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My Universe: School Teacher

Дата выхода:
18.11.2020
Разработчик:
Magic Pockets
Издатель:
Microids
Регион активации:
RU/CIS
Языки:
Русский, Английский, Французский, Итальянский, Немецкий
Cистема активации:
Steam
125.00 RUB
Регион:
Выберите регион!

Описание игры

Станьте лучшим учителем в городе

Станьте молодым учителем, которому предстоит вернуть школе былую славу! Поощряйте своих учеников, помогайте им учиться лучше, устраивайте соревнования и праздники. Ваша цель - стать идеальным учителем. Работайте со сложными детьми, получайте награды, выполняйте поручения директора и разблокируйте новые предметы.

Ваш класс, ваши ученики
Преподавайте геометрию, биологию, искусство и другие предметы, для каждого из которых есть своя мини-игра. У всех ваших учеников есть преимущества и недостатки, и вам нужно будет преподавать так, чтобы они ничего не упустили.

Ваша уникальная школа
Персонализируйте своего персонажа, классную комнату и даже школу! Играйте в различные мини-игры и повышайте свои навыки преподавания, чтобы разблокировать новые декоративные предметы и расширить свою классную комнату. Создайте свою идеальную школу!


- Больше десятка различных занятий, которые проходят в разных частях школы - в классной комнате, лаборатории, мастерской, актовом зале и не только.

- Каждый ваш ученик - особенный, и нужно будет помогать всем, кто не справляется с учебой!

- Вы сможете составить план на неделю или исследовать школу в свободном режиме, чтобы искать и выполнять новые задания

- Участвуйте в школьных соревнованиях и праздниках вместе с учениками, чтобы получить предметы и награды

- Полная персонализация: выберите название школы и ее эмблему, создайте своего персонажа и обставьте классную комнату так, как нравится вам!

Системные требования

Минимальные системные требования:

  • 64-разрядные процессор и операционная система
  • ОС *: Windows 7/8/10
  • Процессор: Intel Core 2 Quad Q6600 2.4 GHz, AMD FX 8120 3.1 GHz
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
  • DirectX: версии 9.0c
  • Место на диске: 1 GB
  • Звуковая карта: 100% DirectX 9.0c compatible sound card
  • ОС: Mac OS X 10.8+
  • Процессор: Intel Core i5 dualcore 7th génération 2,3 GHz
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: Intel Iris Plus Graphics 640
  • Место на диске: 1 GB

Рекомендуемые системные требования:

  • 64-разрядные процессор и операционная система
  • ОС *: Windows 8/10
  • Процессор: Intel i7 920 2.7 GHz, AMD Phenom II 945 3.0 GHz
  • Оперативная память: 4 GB ОЗУ
  • Видеокарта: NVIDIA GTX 660, Radeon R9-270
  • DirectX: версии 11
  • Место на диске: 1 GB
  • Звуковая карта: 100% DirectX 9.0c compatible sound card
  • Процессор: Intel Core i3 quadcore 8th génération 3,6 GHz
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: Radeon Pro 555X 2 Go GDDR5
  • Место на диске: 1 GB

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Port Royale 4 - Buccaneers

За иллюминатором царит Золотой век пиратства, и буканьеры бороздят моря! Поднимите «Веселого Роджера» и грабьте караваны, нагруженные бесценной добычей, чтобы сделать своих соотечественников самыми опасными буканьерами Карибского моря. В свободном режиме игры Port Royale 4 – Buccaneers появилась функция «Буканьер». Посвятите свою жизнь пиратству, и пусть за вас говорят пушки!

