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Pathfinder: Wrath of the Righteous – The Treasure of the Midnight Isles

Острова, разбросанные по темным водам океана Бездны, таят несказанные сокровища — и неописумые кошмары. Взойдите на борт мрачного проклятого корабля, и отправляйтесь в странствие по неизведанным водам, на поиски богатства — или погибели. • Исследуйте обширный архипелаг, полный сокровищ и опасностей в отдельном rogue-like режиме, или в рамках основной кампании. • Испытайте в деле команды с разным составом, пользуясь всем разнообразием правил ролевой системы Pathfinder — включая мифические пути. • Смерть — лишь небольшая заминка в пути! Если один отряд погибнет, его достижения могут помочь тем, кто придет следом. • Вооружитесь новыми магическими предметами, повесьте на пояс новые зелья и свитки, и бросьте вызов как старым, так и новым врагам. • Откройте тайну корабля, зовущего вас в странствие — и узнайте правду о величайшем из сокровищ Полуночных островов.

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128.80 RUB
Pathfinder: Wrath of the Righteous - Through the Ashes

Пока вы вели будущего рыцаря-командора к высотам мифической славы, простые люди на охваченных огнем улицах Кенабреса из последних сил сражались за выживание. Взгляните на войну глазами обычных горожан — и докажите, что даже они способны на подвиги. Возглавьте маленький отряд беглецов в поисках убежища среди руин. Кого вы спасете? Кем пожертвуете? И какие мрачные тайны Мировой язвы ускользнули от взора крестоносцев в основной кампании? • Пройдите отдельную мини-кампанию для персонажей низких уровней. • Вас ждут 8-10 часов исследования захваченного Кенабреса (и не только) с новых, незнакомых сторон. • К вам присоединятся два новых компаньона — герои поневоле с противоположными взглядами на все, кроме одного: они оба не собираются сдаваться без боя. • Соберите отряд беглецов и проведите их в безопасное укрытие. Это простые люди, не умеющие драться — но если вы поможете им выжить, то и они помогут вам. • Переживите катастрофу, даже когда все против вас. Научитесь ценить каждую деталь экипировки и использовать себе на благо каждую особенность поля боя. • Раскройте тайны давно забытого лорда демонов, сразитесь с его кошмарными последователями и взгляните на его владения вне мира смертных. • Перенесите свои победы в основную кампанию. Позвольте рыцарю-командору встретиться со спасенными вами людьми... И получить уникальный магический предмет, вырванный из рук неведомого врага. • Это только начало! Герои и злодеи этой истории вернутся в следующих расширениях к игре, где вы сможете погрузиться в тайны Мировой язвы, ускользнувшие от вас в основной кампании.

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128.80 RUB
Pathfinder: Wrath of the Righteous - Inevitable Excess

В дополнении “Неизбежные последствия” действие происходит непосредственно перед мгновением величайшего триумфа протагониста — победой над Мировой язвой. Новое приключение потребует от игрока использования всех его высокоуровневых способностей и мифических сил, чтобы выстоять в бою с практически неуязвимыми противниками. Игроку предстоит откликнуться на призыв Валмаллоса, могущественного существа из другого мира, который хочет остановить нависшую над самим мирозданием угрозу. * Пройдите новую историю, дополняющую сюжет основной кампании, которая займет 7-8 часов. Перенесите вашего персонажа основной кампании со всеми его соратниками, или создайте нового, чтобы узнать, что именно так обеспокоило хранителя магии. * Уже в начале приключения ваш персонаж будет обладать высоким уровнем - как обычным, так и мифическим. Сразитесь с новыми мифическими противниками, угрожающими покою планов. Используйте весь арсенал ваших мифических способностей! * Вам предстоит посетить Ось - дом и родину неизбежных - механических эонов, исследовать таинственные закоулки этого плана и пройти полное опасностей подземелье. * Перенесите свои достижения в основную кампанию! После того, как вы закончите это DLC, в основном сюжете для вашего персонажа откроются новые силы и новые возможности. Получить их смогут все персонажи, дошедшие до официального начала Пятого крестового похода. Новые противники ждут вас, готовые испытать ваш праведный гнев. Но помните - далеко не все может быть тем, чем кажется на первый взгляд. Иногда друзья могут предать, а старые враги - протянуть руку помощи.

   DLC
128.80 RUB
Pathfinder: Wrath of the Righteous - Commander Pack

Откройте красочный мир иллюстраций вселенной Pathfinder, заново воссозданный нашими художниками и дизайнерами, в этом 192-страничном артбуке! Цифровой саундтрекВ любой момент вновь окунитесь в атмосферу музыки игры, созданной талантливыми композиторами. В набор входят композиции в форматах FLAC и MP3. Цифровая картаКарта региона, где происходят события Pathfinder: WotR, послужит как приятным украшением, так и полезным проводником по миру игры! Внутриигровой предмет: Шляпа с чудесным перомЭта вычурная шляпа сохранит вашу голову в целости. Увеличивает запас здоровья персонажа и даёт неизмеримый бонус к стилю! Внутриигровой предмет: Очки крысоловаДаже самые мелкие чудовища не смогут избежать ваших атак! Эти очки дают бонус к урону при сражении с роями. Внутриигровой предмет: Перчатки лихого кавалераСтаньте мастером конного и пешего боя! Эти перчатки сделают ваши атаки точнее, а когда вы верхом — и смертоноснее. Внутриигровой предмет: Наручи праведного экзорцистаБудьте грозой демонов! Наручи помогут вам не промахиваться по отродьям Бездны.

