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Combat Mission: Battle for Normandy - Battle Pack 1

IMPORTANT: This content requires the base game Combat Mission: Battle for Normandy and the previous DLC Commonwealth Forces and Market Garden and Vehicle Pack on Steam in order to play. Battle Pack 1 for Combat Mission Battle for Normandy expands the experience of the Western Front by covering the period of combat between Normandy and Operation Market Garden. Designed by veteran CM scenario designer Jon Sowden.FeaturesOne new campaign "Amiens Tonight" lets you lead elements of the British 2nd Army from the Seine River, through Belgium, and all the way to the high water mark of the advance along the Meuse and lower Rhine. 12 standalone battles. 20 new Quick Battle maps. extras to help understand the historical backdrop of the campaign.

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455.74 RUB
Combat Mission: Battle for Normandy

Combat Mission: Battle for Normandy faithfully recreates the experience of tactical land warfare in Western France during World War Two. The Base Game covers the three month period following the Allied D-Day landings, from Operation Overlord in June through the Cobra Breakout in August. The tough fight has become the stuff of legend and Combat Mission's high standards for accuracy and detail means you'll experience the fighting as realistically as can be. Command the full array of American and German Heer formations fighting along the coast through to the interior of France. Four challenging campaigns, 21 standalone scenarios, and a plethora of Quick Battle maps will test your tactical acumen. Matching the painstakingly researched battles is the highly detailed combat equipment, including 67 vehicles and dozens of various small arms and heavy weapons.FeaturesTactical warfare at battalion and below scale in a true 3D environment Command individual vehicles, teams and squads Expansive simulation of “soft factors” such as Morale, Experience and Leadership Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control and Objectives Unmatched realistic physics, ballistics and battlefield effects Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities Unique hybrid system for RealTime and WeGo (turn based) play Full featured Editor for maps, scenarios, and campaigns Quick Battle system sets up deliberate or randomized battles based on player specifications Single player and head to head play, including Play By Email (PBEM+++) Supported for the long haul with patches, upgrades and expansions

2630.21 RUB
Combat Mission Shock Force 2 - NATO Forces

NATO Forces is the third module in the Combat Mission: Shock Force family of contemporary land warfare simulations. Now you have a chance to play with the forces of three additional NATO countries; Germany, Canada, and the Netherlands. Each force is truly unique, not only from each other but from all other forces available in Combat Mission. Tactics and even strategies need to be adjusted to take into consideration the differences in organization, equipment, and intended uses. A wide range of light, medium, and heavy forces are now at your fingertips. Additionally some new, much requested, units and vehicles (and air support!) are now available for the Syrian side. The challenges are readily experienced with the three campaigns (one of each new nation), 24 standalone scenarios, and numerous Quick Battle maps.MAJOR FORMATIONS German Heer - Panzer Battalion - Panzergrenadier Battalion - Gebirgsjäger Battalion - Mech Battlegroup - Aufklärung Company - Panzerpioneer Company Canadian Army - Tank Squadron - Mech Infantry Battalion - Independent Battlegroup - Rifle Company - Engineer Company (Independent) Dutch Army - Tank Battalion - Mech Battalion - Manoeuvre Battalion (heavy) - Manoeuvre Battalion (medium) - Light Infantry Company (Independent) - Engineer CompanyVEHICLES German Army - Leopard 2A4 - Leopard 2A6 - Marder 1A3 - Marder 1A5 - Fuchs - Fuchs Pioneer - Fennek - Wiesel 1 (20mm) - Wiesel 1 (TOW) - Wiesel 2 Pioneer - Panzermöser M113 - Wolf - Wolf (MG) Canadian Army - Leopard 1 A5 C2 - Leopard 2A4+ - Leopard 2A6 M - LAV I BISON - LAV III ISC - LAV III CP - LAV III TOW - LAV III FOO - Nyala HMG - Nyala RWS - G Wagon - G Wagon Turreted Dutch Army - Leopard 2A6 - Fennek CP - Fennek RECCE - Fennek MRAT - CV9035NL - YPR 765 PRI - YPR 765 PRI ERA - YPR 765 PRAT - YPR 765 PRCO C - G-Wagen - G-Wagen MGHEAVY WEAPONS German Army - MG3 - Panzerfaust 3-IT-600 - HK-GMG - Milan ATGM - 120mm Tampella Heavy Mortar Canadian Army - C6 MG - M2HB - M72A7 LAW - Carl Gustav - Eryx - M19 60mm Light Mortar - L16 81mm Medium Mortar Dutch Army - FN-MAG - M2HB - Panzerfaust 3 - Spike-MR missile - L16 81mm Medium MortarSMALL ARMS German Army - G22 - G36 - G36 w/AG36 grenade launcher - G36C - G36K - G82 - MG4 Canadian Army - C3A1 - C7A2 - C7A2 w/ M203 grenade launcher - C8A2 - C8A2 w/ M203 grenade launcher - C9 - C14 - C15 Dutch Army - C7A1 - C7A1 w/ AG36 grenade launcher - C8A1 - C8A1 w/ AG36 grenade launcher - MINIMI - AWSMF Sniper RifleARTILLERY SUPPORT German Army - PZH 2000 155mm self-propelled howitzer - M120 Tampella 120mm mortar - R 120mm mortar Canadian Army - C3 81mm mortar - LG Mark 2 105mm howitzer - M777 155mm howitzer - M1094 155mm self-propelled howitzer Dutch Army - PzH 2000 155 mm self-propelled howitzer - RT-61 120mm mortarAIR SUPPORT German Army - Tornado IDA Canadian Army - CF-188A Dutch Army - AH-64 Apache Longbow - F-16SYRIAN ARMY Vehicles - ZSU-23-4 Shilka - Zil-131 - Pickup (ZU-23-2) Air Support - Mi-24D - Mi-24P - MiG-21BIS - MiG-23 - SU-17M - SU-22 - SU-24M2 - SU-25