   DLC
97.40 RUB
Fleet Commander: Pacific

The game is a turn based game, I GO U GO system with alternating phases. You can play hot seat, against the AI or in multiplayer mode. The game contains: a turn-based sequence of play, with US having the slight advantage to play second as they broke the enemy code, allowing for interesting counter-moves, all main battleships, carriers and heavy cruisers as individual units, and minor ships, marines or air units regrouped in groups and flotillas, a simple (but not simplistic) set of game mechanisms, focusing on taking control of key sea areas, straightforward battle mechanisms, handling the various aspects of naval warfare: gunnery exchanges, submarines and airborne attacks, game features day or night battles, island bases invasions, air raids against ports, reinforcements from other theaters of war, a challenging set of decisions each turn for the selection of which areas to keep under your control, seize from the enemy or harass, an AI that will attempt to foil your grand strategic plans or your local actions, a very accurate database with faithful ships sketches, 3D models, and actual historical photos, a streamlined UI and easy controls, and a wealth of ingame information, many scenarios of variable length and difficulty. MORE IN DETAILS GAME SEQUENCE: The game is played in 10 turns of 4 months each, alternating the opposing sides. The US side, playing last, has a slight strategic advantage. GAME OBJECTIVE: Each turn, both sides will attempt to control the key sea areas on the map. Each of those brings Victory Points (VP), not always the same for each side in a given sea, representing the different strategic importance of the various seas to the respective sides. At the end of the turn, once scores have been calculated, the leading side gets the balance and accrued it to its overall score. The winner of the game is the side with a positive VP balance at the end of the scenario in play. GAME PHASES: They are all identical each turn, except when mandated by special case (for instance the surprise attack phase of December 1941 in FC Pacific). In sequence: Arrival of reinforcements in a friendly port, or removal of units if required by date/turn. Moving Patrols out to sea, to take control of the sea areas. Placement of land-based aircrafts, one plane at a time, sides alternating. Only in allowed seas. Those planes can control sea zones. Movement of amphibious units. Placement of the submarine unit (if in game). Raid Missions with the aim of making attacks or defenses in sea areas, but not allowance future control by raiding ships. Resolution of naval battles, in the order selected by the Japanese player, sea area by sea area. Battle sequence is described hereafter. Landing of Marines, if they did not take place during battles. Return to port of all Raid Missions. Check of sea areas control and change of ownership of isolated bases. Return to base of land-based aircrafts and return to port for all patrolling ships. Repair of damaged units in ports. BATTLE PHASES: Each battle follows the same process below, for as long as units of both sides remain in the currently selected sea area: Selection of battle round type, between air and surface. Should the sides disagree, a random selection is made, with various bonus or penalties for air action, area control or admiral’s presence in the sea area. Exchange of fire, air or surface, are simultaneous, although show one side after the other for better presentation aspect and understanding. All units allowed to fire may select only one single valid target per round. This full exchange is one round of battle, and it can be repeated until combat is over. Some ships cannot be targeted in surface battles if protected by screen of other ships and not engaged themselves (this restriction does not apply to air combat). Both sides may retreat totally or in part at the end of a battle round. If both remain, another round starts anew. Ships and planes suffer disable results or damages points. Accumulated damage superior to the ships’ protection factor sinks them. In ports (via air raids), ships can take double damage before sinking, but stay on the bottom and can’t move (till repaired) if damage exceeds protection. In case of a retreat, unit can be pursued by non-retreating opponents if the respective ships speeds allow. Retreats are made toward bases in the same area, or closest major port. At the end of the battle, victorious side with aircraft carrier may launch 2 rounds of air raids over bases adjacent to the sea area. During the battle, a maximum of one submarine per side, if present, may fire once. In such a case it will return to base just like a raiding ship. MOVEMENT OF SHIPS: Depending on their missions (patrol or raid) and their speed. On patrol, a ship may move to an adjacent sea and, possibly, one sea further on if speed allows. Most fast ships will automatically succeed, while the slower ones must pass speed tests and, if they fail, stay in the first sea entered. Admirals provide bonus to such tests. While raiding, ships are allowed one extra sea: they can move up to two sea zones without test and must pass speed checks for the third one. Crossing through an enemy-controlled sea area to another sea is forbidden. MOVEMENT OF LAND-BASE PLANES: Those units do not actually move but are ‘placed’ from the plane pool into sea areas adjacent to their sides’ bases or ports. Therefore no such planes can be placed into a sea area where the side holds no bases or ports. Each side places one land-based plane into one sea area, alternating one by one till both run out of planes. Those planes can take and keep control of a sea area. If during a battle planes lose all bases adjacent to the sea where the battle takes place, the said plane immediately return to the plane pool. CONTROL OF THE SEAS: Only ships on patrol and land-based planes currently at sea are used to determine control. Ships on raids have returned port before such control check. The side keeping or gaining control of a sea area earns as many VP as that sea area provides to that side. CAPTURE OF BASES AND PORTS: Bases can be captured by direct amphibious assault or via isolation. Ports can only be captured via isolation. Isolation is when a base or port has all its adjacent seas under enemy control for two consecutive turns. REPAIR OF SHIPS: According to the game’s scale and duration, if allowed, it will depend on the port where the ships end the turn. Each port has a different allocation of repairs and each point of same removes one point of damage on the ships in that port. Unused repairs are lost, they cannot accumulate. Usually, also according to game’s scale, planes and Marines are repaired for free. REINFORCEMENTS: They will arrive at the start of each turn in specified ports. If such a port is not available or unfriendly, a default port is usually selected in its place. On certain turns, some ships must be picked up and removed, as they are sent to other theaters of operations. Those not removed shall be replaced by possibly equivalent ships if the mandated ships have been sunk already. Land-based planes, and Marines destroyed before may automatically return to play in the pool (depends on scenario scale and duration). MARINES AND OTHER LAND FORCES: Those units, if present in the game, are used to capture enemy bases, or defend your own. They have their own movement phase and can move up to two sea areas (with or without escort, as players’ desire). When in a battle, they can opt for landing or amphibious assault at the end of any round they have survived. If not in a battle, landing or assault take place in a specific phase after all battles. When assaulting, Marines automatically capture undefended enemy bases and are destroyed in the process, and the base becomes yours. If defended by an enemy Marines, each of the Marines unit eliminates one an enemy Marines, till all are destroyed and, if possible, the base captured. Marines cannot assault enemy ports.