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159.87 RUB
Pathfinder: Wrath of the Righteous - Season Pass

Получите доступ к трём новым дополнениям и сэкономьте на их покупке. Pathfinder: Wrath of the Righteous - Inevitable Excess Новая дополнительная кампания. Перенесите главного персонажа основной кампании в момент его величайшего триумфа - победы над Мировой язвой. Откликнитесь на просьбу могущественной сущности и покиньте Голарион, чтобы уберечь пространственно-временной континуум от неминуемого краха. Используйте свои непревзойденные мифические силы, сражаясь с поистине непобедимыми противниками. Прохождение этой дополнительной кампании займет примерно 7-8 часов игрового времени. Pathfinder: Wrath of the Righteous - Through the Ashes Новая дополнительная кампания. Нападение демонов на Кенабрес изменило множество жизней. И пока мифический герой вместе с верными соратниками освобождал город, простым жителям приходилось выживать, уповая лишь на свои скромные силы. Объединитесь с другими выжившими и попробуйте добраться до таверны "Сердце Защитника", где укрепились последние силы крестоносцев. Выберите тех, кто присоединится к вашей группе и принимайте сложные решения, распределяя ограниченные ресурсы. Помните - в охваченном огнем Кенабресе каждый свиток или зелье может решить исход не только одного сражения, но вашего выживания целиком. Действуйте на благо всей группы или заботьтесь исключительно о своем собственном благополучии. Перенесите свои выборы в основную кампанию, и ожидайте развития этой истории в других DLC. Прохождение этой дополнительной кампании займет 6-7 часов игрового времени. Pathfinder: Wrath of the Righteous – The Treasure of the Midnight Isles Новый дополнительный rogue-like режим, а также его частичная интеграция в основную кампанию. Взойдите на борт проклятого корабля в порту Алушинирры, который доставит вас к таинственному водовороту, затерянному среди Полуночных островов. Спустившись в него вы обнаружите подземелье, о размерах которого можно только догадываться. Исследуйте его в поисках славы, наживы и хорошей драки, и встретьтесь лицом к лицу с тайной, раскрытие которой поможет хозяйке архипелага Ноктикуле - или ее противникам. Уровни подземелья, созданные при помощи случайной генерации зон, населены разнообразными противниками, изощренными ловушками и секретными комнатами. Возвращайтесь в Алушинирру с победой, иначе проклятый корабль сам вернется назад, привезя собранные в прошлой экспедиции трофеи, чтобы дождаться новых смельчаков.

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209.08 RUB
Orcs Must Die! 3 - Tipping the Scales DLC

В кампании «Решающий фактор» на пять новых карт вторгнется новая раса противников: гаттерии! Также будет доступен новый боевой сценарий. Берите с собой в бой новое снаряжение, чтобы противостоять особой способности гаттерий, ограничивающей получаемый урон. Особенно опасны гаттерии-убийцы, потому что они входят в режим скрытности и минуют ловушки!Что войдет в DLC «Решающий фактор»? 5 новых сценариев: 3 стандартных сценария, 1 боевой сценарий, 1 карта с отсылками к изначальной игре Orcs Must Die! Новая раса врагов: гатеррии. Урон ограничен (враги получают только ограниченное количество урона от каждого источника). Новые типы врагов: легкие, тяжелые, дальнобойные воины, убийцы. Новое оружие: ручной пулемет. Скорострельное оружие, прикрепленное к руке игрока. Новый амулет: панцирь рептилии. Создает щит вокруг игрока. Новая ловушка: терновый куст. Разрастается, покрывает поверхность и наносит урон врагам. Новые скины: песчаные скины для Сигнуса и Ворвика. Достижения: 6 новых достижений. Режим «Замес»: все новые карты добавлены в режим «Замес». Бесконечный режим игры: в бесконечный режим добавлены все карты, кроме карты боевого сценария.

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83.77 RUB
Warhammer 40,000: Battlesector - Daemons of Khorne