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1150.10 RUB
Combat Mission Shock Force 2 - British Forces

British Forces is the second module for the fictional 2008 Syrian setting of Combat Mission Shock Force 2. The full range of British heavy and light forces are included. That means all new weaponry, from the new version of the L85A2 rifle to the Challenger 2, are all portrayed in Combat Mission's usual fine level of detail. As a bonus feature the US Army's Infantry Brigade Combat Team formations and equipment are also included, which rounds out the US Army force types. It can be argued that the British field the second most powerful NATO ground force and now you can see for yourself if you agree! A new campaign, 30 standalone scenarios, and numerous Quick Battle maps give you ample opportunity to put theory to the test. Play with the British taking on the Syrians on their own or as part of multi-national joint task forces using any of Shock Forces' other Blue Force units.Major Formations British Army - Armoured Regiment 58 - Armoured Regiment 44 - Recce Regiment - Armoured Infantry Battalion - Mech Infantry Battalion - Light Infantry Battalion - Armoured Engineer Troop - Mech Engineer Troop - Engineer Troop - Light Gun Tactical Group - AS90 Tactical Group United States Army - Infantry Battalion - Recon Squadron - Engineer Company - Truck PlatoonBRITISH ARMY Vehicles - FV4043 Challenger 2 - FV4043 Challenger 2 (enhanced) - FV510 Warrior IFV Telic - FV510 Warrior IFV Wrap-2 - FV511 Warrior ICV Telic - FV511 Warrior ICV Wrap-2 - FV514 Warrior OPV Telic - FV514 Warrior OPV Wrap-2 - FV107 Scimitar - FV107 Scimitar w/ slat armor - FV103 Spartan - FV105 Sultan - FV432 - FV432 Mk. 3 Bulldog (Enforcer) - FV432 Mortar Carrier - WMIK - L.R. Command vehicle w/ FFR - TUM - HS/GS - TUM - HS/ST - M-WMIK Jackal Small Arms - L85A2 - L85A2 w/ grenade launcher - L85A2 (latest) - L86A2 - L22A2 - L110A1 - L96A1 - L115A1 - L115A3 Heavy Weapons - L111A1 Browning - L7A2 - L134A1 - L2A1 - NLAW - LASM - Javelin ATGM - L9A1 51mm Mortar - L16 81mm Medium Mortar Artillery Support - L16A2 81mm mortar - L118 light gun - AS90 Self-propelled gun Air Support - Apache AH Mk. 1 - Typhoon F2 - Tornado GR4 - Harrier GR9UNITED STATES ARMY Vehicles -LMTV

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1150.10 RUB
Combat Mission Shock Force 2 - Marines