609.98 RUB
Street Power Football

Данная аркада про уличный футбол сочетает в себе отличный стиль и энергичную динамику. В игре несколько режимов и площадок, где можно сыграть с легендами уличного футбола или с друзьями, используя разные приёмы и применяя суперсилу, чтобы в итоге стать Street King!В игре: станьте королём улицы: научите своего персонажа играть лучше всех под руководством уличной легенды Sean Garnier шесть режимов: танцевальный Freestyle, уличный футбол 3 на 3, Trick Shot, битвы в клетке Panna и прочие Играйте стильно: украсьте команду модными уличными нарядами, эмоциями и татуировками! оригинальная уличная культура: играйте с такими звёздами как Sean Garnier, Liv Cook, Melody Donchet и другими под заводную музыку Black Eyed Peas, DJ Snake и Snap

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THE SIMS 4: GET TO WORK

You rule the workplace with The Sims™ 4 Get to Work. Actively control your Sims while they’re on the job, and determine whether they're headed toward a big promotion or becoming the workplace menace. Jump to the rescue and save countless lives as a doctor, torment your neighbors with mischievous inventions as a scientist, or investigate crime scenes and crack the big cases as a detective. If you’d rather be your own boss, you can even create, customize, and manage your own retail businesses and become a Simoleonaire! You decide how your Sims get to work.Become a doctor, detective, or scientist — Control your Sims in all-new career venues. Use your analytical mastermind to create crazy inventions as a scientist; see what secrets you uncover as you investigate crime scenes as a detective; or treat patients, deliver babies, and perform emergency surgery as a doctor.Create unique retail businesses — You rule your business! Create any type of retail business you desire, including bakeries, clothing boutiques, art galleries, bookstores, and many more. Customize every facet of your business with Build Mode, and watch the Simoleons roll in! Select what items to sell, manage your employees as you see fit, and schmooze your customers to close the sale.Learn new skills — Teach your Sims some new skills to create more unique objects to enjoy in The Sims 4. Capture the picture-perfect photo or bake and decorate a delicious treat with the new Photography and Baking skills. Display your creations at home or sell them to earn some extra Simoleons! Requires The Sims 4 & all game updates. See minimum system requirements for the pack

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3554.00 RUB
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