The Daemons of Khorne have arrived as a playable faction in Battlesector! The warp-fuelled manifestations of rage and violence are the latest playable faction in Warhammer 40,000: Battlesector. Eight murderous units, including the dreaded Daemon Prince, are available to bring Chaos to the galaxy. Bring your armies of the Blood Legions to bear in skirmish and multiplayer battles, or to a Planetary Supremacy campaign.The Blood LegionsBloodletters and Bloodcrushers are ready to charge into battle fuelled by rage and an insatiable need for slaughter, while the Flesh Hounds hunt without mercy those who have dared to offend the Blood God. These horrors are led into battle by the Bloodmaster: powerful Daemons that use dark rituals to create a rent in the fabric of reality, allowing more of their kind to pour forth and shed blood for their ever-thirsty god.Hellforged Machines of WarThe Skull Cannon, a war machine forged in the furnaces of the Blood God’s throne, grinds across the battlefield collecting the skulls of the dead to be used as ammunition for its long-range volleys of fire and death. Nobody is safe from the mighty Harvester Cannon of the Soul Grinder, a diabolic fusion of daemon and machine, firing volleys of pure hatred.Champions of ChaosThe Blood God can always count on his most exalted champions: the Bloodthirsters and Daemon Princes. Created from the infinite anger of the Lord of War and armed with a Great Axe of Khorne, the mightly Bloodthirster stalks the battlefield, its arrival heralding the death of all who stand before them. These Greater Daemons also bring a range of special abilities to enhance their power, whilst their massive wings allow them to fly across the battlefield to seek more skulls for the Skull Throne. A Daemon Prince was once a mortal, now given the gift of Daemonhood by the Dark God they worship. Upon being granted this precious gift, each Daemon Prince is endowed with murderously sharp talons, in addition to an Infernal Cannon and the deadly melee weapons they carry; none stand a chance against the Hellforged Sword or Daemonic Axe. Every unit features distinctive, finely crafted models and unique special abilities. In addition, access brand new HQ abilities that benefit the entire faction: Aura of Terror, Echoes of Endless Fury and Blood Tithe.

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137.44 RUB
Warhammer 40,000: Battlesector - Sisters of Battle

Адепта Сороритас — чистые сердцем безупречные воительницы, которых с детства растят с одной-единственной целью: почитать императора. Их называют Сёстры Битвы. Отважные героини не боятся даже самых свирепых битв, ибо защищены своей фанатичной преданностью и закалены тренировками на пределе человеческих возможностей. Они противостоят ереси и готовы пойти на всё, чтобы на корню ее изничтожить, где и когда бы она ни произросла.Дочери ИмператораАдепта Сороритас — древний орден с богатой историей, испокон веков служивший Императору. Непоколебимая вера и упорные тренировки наделяют сестер духовной стойкостью, редкой среди тех, кто служит Империуму. Сия божественная защита, которую, возможно, дарует дух самого Императора, превращает каждую сестру в непоколебимую цитадель непорочности, ведущую войну с нечестивцами, богохульниками и еретиками. 15 юнитов ордена готовы дать отпор отступникам на Ваале.Возглавьте общинуПреданность и вера дают силу мученикам. Лучше всех это понимает могучая канонисса. Окруженная Неприкосновенными целестианками, она ведет сестер в бой во имя долга и веры. Каждая жизнь, отданная во имя славного Императора, наделяет ее всё большей силой и толкает на величайшие подвиги в битве. Сёстры почитают жизни тех, кто погиб во славу Императора. Мысли о мученицах придают им сил для великих дел и ограждают от самых страшных ударов.Отправляйте в бой грешниковВ cестринстве состоят не только те, чья душа преисполнена верой. Согрешившие пред Императором могут искупить свои преступления в бою, став арко-флагеллянтами. Если сестра ищет подобного искупления, то у нее будет шанс дать клятву покаяния и стать сестрой-репентией. Сестры-репентии стремятся к единственной цели: вернуть благосклонность Императора. Они не чувствуют страха и только ищут прощения, совершая боевые подвиги.Во имя службы человечествуАдепта Сороритас — защитницы бедных, слабых, беспомощных и отверженных. Сестры-госпитальеры выражают любовь к народу императора, исцеляя больных и раненых. Но на поле боя они не менее опасны, чем остальные воительницы. Зачастую они держатся позади, исцеляя страшные раны и создавая противоядия для смертоносных ядов. Их задача — как можно скорее вернуть раненых в ряды сражающихся, чтобы заслужить одобрение Императора.Отправляйте в бой верующихБоевой костюм «Парагон» сокрушает врагов циклопическим клинком, а «Экзорцист» обрушивает на противника ураган ракет. Загружаемый контент «Адепта Сороритас» подарит вам 15 благословенных юнитов ордена, готовых к сражениям в режиме «Схватка», «Многопользовательский», «Господство над планетой» и в новом режиме «Вторжение демонов». Модель каждого юнита уникальна и создана с большим мастерством, а также наделена уникальными способностями. Кроме этого, у всей фракции есть новые штабные способности.