CMSF2 Marines Module introduces the elite United States Marine Corps to the fictional 2008 Syrian setting. Syrian Airborne forces, armed with some of the latest Russian equipment, also make their debut. Accordingly this module adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign. The fictional invasion plan for Syria involves a US Marines amphibious landing on the Mediterranean coast and a drive into the interior. The full range of Marines units, including the amphibious AAV-7, add an entirely new dimension to the CMSF2 setting. One new campaign, 16 stand alone battles, and additional Quick Battle maps are included.MAJOR FORMATIONS United States Marine Corps - Marines Infantry Battalion - Marines Light Armored Reconnaissance Battalion (LAV) - Marines Tank Battalion - Marines Assault Amphibian Company (AAV) - Marines Engineer Battalion Syrian Army - Syrian Airborne Battalion - Syrian Mechanized Airborne CompanyVEHICLES United States Marine Corps - M1A1HC Abrams - M1A1HC FEP Abrams - M1A1SA TUSK Abrams - M1A2 SEP TUSK Abrams - M2A3 IFV Bradley with explosive reactive armor (ERA) - M3A3 CFV Bradley with explosive reactive armor (ERA) - M7A3 BFIST Bradley with explosive reactive armor (ERA) - LAV-25 - LAV-AT - LAV-C2 - LAV-25 A2 - LAV-AT A2 - LAV-C2 A2 - AAV-7A1 - AAVC-7A1 - Mk.23 MTVR 7-ton Truck (unarmored) - Mk.23 MTVR 7-ton Truck (armored) - M1046 TOW Humvee - M1114 Humvee w/ Mk19 Grenade Launcher Syrian Army - T-90SA - BMP-3 - BRDM-2 (AT-5) HEAVY WEAPONS United States Marine Corps M240G M32 Multiple Grenade Launcher (MGL) Shoulder-launched Multipurpose Assault Weapon (SMAW) M72A7 LAW BGM-71 TOW 2 (dismounted) Syrian Army RPG-16 RPG-7D3SMALL ARMS United States Marine Corps - M16A4 - M16A4 w/M203 Grenade Launcher - M40A3 - M82A3 SASRAIR SUPPORT United States Marine Corps - AH-1W Super Cobra - F/A-18C Hornet - F/A-18D Hornet - AV-8B HarrierARTILLERY SUPPORT United States Marine Corps - M109A6 Paladin 155mm self-propelled howitzer - M777 155mm howitzer - M121 120mm mortar - M252 81mm mortar - M224 60mm mortar

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1150.10 RUB
Combat Mission Shock Force 2

The latest title in the famous Combat Mission franchise of wargames, now on Steam. Shock Force 2 brings you to a hypothetical conflict in Syria between the forces of NATO and the Syrian Army. Take command of US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) to fight against Syrian Army Infantry, Mechanized and Armored units in an arid setting. Experience the full range of modern threats to conventional military forces, including irregular combat forces, terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day. Play the Task Force Thunder campaign, more than a dozen carefully crafted battles, or unlimited Quick Battles.HOW THE GAME IS PLAYED Players are assigned detailed missions to accomplish based on a richly diverse set of Objectives. Missions can be played in either Real Time or our WeGo hybrid turn based mode introduced with the first Combat Mission game 20 years ago. WeGo allows each player to plan out 60 seconds of combat and then watch as both sides' commands are carried out simultaneously. The WeGo system also allows for re-watching turn action and playing against another player by email (PBEM) or "hotseat" on a single computer. RealTime and WeGo head to head play can also use TCP/IP on a LAN or over the Internet. Massive replayability comes from a unique Quick Battle system which allows players to purchase their own custom force and fight over the battlefield of their choice from a wide array of different maps. A powerful map and scenario Editor allows you to create battles or campaigns for yourself and others.HOW UNITS ARE PORTRAYED All units are portrayed one for one in 1:1 scale in high resolution polygon 3D models with articulated suspensions, animated hatches, and other features that make them feel real. Unlike other 3D tactical wargames, Combat Mission combines real world physics with a thoroughly researched portrayal of forces, right down to what the individual soldiers cary into battle. Advanced vehicle damage modeling allows for tracking of each sub-system, including the most realistic ballistics, armor and post-armor effects available in any game. Unlike other games that claim this level of realism, Combat Mission actually delivers it across the whole spectrum of warfare, including the interaction of weather, lighting, and terrain on how units and their weapons function.  Perhaps the most important feature of Combat Mission is its detailed and innovative portrayal of "soft factors". Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave. As important as these battlefield concerns are, most other games give them short shrift or don't bother covering them at all. In the real world having the best weapons means nothing if the soldiers crewing them are balled up in fear or are too distracted to see what's going on around them.HOW THINGS WORK BEHIND THE SCENES Weapon penetration values and armor protection are based on extremely detailed real life data and scientific algorithms that are specific to exactly what is seen in the game. There are no arbitrary values (hitpoints) or precalculated resolution tables (CRTs) that so often produce frustratingly inaccurate results. The advanced Tactical AI (TacAI) models the psychological state and inherent qualities of every soldier on the battlefield, allowing for genuine battlefield behavior from every soldier as if they were their own free thinking individual.  The simulation of independent soldiers is important in another regard because it allows Combat Mission to have what we call Relative Spotting. This is a system which ensures that each soldier has their own unique view of the battlefield, avoiding the "Borg" issue seen in many games where once one person has spotted an enemy, automatically everyone else has spotted it and can fire on it as well. Any wargamer worth his weight in gunpowder knows that Fog of War is one of the most important battlefield elements. An unprecedented simulation of Command and Control (C2) combines with Relative Spotting to realistically portray the flow of information and responsibility between soldiers as they share information with each other on what they can see on the battlefield  All of these elements, and many more, seamlessly fit together to create the most realistic battlefield experience out there. The realism level isn't pushed in your face with lots of data and obscure references. Instead players experience all of this with the 3D graphical environment. Combat Mission's visceral game environment is what attracts players, the richness of the gameplay is what keeps them playing for years on end.Features: - Tactical warfare at battalion and below scale in a true 3D environment - Command individual vehicles, teams, and squads - Expansive simulation of "soft factors" such as Morale, Experience, and Leadership - Innovative systems portraying Fog of War, Spotting, Line of Sight, Command & Control, and Objectives - Unmatched realistic physics, ballistics, and battlefield effects - Fight in a wide range of weather and lighting conditions, all of which realistically impact fighting abilities - Unique hybrid system for RealTime or WeGo (turn based) play - Full featured Editor for maps, scenarios, and campaigns - Quick Battle system sets up deliberate or randomized battles based on player specifications - Single player and head to head play, including Play By Email (PBEM) - Detailed and realistic combat formation for the United States Army and Syrian Army - Two types of Syrian Unconventional Forces, Spies, IEDs, and VIEDs - One large campaign, a small training campaign, 20 standalone scenarios, and numerous Quick Battle maps. - On map mortars, mortar vehicles, drones, anti-aircraft fire, and other modern warfare features - Expanded arid combat environment, now including waterways, bridges, and other new terrain - Intricately detailed and highly realistic combat equipment for the United States Army and Syrian Army, including 41 vehicles and 35 assorted small arms and crew weapons. - Expansive maps with 1m x 1m resolution allow for short and long range action across complex terrain - Buildings have explicitly simulated doors, windows, and floors - Weather and ground condition modelling systems allow for everything from dry sunny days to muddy stormy nights, with visibility and mobility dynamically affected by the conditions. Some Combat Mission games include the full range of Winter, Spring, and Fall weather as well - Line of Sight and Line of Fire are separately calculated, which means sometimes you can see something you can't shoot and sometimes you can shoot at things you can't see - Soldier posture (prone, kneeling, standing) affects everything including spotting, cover, and ability to engage enemies - Line of Sight is calculated from the "eyeballs" or "sensor" point, not a generic value - Much of Combat Mission's realism comes from correctly simulating important low level details, such as crew responsibilities, vehicle vision blocks, high tech sensors, etc. A 3 man tank with a few cloudy vision blocks doesn't have to be artificially made inferior to a 5 man tank with a commander's cupola and separate vision blocks for the gunner and loader because in Combat Mission it happens naturally - The way a nation organizes its units has a huge impact on how they perform in combat, therefore great pains are taken to accurately portray formations as they are in real life for a particular point in time - Lighting affects combat in no small way in real life as well as in the game. The correct lighting conditions are simulated based on time of day, time of year, and weather

