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OVERPASS™: Yamaha Special Pack

В набор Yamaha Special Pack входят две уникальные машины. Квадроцикл Yamaha YFZ450R и багги Yamaha YXZ1000R от S3 Power Sports.

   DLC
156.73 RUB
Mordheim: City of the Damned - Witch Hunters

This Warband adds the Witch Hunters, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, High Capitular Wilhelm Krieger. Amidst the rivalries and violence that splits the Empire, sinister forces creep back into the lands of men. Against these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. The witch practicing her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon seeking to possess souls – these are the foes of the Witch Hunter. The Witch Hunters will allow nothing to make them waver in their defence of mankind against these evils. They are the Templars of Sigmar, and with sword and fire they will return their god’s justice to Mordheim.Witch Hunter CaptainThe leader of each band of Witch Hunters bears a commission from the Grand Theogonist himself, sanctioning whatever action the Captain deems necessary. Those entrusted with such authority are chosen for their unswerving faith and zeal, as well as their tactical acumen and swordsmanship. Any who dare oppose a Witch Hunter Captain will be summarily executed… with the Temple of Sigmar’s blessing. Initial Weapon Set Set 1: Crossbow Pistols Set 2: SwordPerks Sigmar's Aegis: The warrior has a natural Magic resistance bonus of 20%. Initial Skills Hunter's Patience: After a successful Dodge attempt, reduces the cost of a Counter-Attack performed in response by 1 Offense Point.Flagellant Their minds unhinged by the conviction that the End Times are upon the Empire, Flagellants are fanatical madmen who wander the roads and byways of the provinces. They preach their apocalyptic visions wherever they go, scourging their own bodies with barbed whips and heavy chains in acts of ghastly self-mutilation. The crazed devotion that gives Flagellants purpose likewise makes them terrifying warriors in battle, hurling themselves upon foes in a frenzy of slashing flails. Many Flagellants have been swayed by the sermons of Witch Hunters, joining their warbands in a holy crusade to cleanse Mordheim and restore Sigmar’s grace to the land. Initial Weapon Set Set 1: Great Flail Set 2: NothingPerks No Talent: This unit cannot buy the ‘Lad’s got talent’ skill. Initial Skills Fanaticism: Grants immunity to All Alone, Fear and Terror tests.Witch Hunter The grim Witch Hunters are renowned for their determination and courage even as they are infamous for their pitiless methods and merciless justice. Typically, these men work alone, travelling the villages and towns to root out Chaos cults and witches, but the scope of corruption infesting Mordheim has drawn packs of Witch Hunters to it, banding them together under the authority of Witch Hunter Captains. Initial Weapon Set Set 1: Pistols Set 2: SwordPerks Sigmar's Ward: The warrior has a natural Magic resistance bonus of 10% Initial Skills Purge the Heretic!: When dealing melee damage, increases melee damage by 20% for the next attack. The next action taken must be a melee attack or skill, or the effect is lost.Zealots Men who have suffered great losses, who had family and fortune taken from them, sometimes find that faith in Sigmar is all they have left. Casting aside the shambles of their old lives, they become Zealots - vengeful pilgrims on a quest to destroy the minions of Chaos wherever they can be found. Many Zealots were peasants or craftsmen, lacking the martial experience of mercenaries. They are, however, possessed by bitterness and rage. These are qualities that cause Witch Hunters to recruit them, harnessing their fanaticism to visit vengeance upon the evil infesting Mordheim. Initial Weapon Set Set 1: Spear & Sword Set 2: NothingPerks None Initial Skills Vengeance: When receiving damage, increases Melee damage by 10% for 1 turn. Stackable.Warrior Priest Among the ranks of Sigmar’s clergy, the Warrior Priests emphasize the martial aspects of their god. Filled with a fiery fervour and an unbreakable faith, these priests are a formidable sight to the enemies of the Empire. Wielding immense warhammers that can shatter skulls and crush bones, a Warrior Priest is an imposing foe. More than their physical strength, however, it is a Warrior Priest’s devotion to Sigmar that endows him with his deadliest abilities – harnessing the divine power of his god and unleashing devastating forces against his adversaries. Initial Weapon Set Set 1: Hammer & Shield Set 2: NothingPerks Divine Spellcaster: This unit has access to some spells from Sigmar’s Prayers Tome. Starts with the spell Immaculate Flesh, which removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not stackable. Initial Skills Divine Rage: When dealing melee damage, increases the Spellcasting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost. Potiential Spells Shield of faith: Increases Magic Resistance by 15%. Not Stackable. Armour of Righteousness: Grants immunity to Fear and provokes Fear on engaged enemies. Increases Armour Absorption by 10%. Not Stackable. Deny the Heretic: Creates a zone effect at the selected area. Entering or starting a turn inside the area inflicts a debuff that reduces current and maximum Offense Points by 1 and Melee Hit chance by 5% for 1 turn. Not Stackable. Immaculate Flesh: Removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not Stackable. Word of Damnation: Reduces Magic Resistance by 10% and the chance to pass All Alone, Fear, and Terror tests by 25%. Not Stackable. Soulfire: Deals 10-15 damage. Bypasses Armour Absorption. Prayer of Absolution: Increases Armour Absorption by 5% and Dodge and Parry chance by 10%. Not Stackable. Healing Hand: Restores up to 40 wounds.Templar KnightThe younger children of noble lords or the disposed heirs of conquered domains, Templar Knights often seek a position for themselves by offering service to the temples of mankind’s gods. Those who serve Sigmar usually end up in the warband of a Witch Hunter Captain, granted the chance to prove the sincerity of their faith by giving battle to the creatures of Chaos. Armed and armoured in finery befitting their noble birth, Templar Knights are nevertheless untested warriors and their lack of experience can make them overeager in combat. Initial Weapon Set Set 1: Sword & Shield Set 2: NothingPerks Last Stand: This unit will never disengage or flee from melee battle, it will fight until the end. The unit is also coolheaded. Fearless: Immune to All Alone, Fear and TerrorInitial Skills Stoic: When engaged with 2 or more enemies, increases Melee Resistance by 10%. Not StackableExecutionerFew sights are more terrifying than that of seeing an Executioner approaching his victim. Selected for their massive physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to deliver final justice to the enemies of Sigmar, an Executioner becomes inured to killing, as ready to slay in cold blood as in the heat of battle. Great two-handed swords and double-headed axes are the weapons of choice for these killers, tools with which they become quite accomplished in the course of their gory trade. Initial Weapon Set Set 1: Great Axe Set 2: NothingPerks Fire Purge: Each melee attack has 25% chances to put the enemy on fire for 2 turns, the fire damage is taken at the beginning of its turn. Fearless: Immune to All Alone, Fear and Terror Last Stand: This unit will never disengage or flee from melee battle, it'll fight until the end Tiring Immunity: Immune to tiring effects.Initial Skills Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.

