarian 1441-1500 AD o    Hussite (Taborite) 1419-1434 AD o    Hussite (Utraquist) 1419-1479 AD o    Low Countries 1450-1477 AD o    Low Countries 1478-1487 AD o    Low Countries 1488-1500 AD o    Milanese 1400-1439 AD o    Milanese 1440-1500 AD o    Neapolitan 1400-1439 AD o    Neapolitan 1440-1500 AD o    Papal 1400-1439 AD o    Papal 1440-1500 AD o    Polish 1455-1500 AD o    Rus 1470-1500 AD o    Scots 1438-1500 AD o    Swiss 1360-1399 AD o    Swiss 1400-1422 AD o    Swiss 1423-1424 AD o    Swiss 1425-1475 AD o    Swiss 1476-1477 AD o    Swiss 1478-1490 AD o    Swiss 1491-1500 AD o    Venetian 1400-1414 AD o    Venetian 1415-1439 AD o    Venetian 1440-1500 AD 8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499. 41 more historical matchups added to Quick Battle mode, increasing the total to 239, most playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Swiss, Hussite Wars, Charles the Bold, Louis XI. Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations. Time Warp modules expanded to include the new army lists.

   DLC
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