2254.46 RUB
Close Combat: The Bloody First

“No Mission Too Difficult. No Sacrifice Too Great. Duty First!” Close Combat: The Bloody First is the latest release in the critically-acclaimed Close Combat series, and the first using the new 3D Archon engine. With this Close Combat: The Bloody First combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows an increase in the level of detail (e.g. the specific types of ammunition used by each weapon are now modelled) with more realistic movement and projectile physics. Following the career of the famed US 1stInfantry Division (forever known as 'The Big Red One') Close Combat: The Bloody First visits the battlefields of Tunisia and Sicily for the first time, as well as covering the Normandy campaign. With 3 theatres to cover Close Combat: The Bloody First places the focus firmly on the tactical level putting you in command of a 1st Infantry Division company (sometimes reinforced … and sometimes not!), leading your men through a series of linked operations and battles from  Longstop Hill in Tunisia to Mortain in Normandy. You'll have to look after your men, work out the best combination of fire and movement, know when they need bolstering with armoured vehicles and decide when to call in support from artillery and aircraft. You will command your squads in a variety of close combat situations and will have to learn how best to combine the use of small arms, mortars, machine guns, armoured cars, tanks and anti-tank guns in order to achieve victory. You must learn the art of attack and defence in battles such as Hill 350 and Kasserine Pass in Tunisia, Gela and Troina in Sicily, and Caumont and Marigny in Normandy. As you fight your way into and then across Europe from November 1942 to August 1944 you must overcome a wide range of diverse tactical challenges, such as commanding inexperienced troops being attacked by veteran panzers in North Africa, having to capture the bitterly defended town of Troina in the Sicilian mountains and of course storming across the sands of Omaha and into the 'hedgerow hell' of Normandy The Settings Tunisia – 5 Operations with 14 battles covering Longstop Hill, Sbiba, Kasserine Pass, El Guettar, Mateur Sicily – 3 Operations with 11 battles covering Gela, Nicosia and Troina Normandy – 3 Operations with 11 battles covering Omaha Beach, The Bocage and Operation Cobra Features 1 Grand Campaign, 3 Theatre Campaigns (Tunisia, Sicily and Normandy), 11 Operations and 36 battles Completely revised 3D that brings a whole new look and feel to the classic Close Combat gameplay. The new 3D engine allows an increased level of detail (down to the specific types of ammunition used by each weapon) and more realistic movement and projectile physics. 32 completely new battlefield maps covering the rugged terrain of Tunisia (14 maps), the mountains and valleys of Sicily (11 maps) and the beaches and bocage of Normandy (11 maps) For the first time, the armed forces of Italy appear in an official release Over 50 different vehicles, 300+  infantry and heavy weapon teams and over 100+ weapons and including for the first time US equipment from 1942-43. All new graphics and effects New sound effects New terrain types to cover the jagged ridges of Tunisia and the rough, broken battlefields of Sicily Historic organizations covering the US 1st Infantry Division and its German and Italian opponents Integrated multi-player lobby and match-making forums.

