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Elven Legacy: Magic

   DLC
Дата выхода:
03.12.2009
Разработчик:
1C:InoCo
Издатель:
Fulqrum Publishing
Регион активации:
RU/CIS
Языки:
Русский, Английский
Cистема активации:
Steam
68.87 RUB
Регион:
Выберите регион!

Описание игры

Эпоха первого «Кодекса» завершается. Заражение магии распространилось до самого Силента. Магистры волшебной академии сходят с ума. Инквизиция безжалостна. Только архимаг Альфред Бреннок способен спасти разум и сохранить жизни своих учеников.

Используя силу проклятия Сагиттеля, применяя разрушительные заклинания и командуя армиями призраков, Бреннок пройдет большой путь… Но не только он один стремится очистить магию Иллиса.

Новые герои.
Необычные тактические возможности.
Новые заклинания и артефакты.
Бонусные миссии.

Системные требования

Минимальные системные требования:

  • ОС: Windows XP
  • Процессор: 1,5 ГГц Pentium IV; AMD 2000+ 1,5 ГГц (одноядерный)
  • Оперативная память: 512 МБ
  • Жесткий диск: 3 ГБ свободного места
  • Видеокарта: nVidia GF FX 5700 или ATI Radeon 9600 со 128 МБ видеопамяти
  • Звуковая карта: совместимая с DirectX
  • DirectX®: DirectX 9.0c

Рекомендуемые системные требования:

  • ОС: Windows XP
  • Процессор: 2,4 ГГц Pentium IV; AMD 3500+ 2,2 ГГц (одноядерный)
  • Оперативная память: 1 ГБ
  • Жесткий диск: 3 ГБ свободного места
  • Видеокарта: nVidia GF 6800 или ATI Radeon R850XT с 256 МБ видеопамяти
  • Звуковая карта: совместимая с DirectX
  • DirectX®: DirectX 9.0c

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Field of Glory II: Immortal Fire

Play your part in the epic events unfolding during this era, including the conquest of the Lydian Empire (in western Asia Minor) by the expanding Achaemenid Persian Empire, the Persian Wars, in which the Greeks of mainland Greece defeated two Persian invasions, the subsequent wars between the victorious Greek city states, the development of a new military system by Philip II of Macedon, his conquest of Greece, the invasion and conquest of the Persian Empire by his son Alexander the Great, and his campaigns beyond Persia into India. Experience the wars between Alexander’s generals (the Diadochi) after Alexander’s early death, while Rome was expanding from a single city to controlling most of Italy by 280 BC, and in Sicily Carthage fought a series of wars against Syracuse and the other Sicilian Greek cities for control of the island. Command either side in any of these conflicts, or explore what-if scenarios – such as what Alexander might have done next if he had not died so young – would he have been able to conquer Carthage and Rome? FEATURES 8 new factions: Achaemenid Persians, Etruscans, Antigonos, Lysimachos, Spartans, Latins, Lydians, Kyrenean Greeks, Thessalian Greeks. 10 new units: Persian Immortals, Persian sparabara foot, Persian armoured cavalry with bow, Persian improvised camelry, armoured citizen hoplites, armoured veteran hoplites (with Spartan variant), shallowly formed armoured citizen hoplites, Lydian cavalry, Carthaginian chariots, Macedonian prodromoi. 30 new army lists (expanding the total number of army list to 105): - Achaemenid Persian 550-546 BC - Achaemenid Persian 545-481 BC - Achaemenid Persian 480-461 BC - Achaemenid Persian 460-420 BC - Achaemenid Persian 419-329 BC - Antigonid 320-301 BC - Carthaginian 490-411 BC - Carthaginian 410-341 BC - Carthaginian 340-281 BC - Etruscan 490-331 BC - Etruscan 330-280 BC - Gallic 390-301 BC - Greek 550-461 BC - Greek 460-281 BC - Kyrenean Greek 550-461 BC - Kyrenean Greek 460-322 BC - Latin 490-338 BC - Lydian 550-546 BC - Lysimachid 320-281 BC - Macedonian 355-329 BC (Philip and Alexander) - Macedonian 328-321 BC (Alexander and first phase of the wars of the Diadochi) - Roman 490-341 BC - Roman 340-281 BC - Seleucid 320-303 BC - Seleucid 302-301 BC - Skythian or Saka 550-301 BC - Spartan 550-461 BC - Spartan 460-281 BC - Syracusan 421-281 BC - Thessalian 404-353BC 10 new Epic Battles: Thymbra 547 BC, Marathon 490 BC, Plataea 479 BC, Cunaxa 401 BC, Chaironeia 338 BC, Granikos 334 BC, Issos 333 BC, Gaugamela 331 BC, Hydaspes 326 BC, Raphia 217 BC (all playable from either side). Five of these track the career of Alexander the Great. 24 new Quick Battles (each playable from either side). Expanded Immortal Fire Custom Battles module includes all 105 army lists from Rise of Rome and Immortal Fire. Expanded Immortal Fire Sandbox Campaigns module includes all 105 army lists from Rise of Rome and Immortal Fire. 4 new historically-based campaigns: Xenophon, Philip of Macedon, Seleukos I Nikator, Seven Hills of Rome. (Alexander the Great's battles are covered in the Epic Battles). 1 what-if campaign: Alexander the Great (what he might have done next if he had not died in 323 BC). (His historical battles are covered in the Epic Battles).