   DLC
427.29 RUB
Mordheim: City of the Damned - Witch Hunters

This Warband adds the Witch Hunters, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, High Capitular Wilhelm Krieger. Amidst the rivalries and violence that splits the Empire, sinister forces creep back into the lands of men. Against these evils stand the Witch Hunters, remorseless warriors in service to the Temple of Sigmar. The witch practicing her fell magic, the mutant spreading its corruption of flesh, the necromancer violating the sanctity of the grave, the daemon seeking to possess souls – these are the foes of the Witch Hunter. The Witch Hunters will allow nothing to make them waver in their defence of mankind against these evils. They are the Templars of Sigmar, and with sword and fire they will return their god’s justice to Mordheim.Witch Hunter CaptainThe leader of each band of Witch Hunters bears a commission from the Grand Theogonist himself, sanctioning whatever action the Captain deems necessary. Those entrusted with such authority are chosen for their unswerving faith and zeal, as well as their tactical acumen and swordsmanship. Any who dare oppose a Witch Hunter Captain will be summarily executed… with the Temple of Sigmar’s blessing. Initial Weapon Set Set 1: Crossbow Pistols Set 2: SwordPerks Sigmar's Aegis: The warrior has a natural Magic resistance bonus of 20%. Initial Skills Hunter's Patience: After a successful Dodge attempt, reduces the cost of a Counter-Attack performed in response by 1 Offense Point.Flagellant Their minds unhinged by the conviction that the End Times are upon the Empire, Flagellants are fanatical madmen who wander the roads and byways of the provinces. They preach their apocalyptic visions wherever they go, scourging their own bodies with barbed whips and heavy chains in acts of ghastly self-mutilation. The crazed devotion that gives Flagellants purpose likewise makes them terrifying warriors in battle, hurling themselves upon foes in a frenzy of slashing flails. Many Flagellants have been swayed by the sermons of Witch Hunters, joining their warbands in a holy crusade to cleanse Mordheim and restore Sigmar’s grace to the land. Initial Weapon Set Set 1: Great Flail Set 2: NothingPerks No Talent: This unit cannot buy the ‘Lad’s got talent’ skill. Initial Skills Fanaticism: Grants immunity to All Alone, Fear and Terror tests.Witch Hunter The grim Witch Hunters are renowned for their determination and courage even as they are infamous for their pitiless methods and merciless justice. Typically, these men work alone, travelling the villages and towns to root out Chaos cults and witches, but the scope of corruption infesting Mordheim has drawn packs of Witch Hunters to it, banding them together under the authority of Witch Hunter Captains. Initial Weapon Set Set 1: Pistols Set 2: SwordPerks Sigmar's Ward: The warrior has a natural Magic resistance bonus of 10% Initial Skills Purge the Heretic!: When dealing melee damage, increases melee damage by 20% for the next attack. The next action taken must be a melee attack or skill, or the effect is lost.Zealots Men who have suffered great losses, who had family and fortune taken from them, sometimes find that faith in Sigmar is all they have left. Casting aside the shambles of their old lives, they become Zealots - vengeful pilgrims on a quest to destroy the minions of Chaos wherever they can be found. Many Zealots were peasants or craftsmen, lacking the martial experience of mercenaries. They are, however, possessed by bitterness and rage. These are qualities that cause Witch Hunters to recruit them, harnessing their fanaticism to visit vengeance upon the evil infesting Mordheim. Initial Weapon Set Set 1: Spear & Sword Set 2: NothingPerks None Initial Skills Vengeance: When receiving damage, increases Melee damage by 10% for 1 turn. Stackable.Warrior Priest Among the ranks of Sigmar’s clergy, the Warrior Priests emphasize the martial aspects of their god. Filled with a fiery fervour and an unbreakable faith, these priests are a formidable sight to the enemies of the Empire. Wielding immense warhammers that can shatter skulls and crush bones, a Warrior Priest is an imposing foe. More than their physical strength, however, it is a Warrior Priest’s devotion to Sigmar that endows him with his deadliest abilities – harnessing the divine power of his god and unleashing devastating forces against his adversaries. Initial Weapon Set Set 1: Hammer & Shield Set 2: NothingPerks Divine Spellcaster: This unit has access to some spells from Sigmar’s Prayers Tome. Starts with the spell Immaculate Flesh, which removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not stackable. Initial Skills Divine Rage: When dealing melee damage, increases the Spellcasting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost. Potiential Spells Shield of faith: Increases Magic Resistance by 15%. Not Stackable. Armour of Righteousness: Grants immunity to Fear and provokes Fear on engaged enemies. Increases Armour Absorption by 10%. Not Stackable. Deny the Heretic: Creates a zone effect at the selected area. Entering or starting a turn inside the area inflicts a debuff that reduces current and maximum Offense Points by 1 and Melee Hit chance by 5% for 1 turn. Not Stackable. Immaculate Flesh: Removes all active Poison effects and increases Poison and Wyrdstone Resistance by 15%. Not Stackable. Word of Damnation: Reduces Magic Resistance by 10% and the chance to pass All Alone, Fear, and Terror tests by 25%. Not Stackable. Soulfire: Deals 10-15 damage. Bypasses Armour Absorption. Prayer of Absolution: Increases Armour Absorption by 5% and Dodge and Parry chance by 10%. Not Stackable. Healing Hand: Restores up to 40 wounds.Templar KnightThe younger children of noble lords or the disposed heirs of conquered domains, Templar Knights often seek a position for themselves by offering service to the temples of mankind’s gods. Those who serve Sigmar usually end up in the warband of a Witch Hunter Captain, granted the chance to prove the sincerity of their faith by giving battle to the creatures of Chaos. Armed and armoured in finery befitting their noble birth, Templar Knights are nevertheless untested warriors and their lack of experience can make them overeager in combat. Initial Weapon Set Set 1: Sword & Shield Set 2: NothingPerks Last Stand: This unit will never disengage or flee from melee battle, it will fight until the end. The unit is also coolheaded. Fearless: Immune to All Alone, Fear and TerrorInitial Skills Stoic: When engaged with 2 or more enemies, increases Melee Resistance by 10%. Not StackableExecutionerFew sights are more terrifying than that of seeing an Executioner approaching his victim. Selected for their massive physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to deliver final justice to the enemies of Sigmar, an Executioner becomes inured to killing, as ready to slay in cold blood as in the heat of battle. Great two-handed swords and double-headed axes are the weapons of choice for these killers, tools with which they become quite accomplished in the course of their gory trade. Initial Weapon Set Set 1: Great Axe Set 2: NothingPerks Fire Purge: Each melee attack has 25% chances to put the enemy on fire for 2 turns, the fire damage is taken at the beginning of its turn. Fearless: Immune to All Alone, Fear and Terror Last Stand: This unit will never disengage or flee from melee battle, it'll fight until the end Tiring Immunity: Immune to tiring effects.Initial Skills Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.