1149.83 RUB
Panzer Corps 2: Axis Operations - 1946

Panzer Corps 2 1946 — описание Этот краткий документ содержит сведения о кампании Axis Operations, глава 9: 1946 Amerika. анимированные GIF на странице продукта Основной текст (об этом содержимом) Говорят, что конец — это начало чего-то нового. Мы знаем, что Вторая мировая война завершилась в 1945 году, однако Panzer Corps 2 дает возможность продолжить историю Axis Operations, сыграв в заключительную часть серии: Axis Operations 1946: Amerika Продолжая отклоняющуюся от реальной историю, которая началась в предыдущем дополнении, Axis Operations 1946 предлагает игрокам грандиозную и полностью оригинальную кампанию, посвященную немецко-японскому вторжению в США. Подготовьте войска Вермахта к решающим битвам в США. В этой большой кампании, состоящей из 30 сценариев, вам предстоит пройти всю континентальную часть США от восточного побережья до западного. Для наибольшей реалистичности мы обратились к американскому историку, который помог создать ощущение подлинности исторического момента! Оригинальная кампания как для новых, так и для опытных игроков События, которые привели к этому вторжению стран Оси в США, берут начало в предыдущих кампаниях серии Axis Operations. Выпуск 1946 специально создан таким образом, чтобы его было интересно проходить всем игрокам. Для этого практически в каждом сценарии Axis Operations 1946 используется новая многоуровневая система постановки целей. Основные цели Это основополагающие цели, которые фанаты серии Panzer General уже успели полюбить. Сражайтесь за контроль над территорией, перемещая свои армии по США.   Выполнение этих целей необходимо для прохождения кампании; с ними могут справиться игроки любого уровня. Бонусные цели   В отличие от предыдущих бонусных целей в Axis Operations, бонусные цели в кампании 1946 года относятся к местам, которые лежат в стороне от главного направления удара. Игроки, стремящиеся захватить дополнительные престижные ресурсы, получат множество бонусных целей, достижение которых позволит улучшить снабжение танкового корпуса и подготовить его к дальнейшим сражениям.   Бонусные цели не являются обязательными. Элитные цели Эти цели подойдут для опытных игроков с хорошо организованными вооруженными силами, доступными для импорта. Вас ждет ожесточенное сопротивление врага, обладающего превосходящими силами, а возможно, и нечто похуже... Элитные цели не являются обязательными. НОВЫЕ ИГРОВЫЕ ВОЗМОЖНОСТИ, КОТОРЫЕ БУДУТ ДОСТУПНЫ В КАМПАНИИ 1946 ГОДА •    Специальные сверхбольшие модели боевых кораблей, например гигантский японский линейный корабль «Ямато» •    Американские бомбардировщики B-29, вооруженные атомными бомбами •    Немецкие ракеты «Фау-2» с ядерными боеголовками •    Японские бомбардировщики «Фугаку» c 6 двигателями, специально модифицированные под ракеты «Фриц X» •    Несколько совершенно новых боевых единиц, созданных специально для Panzer Corps 2 •    Сухопутные крейсеры! ПРОДОЛЖЕНИЕ ИГРЫ СО СВОИМ ТАНКОВЫМ КОРПУСОМ Игроки могут импортировать свои основные войска, с которыми прошли предыдущую восточную кампанию Axis Operations 1945, либо взять основные войска, заданные по умолчанию, и начать кампанию Axis Operations 1946 Amerika. Плюсы импортированных войск: дополнительный рост и задачи благодаря повышенной сложности, а также расширенные режимы игры и новые элитные цели. Войска по умолчанию включают некоторое количество опытных боевых единиц и целый ряд героев — этого вполне хватит, чтобы любой игрок смог успешно пройти новую кампанию. КОНЕЦ СЕРИИ AXIS OPERATIONS Кампания 1946 года станет последним выпуском в серии Axis Operations. Это грандиозное завершение серии, к которому планомерно продвигались игроки, формируя войска с того самого момента, как Axis Operations отошла от исторического пути развития! В любую кампанию Axis Operations можно играть отдельно. Список из 30 сценариев (осторожно: спойлеры!) •    Конференция в Нагасаки •    Операция «Стойкость» •    Операция «О-Го» •    Битва за Сан-Франциско •    Операция «Беллерофон» •    Дорога в Портленд •    Операция «Флюгельштуцен» •    Операция «Тойфель» •    Операция «Фолл Грюн» •    Битва за Лос-Анджелес •    Операция «Дора» •    Операция «Пфеффер» •    Операция «Высокая крепость» •    Битва за дамбу Гувера •    Нулевая отметка •    Операция «Ковбой» •    Аламо 1946 •    Битва за Уичиту •    Операция «Свобода» •    Вторая битва за Уичиту •    Операция «Люмпенъягд» •    Колорадская конференция •    Битва за Спрингфилд •    Операция «Хольцфаллер» •    Операция «Кен-Го» •    Операция «Цвайхандер» •    Операция «Прометей» •    Битва за Пентагон •    Фолл Шварц •    Эпилог 1947