   DLC
348.18 RUB
Mordheim: City of the Damned - Undead

This Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach. On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours.VampireAmong the most fearsome creatures that have been drawn to the ruins of Mordheim are the vampires that lead Undead warbands. Ruthless, intelligent and endowed with strength to rival that of an Ogre, they enjoy greater versatility and independence than other undead. They are the Aristocracy of the Night, viewing mortals as either slaves or prey. Their dark powers are dedicated to serving Count Vlad. Initial Weapon Set: •    Set 1: Spear & Shield •    Set 2: Nothing Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. Initial Skills: •    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.NecromancerWhen the thirst for power or fear of death twists the mind of a wizard it can lead him to study the black art of necromancy. A necromancer's magic is focused upon two effects: the destruction of life and the usurpation of death. Their spells can wither a warrior in his prime or restore animation to a corpse in its grave. Many of these men have been drawn into the service of the von Carsteins, enjoying the protection of the vampires against the Witch Hunters who would see them destroyed. Initial Weapon Set: •    Set 1: Staff •    Set 2: Nothing Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Staff, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Arcane spellcaster: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse. •    Born Leader: Can buy the 'Born Leader' skill. Initial Spell: •    Rotten Touch •    Target: Single enemy •    Deals 8-13 damage to living targets. Bypasses Armor Absorption. Damage is increased by Disease Carrier debuffs. Initial Skills: •    Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost.Vampire ThrallA vampire's most devoted servants are those who have been subdued by his charms and seduced by his hypnotic power. These thralls are newly-made undead, drained of life by the vampire to which they are devoted. Although lacking the full extent of their sire's powers, a thrall is a formidable fighter with a strength and agility few mortals can match. Initial Weapon Set: •    Set 1: Halberd •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. Initial skills: Fear: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.DregMany of those who survived the collapse of Mordheim were left deformed in body and mind. Rejected and despised, these human dregs eke out a miserable existence at the fringes of civilization. Often these wretches are recruited by vampires, becoming loyal servants in exchange for protection. They guard coffins during the day and venture into settlements where vampires might draw unwanted attention. Initial Weapon Set: •    Set 1: Bow •    Set 2: Mace & Shield Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    None Initial skills: •    Humble Servant: Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls.Crypt HorrorHulking monstrosities, the fiendish crypt horrors are rare ghoulish creatures that share the loathsome appetites of their smaller kin. Far larger and stronger than their grave-haunting counterparts, these abominations provoke a supernatural terror in all but the stoutest hearts. The sight of a crypt horror gnawing on old bones while perched upon a tombstone has sent many a mortal screaming into the night. Initial Weapon Set: •    Set 1: 2-Handed Hammer •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •    Range: None. •    Armours: None. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •    Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15%, but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions. •    Impressive: Immune to 'Tiring' effects Initial skills: •    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.GhoulGhouls are the descendants of evil and insane men who ate the flesh of the dead. When the lean and hungry times of famine come upon the Old World, the most depraved and destitute took to feasting on corpses to survive. Driven by their unspeakable craving for the meat of their fellow men, these creatures have given up their human life and dwell near graveyards, crypts and tombs, digging up the rotting corpses of the recently buried and consuming the cold flesh with their bare teeth and claws. The destruction of Mordheim attracted many Ghoul clans from the north, and now they have taken up permanent residence in the crypts and cemeteries of the ruined city. Initial Weapon Set: •    Set 1: Halberd •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •    Range: None. •    Armours: None. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •    Feral: This warrior can't use consumables in combat. Initial skills: •    Disease Carrier: On melee damage, inflicts a random poison debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%.ZombieThe simplest form of undead that can be created through necromancy, zombies are the reanimated corpses of the recently dead. Without volition of their own, they are automatons that mindlessly follow the will of their creator. They know neither fear nor pain, only obedience. Initial Weapon Set: •    Set 1: Sword & Shield •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Sword. •    Range: None. •    Armours: Helmet, Shield. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. •    No talent: Cannot buy the 'Lad's Got Talent' skill. •    Expendable: When falling Out of Action, does not lower the Warband's Morale. •    Feral: This warrior can't use consumables in combat. Initial skills: •    Puppet: The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed. •    Rotten Corpse: The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury, Full Recovery. If it must roll for Injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.

   DLC
348.18 RUB
Blood Bowl 2 - Official Expansion

Дополните свою игру Blood Bowl®2 обновлением Blood Bowl®2: Official Expansion. В Blood Bowl®2: Official Expansion вас ждет 8 новых рас: полурослики, огры, гоблины, вампиры, амазонки, эльфийский союз, подземные жители, а также впервые в мире Blood Bowl – Кислевские циркачи со своими свирепыми дрессированными медведями! В каждой расе есть свои уникальные звездные игроки, к тому же, в игре появится новый стадион Кхемри, расположенный у подножья величественных пирамид. Опробуйте новые игровые режимы, такие как одиночная Вечная лига или режим Состязание. Впервые в истории Blood Bowl вы сможете разнообразить матчи, набрав в команду игроков разных рас или составив команду из одних звездных игроков! Множество новых возможностей и функций в режиме мультиплеера добавят разнообразия в общение с другими игроками, создание, настройку и персонализацию онлайн-лиг и соревнований.