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348.18 RUB
Mordheim: City of the Damned - Undead

This Warband adds the Undead, with 7 new unit types and a fully playable campaign featuring unique Dramatis Personae, Katherina von Dernsbach. On the borders of the Empire, beneath the World's Edge Mountains lies the forsaken province of Sylvania. Long a place of mystery and sinister doings, Sylvania descended into horror during the Black Plague when the necromancer Vanhel raised legions of the dead. Since that time, Sylvania has been a haunted land steeped in the darkest magic. From the ancient castle of Drakenhof, Count Vlad von Carstein rules the county, but his ambition drives him to seek greater power. With the Empire consumed by civil strife, Vlad sees opportunity. The warbands he sends into Mordheim, the wyrdstone they gather for him, are but the first steps in the war the vampire lord will soon wage on his mortal neighbours.VampireAmong the most fearsome creatures that have been drawn to the ruins of Mordheim are the vampires that lead Undead warbands. Ruthless, intelligent and endowed with strength to rival that of an Ogre, they enjoy greater versatility and independence than other undead. They are the Aristocracy of the Night, viewing mortals as either slaves or prey. Their dark powers are dedicated to serving Count Vlad. Initial Weapon Set: •    Set 1: Spear & Shield •    Set 2: Nothing Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. Initial Skills: •    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.NecromancerWhen the thirst for power or fear of death twists the mind of a wizard it can lead him to study the black art of necromancy. A necromancer's magic is focused upon two effects: the destruction of life and the usurpation of death. Their spells can wither a warrior in his prime or restore animation to a corpse in its grave. Many of these men have been drawn into the service of the von Carsteins, enjoying the protection of the vampires against the Witch Hunters who would see them destroyed. Initial Weapon Set: •    Set 1: Staff •    Set 2: Nothing Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Staff, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Arcane spellcaster: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse. •    Born Leader: Can buy the 'Born Leader' skill. Initial Spell: •    Rotten Touch •    Target: Single enemy •    Deals 8-13 damage to living targets. Bypasses Armor Absorption. Damage is increased by Disease Carrier debuffs. Initial Skills: •    Warp Attunement: After gathering a Wyrdstone, decreases Spellcasting cost of the next spell by 1 OP and Tzeentch's curse chance by 10%. The next action taken must be a spell or the effect is lost.Vampire ThrallA vampire's most devoted servants are those who have been subdued by his charms and seduced by his hypnotic power. These thralls are newly-made undead, drained of life by the vampire to which they are devoted. Although lacking the full extent of their sire's powers, a thrall is a formidable fighter with a strength and agility few mortals can match. Initial Weapon Set: •    Set 1: Halberd •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. Initial skills: Fear: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.DregMany of those who survived the collapse of Mordheim were left deformed in body and mind. Rejected and despised, these human dregs eke out a miserable existence at the fringes of civilization. Often these wretches are recruited by vampires, becoming loyal servants in exchange for protection. They guard coffins during the day and venture into settlements where vampires might draw unwanted attention. Initial Weapon Set: •    Set 1: Bow •    Set 2: Mace & Shield Equipment Proficiency: •    Melee: Axe, Dagger, Halberd, Hammer, Mace, Spear, Sword, Two-Handed Axe, Two-Handed Hammer, Two-Handed Sword. •    Range: Bow, Longbow, Short bow. •    Armours: Helmet, Shield, Light Armour, Heavy Armour. Perks: •    None Initial skills: •    Humble Servant: Sacrifice 25 wounds. Restores up to 15 wounds and grants a buff that increases Initiative by 15 and Dodge chance by 10% for 2 turns. Only affects Vampires and Vampire Thralls.Crypt HorrorHulking monstrosities, the fiendish crypt horrors are rare ghoulish creatures that share the loathsome appetites of their smaller kin. Far larger and stronger than their grave-haunting counterparts, these abominations provoke a supernatural terror in all but the stoutest hearts. The sight of a crypt horror gnawing on old bones while perched upon a tombstone has sent many a mortal screaming into the night. Initial Weapon Set: •    Set 1: 2-Handed Hammer •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •    Range: None. •    Armours: None. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •    Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15%, but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions. •    Impressive: Immune to 'Tiring' effects Initial skills: •    Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.GhoulGhouls are the descendants of evil and insane men who ate the flesh of the dead. When the lean and hungry times of famine come upon the Old World, the most depraved and destitute took to feasting on corpses to survive. Driven by their unspeakable craving for the meat of their fellow men, these creatures have given up their human life and dwell near graveyards, crypts and tombs, digging up the rotting corpses of the recently buried and consuming the cold flesh with their bare teeth and claws. The destruction of Mordheim attracted many Ghoul clans from the north, and now they have taken up permanent residence in the crypts and cemeteries of the ruined city. Initial Weapon Set: •    Set 1: Halberd •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Two-Handed Axe, Two-Handed Hammer. •    Range: None. •    Armours: None. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone. •    Feral: This warrior can't use consumables in combat. Initial skills: •    Disease Carrier: On melee damage, inflicts a random poison debuff from the following: -5 Initiative, OR -3% Critical Resistance, OR -3% Dodge and Parry chance. All debuffs are stackable, last 3 turns, and increase Damage received from the spell Rotten Touch by 5%.ZombieThe simplest form of undead that can be created through necromancy, zombies are the reanimated corpses of the recently dead. Without volition of their own, they are automatons that mindlessly follow the will of their creator. They know neither fear nor pain, only obedience. Initial Weapon Set: •    Set 1: Sword & Shield •    Set 2: N/A Equipment Proficiency: •    Melee: Axe, Dagger, Hammer, Mace, Spear, Sword. •    Range: None. •    Armours: Helmet, Shield. Perks: •    Unwavering: Immune to All Alone, Fear, and Terror tests. •    Immunity: Poison: Immune to Poison effects. •    No talent: Cannot buy the 'Lad's Got Talent' skill. •    Expendable: When falling Out of Action, does not lower the Warband's Morale. •    Feral: This warrior can't use consumables in combat. Initial skills: •    Puppet: The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed. •    Rotten Corpse: The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury, Full Recovery. If it must roll for Injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.