   DLC
508.24 RUB
Close Combat: Panthers in the Fog

Close Combat: Panthers in the Fog details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy.   Can you match the tenacity of the American defenders of Hill 314?  Or can you succeed where the Panzers failed, driving through to the sea and changing history? Play single battles, linked operations, or even the Grand campaign simulating all six crucial days of fighting.  With 35 linked battlefields and historically accurate formations and units, strategic choices are as important as tactical prowess.  New features of long-range interdiction, strategic high ground and adverse weather conditions bring an insight into the challenges faced by those who commanded both sides in this pivotal WW2 battle. Command your forces on the strategic level, issuing orders to battalion or regimental-sized units to attack or defend, and allocate air or artillery support.  Then fight out the resulting engagements in a highly-detailed, real-time simulation of World War II tactical combat.  The results of the tactical battle determine who controls each area, and where they can move at the strategic level. For the Allies the Normandy landings of June were followed by two months of hard fighting in difficult terrain against a tenacious German defense.  But in late July the U.S. Army’s Operation Cobra has finally created a decisive breach in the weakened German line.  Patton’s 3rd Army races through the opening along the western coast of France and into the clear, driving for the Brittany Ports.  Faced with the choice between retreat and last-ditch counter-attack, the Germans struggle to assemble a panzer force for one more charge.  Can the Germans move quickly enough to overcome a desperate situation, push through to Avranches on the French coast, and cut off Patton’s racing spearheads?  Or will the thinly stretched Americans troops screening Patton’s flank be able to hold out, regroup, and hold the vital lifeline open? FEATURES Issues orders to your major units on a strategic level, and then fight each engagement at the tactical level. Accurately depicts World War II tactical warfare and its challenges in real-time. Proven psychological model influences the behaviour of your men in combat. Each individual soldier may tire, gain experience, and gain or lose morale after every battle. Manage your forces and preserve your veteran soldiers to field the most effective force possible. Includes a wide variety of historical squads, weapons, vehicles, aircraft, and artillery. Mount troops or guns on vehicles during tactical battles. Accurate and realistic equipment modelling. Weather conditions, including night and fog influence the battle at all levels. Use strategic-level air and artillery interdiction to block or slow the movement of enemy forces. Call in close air support, mortar support, and indirect fire support at the tactical level. Integrated multi-player lobby and match-making forums. Enhanced Scenario Editor - Create your own "what if" Scenarios. A host of adjustable game settings including speed scroll speed, sound volume, and UI layout. Enhanced to run well on modern DirectX systems Enjoy the huge variety of modifications available from the Close Combat Community providing years of additional gaming pleasure.