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Warhammer 40,000: Gladius - Specialist Pack

New unit types for all factions enter the fray with the Specialist Pack. Each of the new units brings something new to their faction: support abilities, superior firepower, devastating psyker powers, and more.Astra Militarum - RatlingsSniper infantry unit that can move after shooting. Though less resilient than their human comrades, Ratlings are naturally excellent shots. It is said that Ratling marksmen can take the head off a heretic from over a kilometre away. Coupled with their knack for staying out of harm’s way, this makes Ratlings formidable snipers who can take a surprising toll upon superior enemy forces.Chaos Space Marines - Dark DisciplesInfantry unit that increases the defenses of Chaos units. Dark Disciples carry profane accoutrements of their masters’ worship and parrot the fell words spoken in his baleful prayers. Many such disciples have been augmented to better serve in their role–their skin stretched out and inked with grim litanies, or their mouths fitted with Daemon-touched vox-grilles to project their voices into the warp. Amidst the din of combat they join their Dark Apostle’s chants, crying out for the Chaos Gods to manifest their blessings.Craftworld Aeldari - WarlockPsyker infantry unit that can teleport around the battlefield and cleanse their foes. When the Warlocks of the craftworlds join their minds, the fate of worlds can hinge upon their actions. As true sons of Khaine, these militant psykers will plunge into combat at the slightest provocation. Witchblades and singing spears are swung in graceful arcs, leaving coruscating webs of energy behind them as the Conclave carves through the ranks of their adversaries. They do so with joy in their souls, for of all the seers of the Eldar hosts, the Warlocks are the fiercest and most violent of all.Necrons - Canoptek WraithsExtremely mobile infantry unit that passes through terrain and enemies with equal ease. Canoptek Wraiths flit across the battlefield like the spectres of the restless dead. Using their dimensional destabilisation matrices, these strange constructs are able to phase in and out of reality at will. This unique technology means that, though no more than mindless drones, Canoptek Wraiths have manifold uses in war. Fortifications are no obstacle to a Wraith, and they are able to pass more or less undetected even through the midst of the foe, making them exceptional spies and assassins both. Furthermore, Canoptek Wraiths make effective terror- troops, appearing as if from nowhere to strike at vital targets in the enemy’s midst. Here, swirling through the panicked gunfire of the foe, the Wraiths flicker rapidly in and out of phase with reality, shots and blades passing harmlessly through their indistinct forms.Orks - Kill BurstaSuper-heavy vehicle with a big kannon and transport assault capacity. Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners.Space Marines - Devastator CenturionVery bulky infantry unit with massive armaments. Devastator Centurions pound their enemies with a remorseless, relentless rain of fire. Bloody havoc is wrought upon anything that falls within the Centurions’ targeting reticules. The pilots’ marksmanship is augmented by the grim machine spirits of their warsuits, decimator protocols guiding servo-assisted recoil absorption and oracular auto-targeting to ensure the Centurions maintain a punishing rate of fire. Return fire is a futile gesture, akin to flinging stones at a fortress, for should the enemy launch an assault in an attempt to silence the Devastator Centurions’ guns they must contend with the suits’ massive strength and the pilots’ skill at arms.T'au - Krootox RiderSneaky infantry unit with both ranged and close combat capabilities. Surging from the undergrowth with their rifles blazing, the warriors of the Kroot Carnivore squads fall upon their victims with feral shrieks. In their midst lumber massive Krootoxes, gunners perched upon their backs as they direct sawing bursts of heavy fire into the foe.Tyranids - VenomthropeInfantry unit with poisonous attacks and a protective spore cloud. The Venomthrope serves as a living chemical weapon dispenser for the swarms of the Tyranid hive fleets. Its whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death.

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