   DLC
348.18 RUB
Field of Glory II: Medieval - Sublime Porte

At the end of the thirteenth century, with the Seljuk Sultanate of Rum in terminal decline, Anatolia was divided into several small independent Turkish principalities, called beyliks. One of these beyliks, bordering the Orthodox Christian Byzantine Empire, was led by Osman I. Osman's tiny state would gradually expand over the next two hundred years to become one of the world's great empires, known to posterity as the Ottoman (Osmanli) Empire, after their first leader. At first the Ottomans battled against the Byzantines for control of the local Anatolian cities, but in 1354 they seized their first European territory when they took Gallipoli. This brought them into conflict with the other Balkan Christian states, including Serbia, Bulgaria, Hungary, Wallachia, Moldavia and Albania. The Ottomans were generally victorious in these wars for the next fifty years, resulting in them becoming the dominant Balkan power. Their advances led to the Battle of Nicopolis in 1396, where a western crusade met with disaster. In the east, most of Anatolia had been conquered from the other Turkic beyliks. This run of success was briefly interrupted in 1402 when the Turco-Mongol conqueror Timur defeated the Ottomans at the Battle of Ankara. With Sultan Bayezid I captured, and dying in captivity the following year, the empire was thrown into a chaotic civil war between Bayezid’s sons, with order only being restored in 1413 when Mehmed I became Sultan. The conquests resumed, and another Crusade was defeated at Varna in 1444. Finally, the Turks conquered the great city of Constantinople in 1453, making it the Ottoman capital. A number of brilliant Balkan leaders rose during the 15th century to challenge Ottoman hegemony; John Hunyadi and his son, Matthias Corvinus of Hungary, the Albanian hero Skanderbeg, Stephen the Great of Moldavia, and the Wallachian Voivode Vlad Țepeș 'The Impaler'. Despite the many victories of these men, however, by the end of the fifteenth century the Ottomans were the dominant power in the eastern Mediterranean. Timur was born in 1336 into a noble family in the Turco-Mongol Barlas confederation in Transoxiana (in modern-day Uzbekistan). Rising to control Transoxiana by 1370, he went on to create the Timurid Empire in modern Central Asia, Afghanistan and Iran. Never defeated in battle, he won victories against the Golden Horde, the Delhi Sultanate, the Ottomans and the Mamluks, becoming the most powerful ruler in the Islamic world. His defeat of the Ottomans at Ankara in 1402 set back Ottoman expansion by several decades. His empire fragmented soon after his death in 1405, but his great-great grandson Babur created the Mughal Empire in India - which was to last until 1857. The Catalan Company was formed from almughavar and other unemployed veterans of the War of the Sicilian Vespers in Sicily. In 1302 the Company was hired by the Byzantine Emperor Andronikos II to combat the Anatolian Turkish beyliks. Over the next two years the Company was so successful against the Turks, and so rapacious in its treatment of Byzantine civilians, that the Byzantines became alarmed and had the Company’s leaders treacherously murdered. Thereafter the Company fought the Byzantines and their mercenary Alan allies in Thrace. In 1308, the Company moved to Greece, where in 1310 it entered the service of Gautier V de Brienne, Duke of Athens, and rapidly defeated his enemies. He, however, failed to pay the agreed amount for their services, leading to his