804.88 RUB
Close Combat - Gateway to Caen

Close Combat: Gateway to Caen is a great release in the critically-acclaimed Close Combat series. Gateway to Caen focuses on the largest, concentrated British offensive since the Normandy landings in an attempt to penetrate the German lines west of Caen and cross the Odon River to get the stalled advance moving again.   With Close Combat: Gateway to Caen you can play at the strategic and tactical level, putting yourself in the boots of both the generals and the platoon commanders. You can move or combine your battlegroups on the strategic level and decide the outcome of battles on the tactical level. You will command squads in close combat situations, using small arms, mortars, machine guns, armored cars, and tanks to triumph against the enemy. You command artillery and mortar barrages and even air strikes. You will get to know individual solders, platoons, battalions, and the larger brigades and battle groups which they comprise. Players can experience the desperate situation of the outnumbered, but well-armed Panzergrenadiers, or the daunting offensive mission of the fully-supported British infantry advancing across the treacherous Odon Valley. At your command are Churchill, Cromwell, Firefly, Sherman, Stuart tanks and more. Panther, Tiger, Stug, and Mk.IV tanks will arrive to support German Panzergrenadiers as they try to hold the line against a concerted British attack. The historic scope of Operation Epsom is captured in single battles, operations, and the grand campaign. The strategic battlefield offers over two dozen individual battlefields with over three dozen accurately portrayed German and British battle groups. British infantry regimental history is reflected in name among the various battalions. You can deploy your battalions as they actually fought in the struggle for the Odon. The game includes all new maps and a range of upgraded effects. The Setting With the success of the Allied landings at Normandy and their domination of air and sea, expectations were high that the momentum would continue on land. It was not to be so. Though initially surprised and overwhelmed, the German Army quickly recovered, mobilized, and, counterattacked. Field Marshal Rommel formed a capable defense in Normandy that made the Allied advance costly. Superior Allied artillery and air power failed to crack the German lines. Though the Norman City of Caen was originally a British D-Day objective, its capture would elude and frustrate Montgomery’s 21st Army for weeks to come. Operation Epsom was Field Marshall Montgomery’s first concentrated attempt to go around the city and the Odon River, and break through the strengthening German bulwark. The newly-arrived British VIII Corps, supported by 700 guns of the Royal Artillery made a go of it along a four-mile front between Rauray and Carpiquet. Defending that front was the infamous 12th SS Panzer Division. Though reduced by weeks of heavy fighting they remained a potent and experienced foe. The Germans had offensive plans too, but the British struck first, and the 2nd SS Panzer Corps, the last of Germany’s offensive reserves in Normandy, was instead committed to stopping the British breakthrough along the Odon. Can you, as Montgomery and his commanders, re-chart the course of the Normandy campaign and prevail against Germany’s SS Panzer divisions?  Can you as the Germans, once again stop Montgomery, or eclipse history and push the British back entirely?FeaturesThirty new battlefield maps accurately reflect the Odon Valley west of Caen, France. 65 vehicles, 36 infantry units, 77 weapons. New vehicles and guns including Churchill, Cromwell, M-10 Achilles, and Firefly tanks; 17-pdr AT guns, Loyd Carriers, and more. Revised terrain files that represent the specific conditions of the Odon battlefield: tall cornfields and hindered, muddy movement during rainy weather. New features including Rolling barrages and dug-in/camouflaged tanks and anti-tank guns. Historic regimental names and battalion organization. Mount troops or guns on vehicles. Integrated multi-player lobby and match-making forums. Enhanced Scenario Editor - Create your own "what if" Scenarios.

1149.83 RUB
Warhammer 40,000: Gladius - Drukhari

“What was it like, back then? Just sheer joy, I’m told. Entire civilizations, rendered down for stimulants. Stars drained dry of their power, for a decade-long soiree. Oh, to have been alive and powerful in the last days of Empire - before She-Who-Thirsts…” - Gyrthineus Roche, former Archon of The Last Blade. The Drukhari are an ancient race that fell into degeneracy and depravity, with their remnants only surviving in immense Webway cities. Though they have suppressed the psychic power of their Aeldari kin, they have replaced it with preternatural agility and rapacious cruelty. Their lighting raids from the Webway carry off wealth and captives to dark Commorragh where they suffer intensely throughout their short lives…Gameplay Mechanics Power from Pain: As pain spreads across the battlefield, Drukhari are invigorated, thriving from the suffering. Their units gain additional bonuses depending on their experience level. Corsair Outposts: The Drukhari rarely venture outside the webway, save to loot realspace resources. Their cities have a reduced growth rate, but it can be improved by controlling more outposts. Raid from the Webway: The Drukhari strike swiftly from the webway, before vanishing with their plunder. Pay influence to create temporary portals and activate webway gates to move your raiding party across the map. Raider Fortress: The Aeldari and Drukhari are forever battling over their access to the webway. Found cities on activated webway gates from which you can unleash your forces on Gladius Prime. Soul Hunger: The souls harvested by the Drukhari are an invaluable resource used for their malevolent schemes. Destroying an enemy unit rewards you with influence that can be traded for economic boosts and combat effects. Combat Drugs: The Drukhari’s foul Haemonculi render down some captives into powerful stimulants. Infantry units can pay with influence and hitpoints for temporary buffs that allow them to outperform their opponents. Betrayal Culture: Drukhari are a vicious race, and only a huge display of riches will convince them to serve—as long as it also serves their interests. Drukhari cities have lower loyalty but gathering influence grants more loyalty. Blade Artists: Blades have an omnipresent place in Drukhari culture, and each commorrite learns this from a young age. Drukhari units get bonus armour penetration in melee. Raiders tactics: When attacking a new prey world, the Drukhari attack en masse from their specially designed vehicles to land troops as close as possible to the fighting. Drukhari transports are all assault transports and Drukhari infantry units can gain combat bonuses when disembarking.Complete Units Roster Archon Cronos Haemonculus Hellions Incubi Kabalite Trueborn Kabalite Warriors Raider Ravager Razorwing Jetfighter Reavers Scourges Succubus Tantalus Venom Voidraven Bomber Webway Portal Wracks Wyches