   DLC
435.45 RUB
Roguebook - Alternate Art Pack

3 эксклюзивные рубашки и 10 уникальных дополнительных оформлений сделают вашу колоду поистине уникальной. - Рубашка ''Krog'': Чтобы получить ее, победите короля Krog. - Рубашка ''CAP-10'': Убейте CAP-10, и она ваша. - Рубашка ''Покоритель Roguebook'': Пройдите Roguebook один раз, чтобы получить ее.

   DLC
78.54 RUB
Roguebook - Heroes Skins Pack

Погрузитесь в сражения Roguebook с блеском благодаря 4 эксклюзивным одеяниям героев. Включает по одному дополнительному наряду для Sharra, Sorocco, Seifer и Aurora.

   DLC
78.54 RUB
Werewolf: The Apocalypse - Earthblood The Exiled One

В это дополнение входят: - эксклюзивный костюм для Кахала The Exiled One; - темная шкурка для волка и оборотня; - эмблема покровительства арун, вышитая на костюме. Изгнание было единственным способом защитить семью. Душа Кахала ожесточилась вдали от любимых. Наденьте черную куртку Кахала, с гордостью несите знак покровительства арун и превращайтесь в волка, если вашей стае что-то угрожает. Он может превращаться в волка и принимать форму Кринос, огромного опасного зверя. У каждой формы есть свои преимущества: волка сложнее заметить, оборотень легко разорвет врагов в клочья, а в человеческой форме Кахал может свободно говорить с другими людьми.

   DLC
116.06 RUB
Werewolf: The Apocalypse - Earthblood Champion Of Gaia Pack

В набор Champion of Gaia входят: - 3 костюма для Кахала; - 4 эксклюзивные шкуры для волка и оборотня; - дух природы, который будет помогать вам в бою; - уникальный добивающий прием.

   DLC
260.92 RUB
Monster Truck Championship: Rebel Hunter Pack

Заявите о себе с этим эксклюзивным набором! В набор входят дизайн, арена и три машины. В набор Rebel Hunter Pack входят: - Уникальный дизайн Rebel Hunter — напомните всем, кто здесь главный! - Три монстр-трака в американском стиле — Magnum, Victory и Frantic, — которые помогут сокрушить любых противников - Гоночная арена в Чарльстоне Похвастайтесь своим стилем и напомните всем, кто истинный король гоночных арен.

   DLC
849.08 RUB
Monster Truck Championship: Patriot Pack

Сокрушите соперников с этим эксклюзивным набором! В набор входят дизайн и машина. В набор Patriot Pack входят: - Монстр-трак Patriot, который подойдет тем, кто любит быть в центре внимания так же, как на пьедестале почета! - Дизайн Sergeant Chaos, готовый поразить соперников и поднять вас на вершину рейтинга!

   DLC
234.74 RUB
Tennis World Tour 2 - Official Tournaments and Stadia Pack

В набор OFFICIAL TOURNAMENTS and STADIA входят: турнир Roland-Garros со стадионами Philippe-Chatrier, Suzanne-Lenglen и Simonne-Mathieu главный теннисный корт Открытого турнира Мадрида — Estadio Manolo Santana главный теннисный корт Открытого турнира Галле — OWL Arena турнир Tie Break Tens

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784.50 RUB
Tennis World Tour 2 - Legends Pack

С набором Legends вы получите 2 профессиональных игроков, оставивших след в истории тенниса в 2000-х годах: Gustavo Kuerten и Marat Safin.

   DLC
379.60 RUB
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