defeat and death at the Battle of Halmyros in 1311. This left the Company in control of the Duchy of Athens, which it ruled until 1388. Additional coverage for the following nations and factions from 1260 to 1500 AD: Albanians, Anatolian Turcomans, Black Sheep Turcomans, Bulgarians, Byzantines (Central, Epiros, Trebizond and Morea), Catalan Company, Chagatai Khanate, Kingdom of Cyprus, Georgians, Indians (Muslim, Rajput, Hindu and Vijayanagaran Empire), Islamic Persians, Jalayirid Sultanate, Latin Greece, Mamluk Egyptians, Moldavians, Navarrese Company, Order of St John, Ottoman Turks, Serbians, Timurids, Venetians, Wallachians and White Sheep Turcomans. 22 new units. 62 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 361. In addition armies can include contingents from historical allies. This gives hundreds of thousands of permutations. You will never run out of new matchups to try.o    Albanian 1356-1430 AD o    Albanian 1443-1478 AD o    Anatolian Turcoman 1260-1379 AD o    Anatolian Turcoman 1380-1500 AD o    Black Sheep Turcoman 1350-1467 AD o    Bulgarian 1320-1395 AD o    Byzantine (Central) 1262-1399 AD o    Byzantine (Epiros) 1262-1319 AD o    Byzantine (Epiros) 1320-1359 AD o    Byzantine (Morea) 1349-1460 AD o    Byzantine (Trebizond) 1262-1359 AD o    Byzantine (Trebizond) 1360-1399 AD o    Byzantine (Trebizond) 1400-1461 AD o    Catalan Company 1302-1304 AD o    Catalan Company 1305-1319 AD o    Catalan Company 1320-1379 AD o    Catalan Company 1380-1388 AD o    Chagatai Khanate 1338-1500 AD o    Crusade of Nicopolis 1396 AD o    Cypriot 1291-1319 AD o    Cypriot 1320-1414 AD o    Cypriot 1415-1474 AD o    Cypriot 1475-1489 AD o    Georgian 1300-1500 AD o    Indian (Hindu South) 1336-1500 AD o    Indian (Muslim) 1340-1469 AD o    Indian (Muslim) 1470-1500 AD o    Indian (Rajput) 1340-1500 AD o    Indian (Vijayanagara) 1336-1399 AD o    Indian (Vijayanagara) 1400-1469 AD o    Indian (Vijayanagara) 1470-1500 AD o    Islamic Persian 1245-1393 AD o    Jalayirid 1336-1432 AD o    Latin Greece 1320-1432 AD o    Mamluk Egyptian 1340-1399 AD o    Mamluk Egyptian 1400-1489 AD o    Mamluk Egyptian 1490-1500 AD o    Moldavian 1359-1399 AD o    Moldavian 1400-1429 AD o    Moldavian 1430-1500 AD o    Navarrese Company 1375-1382 AD o    Navarrese Company 1383-1394 AD o    Navarrese Company 1395-1402 AD o    Order of St John 1292-1319 AD o    Order of St John 1320-1399 AD o    Order of St John 1400-1449 AD o    Order of St John 1450-1500 AD o    Ottoman Turkish 1299-1361 AD o    Ottoman Turkish 1362-1429 AD o    Ottoman Turkish 1430-1500 AD o    Serbian 1320-1344 AD o    Serbian 1345-1379 AD o    Serbian 1380-1459 AD o    Timurid 1360-1398 AD o    Timurid 1399-1469 AD o    Timurid 1470-1500 AD o    Venetian (Colonial) 1440-1500 AD o    Wallachian 1330-1399 AD o    Wallachian 1400-1429 AD o    Wallachian 1430-1500 AD o    White Sheep Turcoman 1402-1469 AD o    White Sheep Turcoman 1470-1500 AD 8 more historical scenarios covering key engagements of the period on an epic scale: Apros 1305, Saint George 1320, Kosovo 1389, Ankara 1402, Varna 1444, Târgoviște 1462, Krujë 1467, Vaslui 1475. 63 more historical matchups added to Quick Battle mode, increasing the total to 302, most playable from either side. 5 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Ottomans Part 1, Rise of the Ottomans Part 2, Catalan Company, Timur, Matthias Corvinus. Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over a hundred thousand permutations. Time Warp modules expanded to include the new army lists.