   DLC
393.71 RUB
TransOcean 2: Rivals

In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun. Will you succeed in sweeping your rivals from the seven seas and leading your shipping line to global success and renown?The GameTransOcean 2: Rivals, the second chapter of the successful business simulation TransOcean, offers days of entertaining play either alone in its three single-player modes – Campaign, Endless Game and Competition - or with friends in a thrilling, competitive multiplayer mode.Get started with your newly founded shipping line in one of 60 ports and begin your career with a small fleet of worn-out old Feeders, the smallest type of ship in TransOcean 2: Rivals. Choose your port wisely and complete your first contracts to nearby ports in order to generate your first funds. Conduct your business with brains, plan your voyages with foresight and don’t underestimate external factors like the price of oil or your rival companies. This is how you will slowly expand your fleet and establish subsidiaries across the whole world. Are you up to mastering all the challenges?A livelier economic system influencing all kinds of goods ensures that in TransOcean 2: Rivals you are also faced with macroeconomic challenges. With the three types of ships - Tankers, Container Ships and Bulk Carriers - you have even more options to specialize and take your company to the top. Challenge your rivals and develop your own global business enterprise.In the single-player mode, you can also give yourself a very unique challenge: Steer your ships directly in a variety of 3D environments when the tugboats go on strike and the going gets tough. Can you maneuver both small and large vessels undamaged through the harbor basin?The CampaignYou already made it years ago. You paid off that hard-nosed investor and were the most successful shipping magnate on all the seven seas. But then something went wrong! Your shipping empire collapsed and what’s more - your old consultant and friend, Hiram T. Witherspoon, ended up behind bars. Now you’re living the life of a recluse as a dog sled pilot in Alaska. But your desire to help Hiram and put a stop to your adversary, Lydia Blythe-Smith’s, plans, drives you back to the world’s ports.Have you got what it takes to face down old and new competitors and become the successful shipping magnate you once were? Because only then can you put a halt to Lydia Blythe-Smith’s attacks once and for all.Campaign Features:6 exciting chapters that gradually make the player familiar with all the game mechanicsThree different medals per chapter increase replayability enormouslyCatch up with old acquaintances and meet some new ones, while pitting yourself against unscrupulous rivalsAlso in all single-player modes: Steer your ships yourself in an immersive 3D mini gameMultiplayer ModeIn multiplayer mode you play against up to 7 real opponents. And you’re going to need real strategic skill to stay ahead of the competition. With increasing pressure from your competitors, you will also see your opportunities increase: Battle for economic domination in the different regions or engage in sabotage activities to damage your competitors. But think carefully: Your rivals won’t just take that lying down.A single game is divided into several rounds in which you have to complete defined tasks in order to achieve Victory Points. The player who acquires the most Victory Points at the end of the game wins. Victory Point criteria are always randomly defined at the beginning of a game. You can manually set a game’s duration. This means there’s never an overriding optimum strategy and each game brings new challenges. While in one game you might receive Victory Points for making the most money, in another the reward will perhaps come from having the most modern ship. Will you rise up to all challenges and defeat your competitors?Multiplayer Mode Features:Play with up to 7 players in real timeDiffering Victory Point criteria randomly set at the beginning of every game make every experience uniquePlenty of possible game strategies make for varied sessionsSabotage your rivals to get ahead at the decisive momentThe length of every game can be defined and last up to 2 hoursTransOcean 2: Rivals, developed by Deck 13 Hamburg, is the sequel to the successful game, TransOcean: The Shipping Company, enormously popular with business strategy players, simulation fans and anyone who loves big cargo ships.Features:Three varied game modes: The challenging Campaign, the calm Endless Game and the Competition mode against AI opponentsThe popular 3D mini game in single-player mode: Man the wheel of your own ship and navigate it through some pretty tricky situationsStep up against other players in Multiplayer mode and use the best strategy to win Victory PointsSabotage your rival playersDeveloped by Deck 13 Hamburg, the creative brains behind TransOcean: The Shipping CompanyNew types of ships and cargo: Container ships, Tankers and Bulk ships, each with their own unique strengths and weaknessesImprove your ships with a wide range of upgradesOver 60 ports across all continentsAwesome orchestral soundtrackExpand your fleet and buy the biggest shipsSet yourself new, dynamic challenges and become the best shipping magnate  ©2016 astragon Entertainment GmbH. Developed by Deck13 Hamburg GmbH, published and distributed by astragon Entertainment GmbH. TransOcean2: Rivals and the associated logos are the property of astragon Entertainment GmbH and Deck13 GmbH, astragon and astragon Entertainment and the associated logos are the property of astragon Entertainment GmbH. All rights reserved. All other names, brands, and logos belong to their individual owners.

2368.00 RUB
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