   DLC
147.26 RUB
Field of Glory II: Medieval - Rise of the Swiss

From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, the bulk of their soldiers still carrying the halberd. In 1422, a small Swiss army was beaten at Arbedo by a Milanese army containing a large number of men-at-arms, who dismounted after their initial mounted charge failed. It was noticed that the pikemen fared better in combat against dismounted men-at-arms than the halberdiers, due to the longer reach of their weapons. From that time onwards the proportion of pikemen in Swiss armies was steadily increased, so that by the end of the fifteenth century it had become the dominant weapon. The halberd was only retained by a small number of experienced soldiers to defend the banners, and to break up an enemy's formation if the pike advance was halted. The new Swiss system proved an astounding success on the battlefield: victorious in the Burgundian Wars, defeating the Holy Roman Empire in the Swabian War, and as mercenaries they were a key component of French King Charles VIII's armies in Italy. Soon pike formations were adopted in many western European countries, notably in Germany by the famous 'landsknechts'. In Bohemia, war had broken out between the followers of Jan Hus, a Proto-Protestant religious reformer, and the Catholic royalists. The Hussites were mainly common people, and they had few nobles to provide heavily armoured men-at-arms. To counter the royalists’ advantage in heavy cavalry, they adapted simple agricultural wagons into the 'Wagenburg', a mobile fortress, from within which the Hussite soldiers could fight. This was mainly a defensive weapon, although at the Battle of Kutna Hora in 1421 it was used to break through a royalist army. In Spain, the Reconquista was finally completed when the Kingdom of Granada was conquered in 1492. Here, the armies of Castile and Aragon had also adopted the pike, but Castile had in addition revived the use of sword and buckler men, in imitation of the ancient Roman legionaries. England saw a series of wars between the Lancastrian and Yorkist branches of the Plantagenet royal family. Today these are known as the Wars of the Roses. Here the battlefield was still dominated by the longbow and dismounted men-at-arms, although a few mercenary pikemen were recruited for some campaigns. Another backwater was Scandinavia, where Sweden fought to break free from the Kalmar Union, which was dominated by Denmark. Additional coverage for the following nations and factions from the introduction of Swiss-style pike tactics or Hussite war wagons by themselves or their opponents until 1500 AD: Aragonese, Berber (Wattasid),  Bohemian (Catholic), Burgundian, Castilian, Danish, English (Lancastrian, Yorkist and Tudor), Florentine, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Hussite (Taborite and Utraquist), Low Countries, Milanese, Neapolitan, Papal, Polish, Rus, Scots, Swiss, Venetian. Each of these has their own historically-based banner. (Several European nations are already covered up to 1500 AD by previous DLC). 22 new units. 60 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period, and bringing the total number of Medieval army lists to 303. In addition armies can include contingents from historical allies. This gives over three hundred thousand permutations. You will never run out of new matchups to try.o    Aragonese 1450-1479 AD o    Berber (Wattasid) 1466-1500 AD o    Bohemian (Catholic) 1419-1449 AD o    Bohemian (Catholic) 1450-1500 AD o    Breton 1456-1465 AD o    Breton 1466-1491 AD o    Burgundian 1450-1464 AD o    Burgundian 1465-1470 AD o    Burgundian 1471-1477 AD o    Castilian 1476-1497 AD o    Danish 1488-1500 AD o    English (Britain) 1450-1454 AD o    English (Lancastrian) 1455-1484 AD o    English (Yorkist) 1455-1482 AD o    English (Continental) 1475 AD o    English (Yorkist) 1483-1485 AD o    English (Yorkist) 1486-1497 AD o    English (Tudor) 1485-1500 AD o    Florentine 1400-1414 AD o    Florentine 1415-1439 AD o    Florentine 1424 AD o    Florentine 1440-1500 AD o    French 1466-1479 AD o    French 1480-1483 AD o    French 1484-1500 AD o    German (Imperial) 1425-1449 AD o    German (Imperial) 1450-1487 AD o    German (Imperial) 1488-1500 AD o    German (Feudal) 1450-1489 AD o    German (Feudal) 1490-1500 AD o    German (City N & W) 1450-1487 AD o    German (City N & W) 1488-1500 AD o    German (City S & E) 1425-1449 AD o    German (City S & E) 1450-1487 AD o    German (City S & E) 1488-1500 AD o    Hungarian 1441-1500 AD o    Hussite (Taborite) 1419-1434 AD o    Hussite (Utraquist) 1419-1479 AD o    Low Countries 1450-1477 AD o    Low Countries 1478-1487 AD o    Low Countries 1488-1500 AD o    Milanese 1400-1439 AD o    Milanese 1440-1500 AD o    Neapolitan 1400-1439 AD o    Neapolitan 1440-1500 AD o    Papal 1400-1439 AD o    Papal 1440-1500 AD o    Polish 1455-1500 AD o    Rus 1470-1500 AD o    Scots 1438-1500 AD o    Swiss 1360-1399 AD o    Swiss 1400-1422 AD o    Swiss 1423-1424 AD o    Swiss 1425-1475 AD o    Swiss 1476-1477 AD o    Swiss 1478-1490 AD o    Swiss 1491-1500 AD o    Venetian 1400-1414 AD o    Venetian 1415-1439 AD o    Venetian 1440-1500 AD 8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499. 41 more historical matchups added to Quick Battle mode, increasing the total to 239, most playable from either side. 4 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Swiss, Hussite Wars, Charles the Bold, Louis XI. Sandbox campaign expanded to include all the new army lists, allowing you to lead any nation (and their historical allies) against any other nation (and their allies) – giving over eighty thousand permutations. Time Warp modules expanded to include the new army lists.

   DLC
147.26 RUB
Все торговые марки являются собственностью соответствующи владельцев в США и других странах
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